Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is one thing ... they have no engine sounds. (strange feeling :/ )
I wasn't sure about the wheels since the default position is different so i mentioned it, didn't bother me much personally.
I still don't see the reason for the cars to be this strong, i like the idea of those being tiny rockets, but it's weird seeing a little toy speed by a full size car so easily, imo it would be better to keep that amount of power as an extra engine and use it in the pocket rockets ai, but i can see why you could want to keep it as is, so no forcing :p
Sorry for writing so much, I think I got too nitpicky :p
II has unnecessary an front bumper that does nothing, the D class engine has higher top speed than the C class one, seems a little weird, choosing other wheels places them like on a normal Killerbee, exposed engine is under the spoiler section, probably should be as a front lip like others, front fenders and grille probably crash too, didn't try.
With the bright one selecting other wheels also places them differently, front fenders and grille not checked again, this one also seems too strong, but at least it doesn't do wheelies.
I know the super fast handling is a planned feature, but it should probably be kept for the strongest engine, currently the cars are too op regardless of the engine they have.
(damn I wrote a mini essay)