Cossacks 3

Cossacks 3

Cannons Attack Automatically (see description)
43 Comments
Penumbra 1 Mar @ 9:15am 
cannons do not fire automatically , _,
ZzaphodD 12 Jun, 2024 @ 12:53pm 
Have no other mods or DLC - but cannons do not fire automatically. :-(
Domiś 6 Nov, 2023 @ 9:32am 
nice i like :>
Edztえどぜて 28 Jul, 2023 @ 7:31am 
is there a mod to guide their aim more accurate at moving targets like fast ships or inf, also make any warships that have cannons to be able to use same ability as howtz+cann's "ground atacc" order, would be really useful
19Peej 23 Jul, 2023 @ 9:34pm 
Works for me aswell
Melkor 17 Jul, 2023 @ 1:11am 
The mod works.
Ragnaman 5 Jul, 2023 @ 12:43pm 
Didnt work for me, and i dont use any other mods that change units, only graphical mods.
Ragnaman 5 Jul, 2023 @ 10:54am 
Now if only bombards would attack buildings automatically, that would be great.
Ragnaman 5 Jul, 2023 @ 10:50am 
fucking great mod, AI cannons devastate my armies while my cannons all strike a single unit out of 100.
an entire Roman legion 10 Apr, 2023 @ 5:46am 
my buddy and I both got this mod but when we try to join each other the game says we have different version, any ideas?
19Peej 19 Jan, 2022 @ 11:45pm 
Still working, awesome thank you!!!
[PIGZ]MrTango 19 Apr, 2021 @ 11:25am 
I can confirm. It wont effect their fire range, only their targeting range (they'll pursue if not in stand-ground). \o/ yay.
dEVI  [author] 18 Apr, 2021 @ 3:20pm 
Honestly i dont know, i never did that before. I would assume it will keep their max range but make them start moving towards targets outside their range but within their search radius.

Let me know how that goes :)
[PIGZ]MrTango 18 Apr, 2021 @ 2:27pm 
Ah, cool, ty for your response. If I set the value too high (higher the the cannon's max), it will still be limited by the cannon's max range?
dEVI  [author] 18 Apr, 2021 @ 1:40pm 
Their auto fire range for the mod is set to 2000 which is a bit under their actual max range. That's the radius in which they "search" that i set for balance reasons, you can adjust it manually by changing the number in step 6.

If you don't want to do that, you can make them fire further if you tell them to attack manually.
[PIGZ]MrTango 18 Apr, 2021 @ 10:50am 
Enemy cannons are shooting mine, and my cannons aren't even returning fire. (They do fire on arty in the map editor). So, does their auto-fire range only apply to their starting range, and not increase after academy upgrades to the unit?
[PIGZ]MrTango 17 Apr, 2021 @ 12:54pm 
Bless you. <3 what I always wanted from back to war days.
M&D 26 Mar, 2021 @ 10:16pm 
Danke dir ❤
Boann 21 Jan, 2021 @ 4:28pm 
Thank you!
dEVI  [author] 26 Oct, 2020 @ 12:35pm 
I added new step 1, 2 and 8 to description.

I also deleted some comments since the guy was sending me messages even on random unrelated screenshots. Please don't do that.
dEVI  [author] 3 Jun, 2020 @ 5:54pm 
Didn't realise this game had DLC that adds units now, that could break it too, if the mod doesn't work just follow the guide in description.
dEVI  [author] 3 Jun, 2020 @ 2:56pm 
@G.I Joe
The file this modifies actually hasn't changed since i made the mod so there is no need for an update. If the mod isn't working, it's likely because you have another mod which conflicts with it. I have added to the description a guide on how to make the change yourself since it's actually incredibly simple to do.
G.I Joe 3 Jun, 2020 @ 5:22am 
Update please
SFH 6 Feb, 2019 @ 10:20am 
Thanks, i will try to fix it
dEVI  [author] 6 Feb, 2019 @ 10:14am 
@L.Pavlichenko Untested but from a quick look:

Towers are referenced in the code as 'tow'.

