Cities: Skylines

Cities: Skylines

Better Cemetery AI
44 Comments
Sean  [author] 5 Sep, 2023 @ 2:15am 
@77halley77 Can you please raise an issue in Github with a screenshot of the error.
77hailey77 27 Aug, 2023 @ 12:00pm 
My game is telling me that this isn't made for my game version. Is there a version for the latest update of the game?
jorgecardenastoro03 5 Jan, 2023 @ 6:13pm 
Thats why i use Crematories mostly to be honest
Sean  [author] 29 Nov, 2022 @ 9:51pm 
@Imperitor yes
Imperitor 22 Nov, 2022 @ 7:24am 
Hi, it's working?
Gruul 18 Oct, 2022 @ 5:28pm 
Well, cemeteries are contantly being emptied regardless of capacity.
msmr 17 Sep, 2022 @ 2:26am 
work?
RZ_new 14 Jan, 2022 @ 8:09am 
Cemeteries no longer empty to other Cemeteries. They will only empty to a crematorium.
THX
Awesome
:steamthumbsup:
杨子英 8 Jan, 2022 @ 8:25pm 
更好的墓地AI

特征
- 一旦达到2/3满,墓地将开始动态清空到火葬场,避免墓地变满。当尸体动态清空时,它们将继续捡起尸体。
- 墓地不再空置到其他墓地。他们只会清空到火葬场。
- 使用自动清空模组工作正常。
- 没有已知的冲突与其他模组。
- 适用于自定义墓地资源。
MarcoE134 7 Feb, 2021 @ 3:59pm 
It's good
Ilion 3 Dec, 2020 @ 6:30pm 
My experience:

Pro -- This mod was good about spawning the hearses to empty the cemeteries. With the AutoEmpty mod I use, sometimes the emptying hearses have a difficult time spawning.

Con -- It broke the "limit service vehicles to their district" mod I use.
RZ_new 7 Sep, 2020 @ 6:56am 
Suggestion: add a option for empty to the nearest crematorium only.
Aziz 15 Jan, 2020 @ 8:35pm 
Thank you Sean for making this mod
This mod is important for me and for many players
janemos 12 Dec, 2019 @ 7:41am 
Secretly hoped you did the same with the landfill... Haven't found a good mod for them in the workshop. This cemetery mod is more usefull though, so thanks!
janemos 12 Dec, 2019 @ 7:29am 
This is exactly what i was looking for! Well, this, or anything that makes a cemetery function more or less like a normal one.
Hope i don't get any of the problems others report. Don't have them yet anyway.
GHYNG 30 Nov, 2019 @ 8:50am 
you just saved my game
DestroyAllFlashlights 25 Oct, 2019 @ 6:28pm 
I don't like how this generates infinite hearses. Most of my traffic are hearses, thousands of them. They're all transferring bodies between two cemeteries. Worthless, utter trash.
SteelCrow 1 Oct, 2019 @ 1:30pm 
why is my budget 200% but i only have 2 out of 32 service vehicles in use? For each city service building even if the city is piling up with garbage or dead people each service building only sends 2 vehicles WHY?
Dr. Tobillo 10 Sep, 2019 @ 11:50pm 
It was working just fine when I first downloaded it but recently it seems that it doesn't work anymore. maybe there was a new update to CS and the mod stopped being compatible, but I didn't realize it was not working until I got a massive deathwave and all the cemeteries collapsed :/
Bud_Spencer 7 Sep, 2019 @ 7:57am 
DON´T WORK the city will die.
Pariah 28 Apr, 2019 @ 2:39am 
Works great, thanks! :) I found this one for landfill for those who were asking about it... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1661072176&searchtext=landfill
地铁旁公寓要吗 17 Apr, 2019 @ 2:32am 
THX
leftbehind 16 Nov, 2018 @ 7:52pm 
This mod doesn't seem to be working after enabling it. Are there any incompatibilities with Service District Limit 3.0? Also, I've used Customize It mod to reduce number of hearses and capacity of my graveyards and crematoriums, could that pose issues? In addition, I've used AVO to reduce capacity of hearses down to just 2. I'm also using BTB Body Storage assets (a graveyard dressed up as a morgue) instead of normal graveyards. Iit seems graveyards are not emptying so was wondering if any of those changes could be responsible (looking at source code I don't see any obvious issues with the changes I've made using other mods/assets).
JayDee 29 Sep, 2018 @ 1:41am 
We also need something like this for landfills.
ehsnils 26 Sep, 2018 @ 10:04am 
This seems to work fine for me. But I'd like the same for landfills.
Sean  [author] 14 Sep, 2018 @ 3:10am 
@Øuantum3 & @Gun - I wasn't able to replicate these issues. Feel free to raise an issue on the Github page to discuss further :)

