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For these requests use my mail:
70max.bevilacqua@libero.it
70max.bevilacqua@libero.it
Thanks for Your comment and suggestion
70max.bevilacqua@libero.it
About the damage You have to be very close to damage/kill the enemy and if the enemy has a vest it's very difficult, don't forget these are melee weapons.
If You still have problems send me a friendship request
@Fenix, thanks. Unfortunately I do not use Ace. I like RZaD but most of our missions require Ravage. As far as Vandeansons Apocalypse, I tweaked the values but in the end it still seems the hits and infections/bleeding are still too strong in the zombies favor to risk using melee against them.
I agree 100% though, amazing work was done with this mod!
Unfortunately I didn't manage to get rid of my previous bug where the aiming is way off the aim, which unfortunately makes this mod not applicable for my complex mod setup. But that's just the way I have it :) The author did really amazing work.
Again, this is all just my selfish reasons in hope of getting things my way. The mod is great and you did amazing work getting it implemented in the Arma engine, that alone is worthy of a medal!!!
I love this mod but it ends up not being of use in this case. It is just that Arma wasn’t designed with this in mind and there are too many factors at play.
I understand the current damage for balance reasons, but against zeds, a single hit with a bat or sword should one shot regular zombies. If a pushback feature was part of the hit it would be a different story.
Because I tried my mod, You can watch the video above ....
Anyway, thanks for your work on this, it is so helpful in the zombie scenarios!
Are they in a weapons crate? Do you place them in the editor? If so, what are they listed as because I cannot seem to find them.
Thank you for anyone who can help!