Sid Meier's Civilization V

Sid Meier's Civilization V

[G&K] Cerberus Civilization
142 Comments
Luna Chungus 1 Nov, 2017 @ 2:28pm 
Does the Special unit have a custom model? Or are they just vanilla CIV5 models?
Wholesome_Primus 5 Mar, 2016 @ 5:59am 
could you upload you mass effect collection to drop box or something like that because your link on civfanatic are not functional
Maximum Broly! 20 Oct, 2014 @ 12:06pm 
Any chance of you adding this to Beyond Earth?
✧Starshadow Melody✧ 15 May, 2014 @ 3:15pm 
DON'T NEED TO SAY ANYTHING.
Pluvia  [author] 7 Jan, 2014 @ 1:39pm 
The Terminus Systems have been released.
Pluvia  [author] 6 Dec, 2013 @ 5:02pm 
Updated the list of civilisations to include the Terminus Systems.
Pluvia  [author] 6 Dec, 2013 @ 5:01pm 
The Reapers have arrived.
Spunky McGoo™ 19 Nov, 2013 @ 2:20am 
I think the reaper civ should be really OP, so that when used all the other players have to band together to stop it
slayer5590 19 Oct, 2013 @ 6:52am 
any idea why my civilopedia doesn't work with this mod enabled?
Skiddy Skaveyz the Skinhead Skut 23 Sep, 2013 @ 5:04pm 
i cant find this in the civ menu
d u c c 1 Sep, 2013 @ 9:45am 
I dare you to make the Starchild the Leader (or an alt. leader) of the Reapers.

You don't have to... just a joke though if you feel like it.
Pluvia  [author] 25 Aug, 2013 @ 9:24pm 
The Brave New World versions have been released.
Pluvia  [author] 22 Aug, 2013 @ 9:37am 
@Crunchie - Unfortunately I don't think giving you V.4 would work either. Civ is weird like that, sorry.
Saromal 21 Aug, 2013 @ 7:26pm 
Is there any way to go back to version 4? My save is corrupted, I accidently clicked update... :(
Pluvia  [author] 20 Aug, 2013 @ 12:55pm 
UPDATE V.5 - AI updates. The Atlas is now builds faster.