https://github.com/seanke/BetterCemeteryAI
Øuantum3 12 Sep, 2018 @ 8:47pm 
Hi mate! this mod is a very clever solution boron from a very methodic mind (yours). I appreciate your mod because of that, but I have a question. How does impact on the death graphs? I have no deaths, 0 deaths. And 0 births somehow. It happens since I installed this mod because of the graph. Before the mod, there were death people, after the mod there weren't anymore. Is that due the mechanism you invented? Thank you in advance for the mod and for your answer!

:)
hugeblank 5 Sep, 2018 @ 11:01pm 
Why this isn't implemented into the main game is beyond me
Matthew Conrad 17 Aug, 2018 @ 7:11pm 
OMG IT WORKED THANK YOU SO MUCH
buthed010203 10 Aug, 2018 @ 11:32pm 
I should say though, the dynamic emptying works great :D
buthed010203 10 Aug, 2018 @ 11:29pm 
It doesnt seem to work for me, the cemeteries empty into eachother like before and if they are all trying to empty at once the forced extra hearses dont appear so its a choice of always having a full cemetery or waiting like 5 hours for each of them to empty...
Sean  [author] 7 Aug, 2018 @ 12:50pm 
@Gun thanks for letting me know. I'll take a look today.
Gun 7 Aug, 2018 @ 9:46am 
After the update cemeteries are emptying, but at a limit of 100 corpses for the vanilla cemetery.
Also the deathcare info view shows doubled values for corpses and capacity.
Tested with launch option --noWorkshop and only this mod installed local.

So it works somehow, but i doubt it is intended to work this way.
Can anybody confirm this behavior?
kjblank 3 Aug, 2018 @ 12:37pm 
Great Mod. It also forces cemetaries and crematoriums to use more hearses. This dramatically shrank the amount of each I needed. And I'm using some cemetaries and crematoriums that have large capacities, ranges, and potential car counts.
M I N I 3 Aug, 2018 @ 7:53am 
Great mod. Relatively simple, but has a huge impact. Good work
Gun 30 Jul, 2018 @ 8:52am 
Thanks for updating! Here are the links if still needed:
1K - Realistic Working Cemetery (free placing)
9K - Cemetery Pack (Body Collector)
I will now test it myself. :)
alborzka 30 Jul, 2018 @ 4:26am 
much more realistic update, thank you! :D
Sean  [author] 30 Jul, 2018 @ 3:28am 
@Gun. I have made the change to start emptying at 2/3 full instead of at 2000. Should work with your cemetery with 1k slots now :steamhappy:
Sean  [author] 29 Jul, 2018 @ 12:31pm 
@Gun yes it's set to a constant 2k limit. I'll change it to start emptying at 2/3 capacity. If you could also please send me the link to the cemetery you are using I'll test to make sure it's working before updating the mod.
Gun 29 Jul, 2018 @ 12:21pm 
A cemetary with 1K slots does not empty. Is the limit set to constant 2K? If so, it would be great to have the limit beeing calculated by max. capacity.
Tested today with all the essential mods without any issue. (no Real Time or Rush Hour)
watertown30 29 Jul, 2018 @ 11:53am 
Yeah we need to see what mods this may or may not work with. There are a few major mods out there that I think might not play very well with this like real time or what not. Im gonna give this a go to see myself.
Gun 28 Jul, 2018 @ 2:41am 
Cool! :47_thumb_up:
Sean  [author] 28 Jul, 2018 @ 2:38am 
@Gun Yes, I am writing a Better Landfill AI mod next.
Gun 28 Jul, 2018 @ 2:29am 
Works as intended. Thank you. (have not checked compatibility with other mods)
Are there any plans on adding the same functionality for landfill and snowdump as an option or separate mod?