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Rapporter et oversættelsesproblem
With that being said, the method that this mod scales health regen is done on a global variable. That means EVERYTHING gets the value not just the character or certain monsters, EVERYTHING. You could modify an item to give it stats, but from what I vaguely remember they do not have the ability to scale with levels. So you cannot recreate the 1% regen locally.
how does it work with boss brutality? any chances in beating the bosses even with hp regen?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=136704352
In order to see for myself how I can fix the issue with mordrox I will make a few characters to test it at elite.
And it seems that Goldfish are a really bad way to "save" money - They, like everything, sell for half their buy price, making each purchase an instant loss of 5k gold. The "Inlaid Bells" would be a substantially greater per-item loss too, given their impressive price.
I do not feel it is necessary to make portals available inside boss rooms, then it would be like cheating the system they put in place for a specific reason. I always place a portal scroll outside the room in case of a string of deaths or if I get an unlucky "wake up in town" death. I understand that it can be frustrating to have to reset when you are not able to kill a boss but its better for you in that you dont keep loosing so much xp and fame.
I was playing it with an Engineer ; I had Synergies and Many Monsters installed. (Actually, as soon as Emberquake has been unlocked, I was able to defeat the boss.)
But, really, try to add some portal scroll that you can activate in a boss area. One shouldn't have to restart the game to actually leave the boss area.
@potterman What class are you playing with? Thanks for the kudos.
That expected, your mod is fucking great, that gives the game an interesting challenge !
As far as playtesting, that I do myself and from feedback people leave about any of the changes. Playing through on a lvl 77 Necromancer on elite with all these balance modifications and its been very fun but also very challenging. Some people are put off by the ressurection changes but this is just to make you reconsider ressurecting sometimes. Is it worth it to res when you just stepped into the boss room and got gibbed? probably not... maybe instead reload your game and try to gear up and come back.
And a word to the wise, use the goldfish or Gold Inlaid Bells to stash up your money if you have a lot, you can bank 10k gold or 1m gold.
Also I'm not sure if it's the Affix Expansion mod alone, in combo with synergies or whatever, or something you tweaked with it for this mod, but I'm finding greens and blues with a ridiculous number of modifiers (~6-12+). It's so many it's making most uniques pretty useless, and it takes a long time to go through every piece picked up and calculate whether it's an upgrade or not.
I feel that the poison traps may have been adjusted a little too far. I am going to scale those back by about half their current values, they are about 40 times the damage right now and I think it was a little too far. Thanks for the feedback guys, right now I am in finals week so I am just checking my steam messages every so often, but I have no time at all to mess with any coding. I will try getting to this soon.
Totally off topic now, but have you ever considered making a revised edition of your Combo Breaker without the 100 times gold/fame/xp? Really like the idea of 10 stat points and 2 skill points per level, but 100 times gold/fame/xp is just like using 10,000% potions from Potions and Spell Vendor mod (which I do use that mod, but only use the 100% potions...maybe the 1000% gold potion when I'm down on gold and want to do a bunch of enchanting).
Anyway, damage numbers seemed a lot higher after turning regen off. I'll have to do more experimenting with other builds, but I'm starting to wish there was a graph for monster regen!