Arma 3
The Tanoa Outbreak (Ravage Mod)
39 Comments
Sunbather 14 Feb, 2024 @ 6:46am 
Is it a known issue that helicopter patrols can bug out and just hover in the air indefinitely? Or can it be a conflicting mod (e.g. I'm using Real Engine and Dynamic Camo System).
duff_man.online 10 May, 2022 @ 5:57pm 
why is the saving system so broken?
duff_man.online 14 Jan, 2022 @ 5:53pm 
I can't get the Dogtags task to finish, collected the tag, everyone is dead..is there more than one tag other than the one in the cooler box in the ruins?
Wheels North 18 Apr, 2021 @ 12:49pm 
Just want to let everyone know I am an idiot. They don't show up in the ai inventory, they literally drop on the ground as a small package (the size of a pack of cigs), that you have to put your crosshairs on to pick up.
Wheels North 18 Apr, 2021 @ 12:02pm 
Ai and zombies are not dropping antibiotics. Load up the arsenal, and there are no antibiotics in any of the categories (just antirads). I don't even get an option to loot any of the zombies; and I killed a ton of them to check. Everytime I get an infection, it is basically game-over.
Zaeryn 4 Mar, 2021 @ 1:31pm 
Where are the documents in St Paul?
JBS1949 8 Aug, 2020 @ 9:53pm 
Is there anything special you have to do to get the officer to come to the airport? I get a message he's on his way but he never arrives. Can't kill him if he's not there. Do any of the other tasks have to be completed before assigning this task?
JBS1949 21 Jul, 2020 @ 10:34am 
Seems like you accumulate too much radiation damage just getting from the crash site to the first objective.
Ģ◊иℤ◊⚡ℤ∀муpΛй 29 Dec, 2019 @ 11:52am 
Is it playable without Breaking Point Weapons Mod since its highly incompatible with serveral other weapon mods, especially rhs
GilliganTrevor93  [author] 15 May, 2019 @ 2:10pm 
No problem at all (:
Missile Guidance Counselor 15 May, 2019 @ 12:25pm 
thanks!
GilliganTrevor93  [author] 15 May, 2019 @ 9:04am 
To cure infection you need to pick up Antibiotics that get dropped by Ai and zombies
Missile Guidance Counselor 14 May, 2019 @ 7:10pm 
How do you cure an infection?
telamiina 19 Apr, 2019 @ 8:22am 
Good mod.
But.
I really hate zombie ai and those wall hacks they have.
Is there a way to reduce their detection range etc?
Schrebers Sunrise 6 Apr, 2019 @ 7:22am 
Once getting used to the temparature system it is tons of fun. I only say sniper overwatch with a sneaky fire nearby. I liked that there are all kind of cool weapons to find and test, fog making easy situations incredibly demanding, but also very atmospheric.

Only thing that is maybe too hard imo is to find all the skeletons of the anomalies.

Just one cosmetic thing I found was a bit off. The Hellcat could have placed more outside the vicinity. I was hoping to play it, after I found it by accident before I played the task connected to it... only later I understood due to the mission structure itself it was also not accessible.

