Space Engineers

Space Engineers

Boom Box (Virus Script)
213 Comments
Lokey_71 15 Sep, 2024 @ 12:42pm 
Hey!
Absolutely love everything about this virus, however, I cannot seem to get it working, whenever I use it, it just sits there and spams behavior 22 (landing gear)
WardenWolf 28 Nov, 2023 @ 4:30am 
Wish this would get updated to take the new blocks into account.
acoirac7 8 Oct, 2023 @ 11:53pm 
ship viruses are underrated, I hope this gets even more updated
Armistice840 9 Dec, 2022 @ 5:04pm 
ive activated it but it doesnt do the destruction as intended also weaponcore stuff is another thing
Mr Mart 18 Sep, 2022 @ 9:30pm 
Hey I've been trying to figure out how to activate this script ingame...I know how to put it in the programmable block and such and I've read the user guide, but I just can't figure out how to actually activate it, could anyone help me?
FirstArchon 25 Aug, 2022 @ 6:44pm 
i don't see where to define variables like the for 65 liddar and for the activation code
Vahid 22 Mar, 2022 @ 5:41pm 
should still work, albeit not with blocks added post jul 2020
Matro 22 Mar, 2022 @ 4:56pm 
this script still functional?
AlienAnthony 27 Feb, 2022 @ 10:00am 
Awesome! I cannot wait :D
Bullet Force  [author] 26 Feb, 2022 @ 4:28pm 
Will do soon :)
AlienAnthony 26 Feb, 2022 @ 1:40pm 
Hey think you still wanna update this to include the latest blocks? Still my favorite script of all.
Loneknight42 12 Aug, 2021 @ 6:30pm 
nvm i dont know whats up with it sorry
Loneknight42 12 Aug, 2021 @ 6:14pm 
it did let me find out quick sorry for the late reply
Bullet Force  [author] 11 Aug, 2021 @ 9:54am 
Alright I will take a look at it soon and see what is going on.

Is it giving any error msgs in the program block?
Loneknight42 11 Aug, 2021 @ 8:43am 
so i get the feeling the latest update broke the script since my ship should be trying to kill itself right not buts not doing anything
Loneknight42 11 Aug, 2021 @ 8:23am 
the thing is i did and nothing happened am i doing something wrong
Bullet Force  [author] 11 Aug, 2021 @ 7:56am 
Set the behaviour mode to 5 (Evil). For absolute destruction ;)
Loneknight42 11 Aug, 2021 @ 7:42am 
ok thanks thats what i meant but whats the best way to make it want to destroy the ship its on
Bullet Force  [author] 11 Aug, 2021 @ 6:55am 
It's not a mod just a normal script, but it should be working fine.
Loneknight42 11 Aug, 2021 @ 6:41am 
is this mod still working?
Miaoumi 31 Mar, 2021 @ 10:51am 
its very confusing ;-;
Miaoumi 31 Mar, 2021 @ 10:50am 
How do you change the Behavior mode?
kota 4 Mar, 2021 @ 1:43pm 
i am very stupid lol
kota 4 Mar, 2021 @ 1:34pm 
how do you change modes and types?
Kylen 11 Feb, 2021 @ 8:14am 
Love the script
can you put in the description how to use the remote activation feature because i cant figure it out
looking forward to new features and updates
Bullet Force  [author] 6 Jan, 2021 @ 1:06am 
No that's something you can't do via a player made script. It would need to be a mod to do that.
Endo 3 Jan, 2021 @ 7:21pm 
can you make so it could disable safe zone?
Endo 3 Jan, 2021 @ 7:20pm 
can it disable safe zones?
Oiled up thug shaker 1 Nov, 2020 @ 7:00am 
any way to change that?
Bullet Force  [author] 1 Nov, 2020 @ 1:16am 
It means the ship you are using has too many functional blocks on it. Basically the script pre scans your script and then stores the information of each functional block so that it can reset it to its original state as one of its features.

If the ship has too many functional blocks ie "is too large" the script uses too much memory storing all the blocks and thus can't be run.
Oiled up thug shaker 31 Oct, 2020 @ 12:38pm 
what do i do when it says the grid is too large
Oiled up thug shaker 28 Oct, 2020 @ 8:19am 
Where?
Bullet Force  [author] 27 Oct, 2020 @ 8:03pm 
There's an example world I made showing some sample setups.
Oiled up thug shaker 24 Oct, 2020 @ 10:13pm 
it also says grid is too large what do i do about that
Oiled up thug shaker 24 Oct, 2020 @ 10:02pm 
also how do i get it to work?
Oiled up thug shaker 24 Oct, 2020 @ 9:54pm 
what do i change in the script?
Bullet Force  [author] 15 Sep, 2020 @ 10:21pm 
Well it really depends on how it was installed. If the person really hates you, your ship is probably toast.
Reza 15 Sep, 2020 @ 2:07pm 
So my ship's just been infected with this virus lol, is there any kind of defense against it or is my ship just done for?
Niceguygamer 13 Aug, 2020 @ 11:42pm 
ok noted
Bullet Force  [author] 13 Aug, 2020 @ 10:48pm 
Hi probably in a few days, just been working on another script.

In the meantime you can use the "behaviours list" to specify which behaviours you want the virus to choose from.
Niceguygamer 12 Aug, 2020 @ 7:06pm 
When will the new feature be released just asking. No rush. :)
Niceguygamer 8 Aug, 2020 @ 11:44pm 
Sorry for posting 2 same request
Niceguygamer 8 Aug, 2020 @ 11:43pm 
My request is at the behavior request
Bullet Force  [author] 8 Aug, 2020 @ 11:40pm 
Sure
Niceguygamer 8 Aug, 2020 @ 11:19pm 
Can I suggest a feature?
Niceguygamer 8 Aug, 2020 @ 11:19pm 
ok thx
Bullet Force  [author] 8 Aug, 2020 @ 11:15pm 
You set the behaviours on the control ship. The other ship will react instantly or go by the activation time you set.
Niceguygamer 8 Aug, 2020 @ 9:17pm 
ok good to know. One more question how do I make it work like how do I send behaviors and if I send the behaviors does the other ship im trying to control or hack reacts instant or do I still have to do something in its grid?
Bullet Force  [author] 8 Aug, 2020 @ 8:54pm 
Yes it sends to other ships via antenna that have the virus installed and are currently dormant waiting for that right signal.