Cities: Skylines

Cities: Skylines

Runway Skid-marks (Big Decal)
12 Comments
leofonti 7 Mar, 2024 @ 8:49am 
don't know but they are deformed
Distanced  [author] 6 Jul, 2021 @ 3:03pm 
@Ryno oh interesting, sweet. Glad I could help 😎
Ryno 5 Jul, 2021 @ 9:00pm 
@Distanced Thanks! I was experimenting with it some more yesterday, and I found I could get it to be a LITTLE more forgiving by converting it to a PO and scaling the vertical axis a whole bunch. Still a little picky, but I've gotten it to work in a few of the flatter spots at least :)

Thanks!
Distanced  [author] 5 Jul, 2021 @ 7:13pm 
@Ryno raise them up/down with Move It; I fucked up the collision box or whatever it's called so there's a very low tolerance for how close it has to be to a surface to be visible
Ryno 4 Jul, 2021 @ 8:52am 
Any idea why I'm not able to see these on normal roads? Wanted to add them as a detail for a race track :)
Strategy Nerd 19 Oct, 2019 @ 10:07am 
Awesome! I wish I'd known these existed earlier
RudRecciah 3 Aug, 2018 @ 8:03am 
@Distanced ok I was going to add shoulders anyway but just wanted to make sure before i subbed
Distanced  [author] 3 Aug, 2018 @ 7:42am 
@RudRecciah it's just over (vanilla runway is 32m wide, the decal is 40.) If you add blast shoulders to the runway it'll be enough, but you'll have skids on the shoulders which is bad
itsKAZU0 27 Jul, 2018 @ 12:42pm 
Perfect for the prop count, now I need to redo some things :D
RudRecciah 26 Jul, 2018 @ 7:10pm 
is this narrow enough for the default runway width? (using vanuilla for GA runway)
Distanced  [author] 25 Jul, 2018 @ 9:50am 
@Essad No problem :)
Essad 25 Jul, 2018 @ 8:49am 
Thank you for sharing these, they look great!