Remember not to update if you want to continue a saved game.
Ramuthra 9 Aug, 2013 @ 12:52pm 
Deceptively powerful bonus. I was initially skeptical about having super spies, but after the third spy I killed and the third tech I stole I had to admit it was working out for me. EDI and her bonuses are also quite powerful, even if I was already rolling in gold.
Pluvia  [author] 3 Aug, 2013 @ 10:41pm 
@Mats - It's for balance.
Matsimann 3 Aug, 2013 @ 4:23pm 
While their bonuses are all awesome, again, Cerberus suffers from the fact that they have no early game bonus, though with their extra spies, they are, admittedly, quite capable of catching up. I also find it a little weird to include any human factions, seeing as all the original civs in this game are human, though I guess Cerberus is so essential to the Mass Effect's series' plot that not including them would be inadvisable.
Cranky Corgi 2 Aug, 2013 @ 9:15am 
@TheGiriel, start a new game.
Pluvia  [author] 2 Aug, 2013 @ 3:04am 
@TheGiriel - Perhaps you're using a conflicting mod? I'm currently on turn 208 of a match with Cerberus and everythings working fine.
Midgets in a Trench Coat 2 Aug, 2013 @ 2:32am 
I have the same problem as Chompsky. My spies died the instant I got them and I cannot get any new ones. It's somewhat frustrating.
Pluvia  [author] 25 Jul, 2013 @ 1:16pm 
The Protheans have been released.
Cranky Corgi 23 Jul, 2013 @ 7:00am 
Oh if it helps, I also did not have EDI showing up on the loading screen and it showed that I had version 4, it said it was ALPHA.
Pluvia  [author] 18 Jul, 2013 @ 5:10pm 
The Batarians have been released.
Cranky Corgi 18 Jul, 2013 @ 11:42am 
Ahh well thats fine :)
Pluvia  [author] 18 Jul, 2013 @ 11:26am 
@Chompsky - No BNW isn't required, just G&K. I can't fix your problem sorry, you're the only person who has experienced this and no errors are being flagged on my side. If I can't replicate it, I can't fix it.
Cranky Corgi 18 Jul, 2013 @ 11:24am 
Yes, is BNW required? Because it does not say so.
Pluvia  [author] 18 Jul, 2013 @ 11:20am 
@Chompsky - Are you using G&K and not BNW?
Cranky Corgi 18 Jul, 2013 @ 11:18am 
@Pluvia, it says they were discovered and killed but I had just gotten them that turn and I didn't even use them. It says 3 on the espionage bubble but it says they're all killed and they were being replaced (which did not happen by the way)
Pluvia  [author] 18 Jul, 2013 @ 10:15am 
@Chompsky - You mean your spies were discovered and killed?
Cranky Corgi 18 Jul, 2013 @ 10:07am 
Uhh I got my spies but then it says my spies were killed. Hey Pluvia, could you fix that?
Majesticle 17 Jul, 2013 @ 8:59pm 
Ah just saw that. My bad!
Pluvia  [author] 17 Jul, 2013 @ 8:55pm 
@Atlas - They do. EDI.
Majesticle 17 Jul, 2013 @ 8:53pm 
Shouldn't Cerberus have a bonus to gold output or somewthing since they are extremely well funded? I mean, they brought a human back to life!
The Illusive Man 12 Jul, 2013 @ 12:30am 
Awesome!
Pluvia  [author] 11 Jul, 2013 @ 5:35am 
The Salarians have been released.
Pluvia  [author] 10 Jul, 2013 @ 11:18am 
The Elcor have been released.
RedBeard 2-7 2 Jul, 2013 @ 10:05pm 
Hm, I would've thought the Atlas would replace the Giant Death Robot
Pluvia  [author] 26 Jun, 2013 @ 2:10am 
The Drell have been released.
Pluvia  [author] 19 Jun, 2013 @ 11:14pm 
The Systems Alliance have been released.
Kavonde 15 Jun, 2013 @ 9:54pm 
I'm kind of disappointed that the Cerberus special ability isn't "units sometimes randomly go rogue and start killing all your guys."
-bg- 13 Jun, 2013 @ 6:17pm 
oh, for some reason my steam is not updating my mods so my version is still stuck at the one where EDI is police station.
Pluvia  [author] 13 Jun, 2013 @ 12:30pm 
@-bg- - Pretty sure that's a different mod, the glitch is fixed.
-bg- 13 Jun, 2013 @ 9:30am 
seems like it not only breaks the esponiage screen https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=152654719
Pluvia  [author] 10 Jun, 2013 @ 2:00am 
@Callicantzaro - Cheers for the info, helped me track down the cause of the glitch. Even though EDI now replaces the NIA she acts the same (or is arguably slightly better) and it allowed me to revert their trait back to how it was intended.
Pluvia  [author] 10 Jun, 2013 @ 1:55am 
UPDATE V.4 - EDI now replaces the National Intelligence Agency rather than the Police Station. Spy stealing rate reduced from 25% to 15%. No longer grants a Scientist Specialist. Increases defenses in city it was built. Defenses in all cities are 25% more effective. +10% gold and +5% science in all cities. Grants an extra spy.

Fixed glitch that broke the Espionage screen.

Extra spies from trait increased from 1 to 2.

Remember not to update if you want to continue a saved game.
Shadow of Anthares 9 Jun, 2013 @ 8:07am 
Nice mod....But not logical.....You can build EDI before researching even electronics? Athlas also could be an upgraded version of a giant robot...or at least require robotics to unlock. Aaaaand....And it may be nice to create new scenario for all those races)
by the way) it's look very nice with marsian's terrain mod (not literally) and maybe you need new religions for those races....
Saltifex Maximus 5 Jun, 2013 @ 4:11am 
So if we wait until after entering the atomic era and then built the agency, it won't mess up?
Pluvia  [author] 4 Jun, 2013 @ 7:54pm 
@Callicantzaro - Thanks for that info.
FartKetchum 4 Jun, 2013 @ 7:49pm 
Also experiencing the spy glitch. Happens when entering atomic era with National Intelligence Agency already built. If I save and load the game all the city names are messed up etc