Unit stats for towers are at line 2223 of unit.script
Upgrades for towers are at line 3901 of country.script

Making it auto upgrade itself would be more than just a simple change unfortunately, you'd have to add a new function specifically for tower upgrades that works on a timer rather than by clicking the upgrade. I can theorise this all day but to be honest i don't want to put that much time into modifying and testing it.

Maybe you could just make it have one big upgrade, instead of five, and not bother with a timer?
dEVI  [author] 6 Feb, 2019 @ 9:47am 
@SuperFastHand I'm afraid i don't know why that would be happening other than perhaps in-game line of sight issues or a mod conflict/install problem.

For transparency, this mod sets the cannon "search radius" to 2000 pixels while their max attack range by default is 2160 pixels. Essentially, as long as their line of sight isn't blocked they should open fire on almost anything they find in their "search" automatically but can manually be fired 8% further.

The default search radius is 500, which is just shy of the grapeshot range where the cannon switches to the "cannister" projectile instead of a "cannonball". So it's possible that you either haven't activated the mod at all, or you have another mod which edits "unit.script" and is therefore conflicting with this mod.
SFH 4 Feb, 2019 @ 1:29pm 
@dEVI sorry, i meant normal cannons
L.Pavlichenko 4 Feb, 2019 @ 1:35am 
Many thanks for this mod. I'm trying to mod towers but i couldnt yet. A Mod for, when build a tower, the tower starts to auto upgrade itself until max level (while not in fight). İf u got any idea please share or if u can make it i will be grateful
dEVI  [author] 3 Feb, 2019 @ 9:42am 
@SuperFastHand "The only thing this mod does is make standard cannons attack automatically".

When you say 'auto cannons' i assume you mean the multi-barrelled cannons. I didn't change those because in Cossacks 3 they are dog tier trash units. In the original game they were indeed like faster firing cannons with smaller damage but for whatever reason in this game they now seem capable of only using grapeshot. I'm not interested in fixing them or looking into why this is at all because they aren't worth the time anyway.
SFH 3 Feb, 2019 @ 7:15am 
Not sure why, but auto cannons only work from a very short range, like 5feet away they start to shoot at enemies
SpimiRemun 10 Nov, 2018 @ 8:15am 
It works! You are a genius! Many thanks.
Tomtit 4 Nov, 2018 @ 1:27pm 
Thank you Sir. You did what the developers should have done from the start.
dEVI  [author] 15 Oct, 2018 @ 9:30am 
@[C3-07] J.Dutchness no idea then my dude, sorry.
Isabella B. 195 11 Oct, 2018 @ 1:20pm 
@devi uhhm we did both test it in SP and then in MP , we restarted both of our pcs , reactivated it
dEVI  [author] 11 Oct, 2018 @ 12:40pm 
@[C3-07] J.Dutchness It works for me and my friend, did you both try it in single player to make sure it works outside of MP? Could be that one of you didn't activate it.

If not then i can't help, it's literally a single file so it's not like anything can go wrong.
Isabella B. 195 9 Oct, 2018 @ 10:24am 
except it didnt work for me and my friend in multiplayer:steamsalty:
Thainus 29 Sep, 2018 @ 4:21am 
so good
Kostasclan 7 Sep, 2018 @ 11:37am 
Thx Bro ! ! ! :steamhappy:
Samuel. 19 Aug, 2018 @ 2:04pm 
Love it
dEVI  [author] 7 Aug, 2018 @ 2:02pm 
@statechamp03 to install the mod you just have to click subscribe, to activate it, you need to select mod manager from the list of launch options when you run the game through steam. once in the mod manager, check the box next to the mod and click start game. You will only need to do this once as it should be active every time you launch until you disable it again.
statechamp03 6 Aug, 2018 @ 7:33pm 
dumb question, but just got the game and want this mod. How do i install the mod and activate it in game? I have no idea where the mod manager is or anything. plz help, thanks!
RAMBO 2 Aug, 2018 @ 6:22am 
yes ty:triumph::steamhappy:
lonestar 29 Jul, 2018 @ 5:58am 
good mod, mane :D