XCOM 2
Unintegrated Shen's Last Gift
20 Comments
hemajoshi🩸 3 Jan, 2023 @ 9:47am 
could you one day do this for the alien hunters content?
Zaku II (Alias WatcherZigzagoon) 27 Mar, 2022 @ 4:41pm 
I never could do this mission due to a crash experienced during the elevator loading screen. No matter what I tried, it wouldn't be fixed.

am I a fool to think this could remedy that?
Dragon32 10 Jan, 2021 @ 4:46am 
@OmGRoNiKS
Read their comment from 28 Jul, 2018
Should help.
OmG RoNIKS 10 Jan, 2021 @ 3:35am 
I still haven't figured out what this mod does.
Is he bringing the Shen mission back to the War of the Chosen?
dstaal 23 May, 2020 @ 10:13am 
For other's reference, since it took me ~30 minutes to figure it out, the .ini to edit I believe is located here: /Applications/Games/SteamLibrary/steamapps/workshop/content/268500/1449147063/Config/XCOMUnintegratedSLG.ini
(Mac, adjust as needed for OS.)
dstaal 23 May, 2020 @ 10:02am 
Any chance you could support Mod Config Menu instead of making it a change in an .ini file in /Really/Long/Path/$RANDNUM/$RANDNUM/ directory?
thegrimsqueaker72  [author] 8 Mar, 2020 @ 2:27pm 
No.
Roomba King 8 Mar, 2020 @ 2:24pm 
With this mod installed, will it break the mission/sparks if you set the DLC to unintegrated at the start? Or will that not happen?
thegrimsqueaker72  [author] 12 Feb, 2020 @ 11:13am 
"Regardless of ini settings, if installed mid-campaign it will unlock Mechanized Warfare." So no story mission.
NiKuTa 12 Feb, 2020 @ 4:26am 
Can I install this mod during campaign with DLC integration checked, and have this mission ?
Dragon32 1 Aug, 2018 @ 10:52am 
@AnNapKin:
Grab the Community Highlander, edit its XComGame.ini
MULTIPART_MISSION_WILL_LOSS_CAP=true

I.e. remove the semi-colon in front of that line.
AnNapKin 1 Aug, 2018 @ 10:37am 
Will the will loss from doing the lost tower missions still apply?
thegrimsqueaker72  [author] 28 Jul, 2018 @ 1:43pm 
@大魔王 In War of the Chosen you have the option of starting a campaign with DLC integration, where alien rulers initially appear in facility missions and instead of Mechanized Warfare granting your first SPARK for free you have to pay the same resources each time you build one. (Gameplay rebalances such as the changes to ruler reactions and SPARKs are present in all WOTC campaigns regardless of if you checked DLC integration.)

Personally I found the Alien Hunters integration to be more interesting than Shen's Last Gift's. The SPARK costing so much from the start just kept me from ever building them, and I missed being able to play the Lost Towers mission, so I made this for people who prefer rulers spawning in facilities but want the first SPARK to be free/SLG's story mission.
花兔 26 Jul, 2018 @ 12:32pm 
I did not understand
What does this mod do?
Jim NATO 24 Jul, 2018 @ 7:38pm 
I take it theres no way to get the lost tower mission mid-campaign?
thegrimsqueaker72  [author] 24 Jul, 2018 @ 11:58am 
Yep.
fastello 24 Jul, 2018 @ 11:49am 
So in the unintegrated ini we set that to true for the mission to play?
Medicman 24 Jul, 2018 @ 1:05am 
So basicly this allows us to play shens mission and the spark stuff while keeping AH the same as intergrated?
Now we just need one for the Alien hunter mission but still lock them at facilitys.
thegrimsqueaker72  [author] 23 Jul, 2018 @ 9:59pm 
Yes.
Duk of Deth 23 Jul, 2018 @ 9:43pm 
Just to clarify, you've made a mod to relase the "Shen's Last Gift" portion of the DLC's from integration, when a player elects to have the "Alien Rulers" DLC content integrated? Because the game will either integrate both, or none?