On the south east island, the harbor fortress south to the airfield has a manned turret which is basically sunken into the ground and only sometimes sticks out to sneakily shoot you. I had to use grenade to kill the ai.
GilliganTrevor93  [author] 13 Mar, 2019 @ 9:01am 
The mission is probably just to hard for you I have reduced the Runners in last update.
GilliganTrevor93  [author] 7 Mar, 2019 @ 12:42pm 
Scenario has been updated for those who are interested please checkout the Change Log. :steamhappy:
Crowbag 6 Jan, 2019 @ 3:17pm 
Great work. In the video the zombies are walkers but mine are all runners. Just makes it a lot harder, is there a way to get walkers? Thanks a lot.
GilliganTrevor93  [author] 13 Sep, 2018 @ 3:32pm 
I will have to check the script to see whats happening will update soon
Prostokeereell 13 Sep, 2018 @ 1:13pm 
And is there any chances that vehicles will count as a safe zones from rain in the future?
Prostokeereell 13 Sep, 2018 @ 1:10pm 
How all that sickness kind of thing actually work? I'm dying from freeze at 11 a.m. in long sleeve clothing in my offroad and sunlight all over the place. How am i supposed to counter that?
GilliganTrevor93  [author] 10 Aug, 2018 @ 12:37am 
Thanks man gonna get started on the next scenario soon will keep you updated.
ROBAX 9 Aug, 2018 @ 4:40am 
Excellent stuff again gilli. Took nearly two weeks, but finally got away from the island. Also took 3 tried to get on the damned chopper but that's another story. I think the only issue was the one with the boat ride I mentioned. Oh, and we still want sharks!
GilliganTrevor93  [author] 5 Aug, 2018 @ 7:51pm 
No problem at all. :steamhappy:
Slinger 5 Aug, 2018 @ 6:03pm 
Ahhhh... Very cool (pun intended). Thanks for the quick reply.
GilliganTrevor93  [author] 5 Aug, 2018 @ 4:40pm 
Most if not all Short sleeved uniforms and some ghillie suits are considered cold clothing well most longsleeved hooded or sweatshirt type clothing is classified as Warm clothing.
GilliganTrevor93  [author] 5 Aug, 2018 @ 4:38pm 
Ive updated it quite a bit in the last week or so Added almost every uniform from ARMA3 and CUP
you will need to find some warmer clothing to prevent getting cold from 7pm to 9am and if you do get cold or sick you now need to be 1m from fire or 0.9 meters from building to warm up if not wearing warm clothing. During the daytime if the rain reaches a strength of 40% it will then become cold aswell. Since most of this was done after I released it depending on when you started playing you may need to restart for the changes to take effect.
Slinger 5 Aug, 2018 @ 4:17pm 
Hey, another great scenario. Any tips on avoiding the cold? I've built 3 fires, taken my clothes off next to the fire, and I still die from the cold as soon as I move. 99 nutrition and hydration.
GilliganTrevor93  [author] 31 Jul, 2018 @ 9:54pm 
just make sure you read the intel you find and the task descriptions
GilliganTrevor93  [author] 31 Jul, 2018 @ 9:53pm 
yep there are plenty of tasks to complete before extraction can be done
Foxhound220 31 Jul, 2018 @ 9:30pm 
Is this mod a freeroam or there are objectives to complete for the eventual extraction?
GilliganTrevor93  [author] 30 Jul, 2018 @ 7:24pm 
in the future i might eliminated runners but keep bolters and walkers
GilliganTrevor93  [author] 30 Jul, 2018 @ 7:23pm 
true zombies can be a pain your best bet is to use The Enhanced Movement Mod if you are not already this will allow you to evade zombies by climbing buildings and or climbing over walls etc.
ronnysantos1910 30 Jul, 2018 @ 5:16pm 
Good evening, my friend, I really liked the mission, but I found it difficult, to put on the walkers?
GilliganTrevor93  [author] 30 Jul, 2018 @ 12:09am 
Done updating changes are in the log will be working on Weather/temp script next.
GilliganTrevor93  [author] 29 Jul, 2018 @ 1:58pm 
Also you might want to try running it without the VCOM once just to see if its anybetter as one one my buddies streaming was having issue ravage AI while running it but its up to you guys.
GilliganTrevor93  [author] 29 Jul, 2018 @ 1:57pm 
Ok so i had updated the script yesterday made it so the the overcast has to be atleast 70% for thunderbolt script to kick in also eliminated the daytime screen flickering/flashing though these changes will only take place if you start scenario from scratch unfortunatley. I still got a few things to I can and will do to try and make perforamce better. :steamhappy:
Riven Deckard 29 Jul, 2018 @ 8:35am 
Fantastic scenario as usual, great job!
A couple of things I noticed. As I expected the performance of Ravage on Tanoa would be by far the worst of all the maps I played and there is not much we can do here. On any other Ravage scenarios I have 60-100fps depending on what's going on (graphics high/ultra, 1500m view distance), here on Tanoa after 2 hours it's 50fps or less (much less).
The thunderbolt script is not working properly I think. I had many situations when rain stopped 15 minutes ago, it's already clear sky and sunny, but the thunders still keep flashing all over the place. It's like the script is not in sync with Arma weather at all.
VCOM AI is a beast, makes NPCs really challenging which is always great in survival scenarios. The AI behaves much better in countless situations, even better than ASR AI mod.
The Breaking point weapons are fantastic, some of the weapons are totally new, never seen before in other mods.
Great job all the way!
PimpXD 29 Jul, 2018 @ 7:17am 
Very indepth great job on that, I will be trying it out soon!