Starbound

Starbound

Castlevania Styled Whips
25 Comments
SiiegFriied 13 Nov, 2021 @ 3:06am 
Nice mod! It works fine, the only issue i found was the incompatibility with the Whipcraft mod, the chain from their whips and the spin attack don´t do damage
43770gaming 17 Nov, 2019 @ 12:07pm 
Actually, the spinning pleases me. Can you make one that increases the strength of the spin?
Dinomyte 11 Oct, 2019 @ 2:34pm 
is there any way to disable the spinning? was hoping for just the whip being its own hit box
Mohl  [author] 21 Jun, 2019 @ 10:49pm 
That's not gonna change any time soon.
Raxior 19 Jun, 2019 @ 5:01pm 
this mod is not compatible with fraking races
philippe.lapointe 26 Oct, 2018 @ 6:21pm 
where we get them?
Steven Steel 5 Oct, 2018 @ 9:43pm 
Time for some Castlevania styled outfits, I guess. :D (I'm gonna have a fuuuuuuun time. e.e)
MegaMato 7 Sep, 2018 @ 2:38pm 
Spawning a new whip worked just fine.
Mohl  [author] 4 Sep, 2018 @ 5:15pm 
Yeah, this isn't the kind of mod you can just uninstall willy-nilly like that. You're gonna have to either go find a new whip, or just spawn another one back in for that to work again.
MegaMato 4 Sep, 2018 @ 3:26pm 
I'm not complaining, I'm sharing because its funny. I tried to uninstall the mod and when I loaded the game my character held the whip straight out and can't use it. I think she's scared of it now.
Landfighter777 14 Aug, 2018 @ 7:51pm 
Darn, and I actually was hoping for a FU whip patch, oh well, maybe next time!
Sayter 2 Aug, 2018 @ 7:14pm 
No worries. Just sayin if you ever do, feel free :)
Mohl  [author] 2 Aug, 2018 @ 6:03pm 
I wouldn't count on a patch any time soon. Just making the mod made me hate whips and anything related to their coding.
Sayter 2 Aug, 2018 @ 2:54pm 
Nice work dude. This probably won't play well with FU whips though. We have some custom scripts in play there. If you require a patch/addon you have my permission to snatch up the FU whip changes to do so.
Dinix the Mage 1 Aug, 2018 @ 10:28pm 
I think I saw you playing with this on Reddit earlier, and now I'm hyped!
Mohl  [author] 1 Aug, 2018 @ 10:27pm 
I hope you're ready for another front-pager then, because I just released a new mod: Death's Scythe. I spent about 3 days or so getting it just right, and it just feels and looks amazing.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1462222363
Dinix the Mage 1 Aug, 2018 @ 10:25pm 
Hey, congrats on hitting the front page this week!
ѕaιnт apollyon 28 Jul, 2018 @ 9:24am 
Does anyone know if this is supposed to work with Whipcraft? Because this mod isn't quite working, and that's the only other whip mod I have (unless Frackin' Universe edits the whip functions *angrilly shakes fist*)
Strixs 27 Jul, 2018 @ 9:03pm 
i tried out, but after i hit the celling of the ship, it glitched very hard.
Mohl  [author] 27 Jul, 2018 @ 6:35pm 
Maybe one day, but that's beyond my ability and tbh, the grappling whips barely work to begin with, from what I tried of them.
Dinix the Mage 27 Jul, 2018 @ 5:37pm 
Perhaps a patch to add Grappling Whips compatibility is in order, later down the line?
*Yuki* 27 Jul, 2018 @ 12:55pm 
oh, if it works with other mods, then its fine the way it is :) Thanks
Mohl  [author] 27 Jul, 2018 @ 9:56am 
I tested it with Steven Steel's Vampire Killer just last night, and it works fine with that.

It'sintended to be an overhaul of whips, and wouldn't be that if I put the ability exclusively on a different set of whips.
*Yuki* 27 Jul, 2018 @ 12:37am 
but mybe make a separate set of whips with such behaviour as alternate version? I mean - currently it, most likely, will conflict with other mods that add whips
*Yuki* 27 Jul, 2018 @ 12:37am 
you are the god