Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Triple Tech Mod
35 Comments
blood_guts 10 Jul, 2024 @ 3:14pm 
really neat mod. It's cool playing with little tweaks like this. I feel so much more pressure to get tons of resources to boom three times as much
EvilKnightD 8 Jun, 2022 @ 7:11am 
I renamed the files from %2.7% to %2.8% and it works for now.
Hagrit  [author] 12 May, 2022 @ 8:45am 
Right click aom in your steam library > properties > betas > select the beta you want from the drop down list. 2.7 should do it i think.
Tungsten [W] 19.3 g/cm3 12 May, 2022 @ 6:38am 
how do you do that?
Hagrit  [author] 7 Jul, 2020 @ 2:20pm 
if single player is all that you may be interested in, using the previous patch beta branch should still work with this mod.
EvilKnightD 7 Jul, 2020 @ 1:43pm 
Doesn't seem to work anymore...
Jey 24 May, 2020 @ 1:26pm 
does this work with campaign mode? cheers!
Techpriest Enginseer 16 Apr, 2020 @ 10:41pm 
Ooh looks pretty nice. Thanks for the mod!
SuperGabber 8 Apr, 2020 @ 9:26am 
Can you make a 12x mod?
SteelDusk 4 Mar, 2020 @ 2:39am 
Thanks for the hero change! I'll let you guys know if I find anything odd.

Any plans in the works for increased relic effects or lower pop count/higher build limits to combine with this mod?
Hagrit  [author] 2 Mar, 2020 @ 9:19am 
ah, i get why. i just assumed 10% hp for all heroes x3 would do it but it needs to be 10% in classical, 15% heroic 20% mythic. will update soon.
SteelDusk 2 Mar, 2020 @ 8:51am 
With all upgrades researched (no relics):

Contarius: 305 HP vs 282 HP (C. Hero)
Murmillo: 258 HP vs 243 HP (M. Hero)
Katapeltes:270 HP vs 253 HP (K. Hero)
Fanatics: 282 HP vs 263 HP (F. Hero)
Destroyers: 352 HP vs 321 HP (D. Hero)
SteelDusk 2 Mar, 2020 @ 8:45am 
Thank you, but many heroized units (more specifically the Contarius, Murmillo, Katapeltes, Fanatics, and Destroyers) still get less HP than their regular counterparts. Arcae and Turma however have proper increased HP values.
Hagrit  [author] 2 Mar, 2020 @ 8:27am 
yeah the hero issue is now addressed.

theres no way to combine the mods other than doing it manually yourself. another time perhaps i can make a custom version for it.
SteelDusk 2 Mar, 2020 @ 7:47am 
Also just a heads up but Atlantean Heroes end up weaker than their regular counterparts due to not receiving triple class upgrades
SteelDusk 2 Mar, 2020 @ 7:44am 
Is there a way to combine this with the Resource and Population Mod? No matter which priority goes first either of them always overwrites the other and thus only one works at a time.
Hagrit  [author] 2 Mar, 2020 @ 7:03am 
The mod is updated for 2.7! report any bugs or illogical things here!
Hagrit  [author] 2 Mar, 2020 @ 5:13am 
thats correct. we are starting to work on a fix now. should be done soon
Xedilian 1 Mar, 2020 @ 8:19pm 
Hey mate. still not working even if it's the only mod you have running.
SteelDusk 23 Feb, 2020 @ 9:26am 
Any news about the update?
Zargachi 11 Feb, 2020 @ 8:10am 
is not working for me :x
Hagrit  [author] 29 Dec, 2019 @ 4:08pm 
they should work together, but currently triple tech mod doesnt work because of the 2.7 update. some time we will get around to fixing these mods.
Iacobus 29 Dec, 2019 @ 3:42pm 
This isn't working with this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1638228951&searchtext=Forest+Nothing Is there anything you know about compatibility?
Hagrit  [author] 24 Oct, 2019 @ 1:28pm 
Yes it does actually.
ParadoxTimmy 24 Oct, 2019 @ 11:26am 
Will this affect the ai in random map games?
EvilKnightD 23 Jun, 2019 @ 5:07am 
Question: would it be possible to change the heros so that they gain x3 what they sould at age change? Because It's a bit of a lack for them, ending weaker then humans by far.
Same thing, relics loose a bit of their use since all the rest is x3 better and not them.
Loggy 7 Jun, 2019 @ 9:20am 
Check to make sure you haven't got another mod affecting the same files above this in your load order.
Super Luppy 7 Jun, 2019 @ 8:43am 
it's not working here anymore
Loggy 8 Aug, 2018 @ 4:39pm 
Whee, sloppy scripting time!
Hagrit  [author] 8 Aug, 2018 @ 4:38pm 
YES!
Loggy 8 Aug, 2018 @ 4:38pm 
Can I make a version of this for Hagrit's dumpsterfire mod?
Hagrit  [author] 27 Jul, 2018 @ 10:51am 
All technologies are researchable three times, which can be very fun mixing around with techs, seeing how strong things can get and figuring out new strats :P
ConMeo 27 Jul, 2018 @ 10:05am 
So what is it's practical purpose?
Azarath  [author] 27 Jul, 2018 @ 8:52am 
@XLightningStormL: Meh. Most people won't even notice, cause it's just a balancing mod and not aiming to change game mechanics. Except of course if they try certain bugs and find them fixed. Also EELeague is played on the balance mod & the twitch and forum communities are on board with that.
XLightningStormL 27 Jul, 2018 @ 7:20am 
I can already see 90%+ of potential subscribers seeing the balance update being used as a base:
https://www.youtube.com/watch?v=hR2iRL173KI

You really SHOULD'VE used the base techtree2.5.xml, instead of your own mod, not a lot of people like that, and you've basically given this great potential, a big blunder.