Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
use L4D2 logic
scar version when?
srry I didn`t know
but the reload...uhhhh
@ScaЯ, if I set it aside, it will clip through the character's hand. On my previous G36, the animation has the character holding the gun closer to the magwell, away from the side rails.
@Matheush, I'll get to it eventually. Actually, I'm planning two normal SMGs as well.
@Denny, I used Lt. Rocky's L4D1 anims because they were the only not-too-specific ones with available source files. This is no longer an issue as I can properly recompile most of the animations, but can't port anything yet.
@ConKerBlacK, I'll get to it eventually.