Transport Fever

Transport Fever

Fraser-Thompson Canyons 7k
90 Comments
bernd.neuber 6 Nov, 2020 @ 3:12am 
Thanks, this savegame works correctly
SoftwareSimian  [author] 2 Nov, 2020 @ 2:56pm 
I really have no idea. The only thing I can offer is a savegame (~70MB), which should (I hope) let you load the start of the game bypassing whatever map-generator weirdness you're encountering.
https://drive.google.com/file/d/15u8u8Gww_eD1I6sDvp0GZi16ftEnKX0f/view?usp=sharing
bernd.neuber 2 Nov, 2020 @ 2:15pm 
Yes, i started the map right after reinstalling the game with only "no initale rroads" mod active. The map worked before, but that was on my old notebook, don´t know how to fix this.
SoftwareSimian  [author] 2 Nov, 2020 @ 12:25pm 
@bernd.neuber: I'm not sure what to suggest. I have no idea how that could happen. Can you confirm you have no mods active when first starting the map?
bernd.neuber 2 Nov, 2020 @ 11:58am 
No, i habve the problem that the map isnt like in your screenshots, mountains are way steeper and there is no water.
SoftwareSimian  [author] 2 Nov, 2020 @ 5:33am 
@bernd.neuber: if you're talking about getting lines to work over extreme distances, please review my response to Lunatic -- you need to use the slowest (therefore cheapest-for-cargo) trains etc to get your cargo to work with these long lines.
bernd.neuber 2 Nov, 2020 @ 2:00am 
Hi, i have the same issue as lunatic wrote on 14.May 19 . Does anyone know how to fix it? I even reinstalled the game so that all .lua files should be unchanced. Value of mounten range is correct!
SoftwareSimian  [author] 19 Dec, 2019 @ 10:15am 
I will eventually be porting all my maps to TpF2. Unfortunately they changed the map system significantly and it's not the trivial copy-over than I had assumed it would be. There are currently issues with heightmaps and non-standard-aspect-ratio maps. I will post an updated version when I can.
Christiaan58 19 Dec, 2019 @ 9:07am 
Hey, will you be converting this map to Tranport Fever 2? It would be so cool!!!
SoftwareSimian  [author] 1 Nov, 2019 @ 8:08pm 
If you have modified values in base_config (or have mods that adjust landscape properties) it's possible the water level is set to something other than where it should be (100m default, and scaled from there according to this particular map.lua)
NA4U 1 Nov, 2019 @ 4:47pm 
I just downloaded this myself and I cannot get it generate any water. in fact, none of my maps are generating water now. I followed the instructions above and have all the dependency mods, but when the game generates the map, it looks nothing like the map in the screenshots above.
DerpyDude_007 6 Sep, 2019 @ 4:55am 
@Lunatic how did you get the water and the mountains to work?
Zergos 18 Aug, 2019 @ 7:55am 
Thanks
SoftwareSimian  [author] 17 Aug, 2019 @ 8:28am 
@DREAM: The stones do not come from the map, they're automatically generated by the game. Please see the "Clean Cliffs" mod linked above which I already suggested you should use which will prevent them from generating.
Zergos 16 Aug, 2019 @ 9:01am 
Map's great. But small stones spoil the view. It looks very terrible when there are a lot of stones on the hills. Please remove the stones! Thanks.
Valkyrie 6 Aug, 2019 @ 8:08am 
I have to admit, this is an issue with Transport fever, this is a good challenge however the limitation of the route line distance is just a bit of a deal breaker. I'm not keen on using a speed limiter either, there are sections where I have managed to get the track speed up to 120 and for a fair distance. It's a beautiful map but I will have to find something else, thank you.
_LastRite_ 30 Jul, 2019 @ 12:49am 
Can't for the life of me to get this map to work have only got mods listed installed bigger map size setup getting the same as Lunatic's picture no water really high mountains.
janisjan85 7 Jun, 2019 @ 9:11am 
I have managed to connect nearly all industries now. It's was really challenging, but also verry fun. To connect the plastic factory I had to build the railway line through the mountains with one helix and some other bends to climb high enough.

But I haven't managed to get the industries to expand their production. I'm not sure what the reason is, maybe the few cities still are to small to consume enough goods. For that reason it's still a few primary industries that are not connected.

About the Hope Oil Well and transport of crude oil: As Lunatic says, when I tried to transport crude oil by truck->boat->train, the oil well refused to use the line.
By the way, I have set the Locomotiv Speed Adjuster and Wagon Speed Adjuster to 80 km/t.
SoftwareSimian  [author] 17 May, 2019 @ 9:43am 
Either way doesn't matter, the slowest component of the train will set the price for the train.
Valkyrie 17 May, 2019 @ 8:43am 
Could I use wagon limiter instead of locomotive limiter?
SoftwareSimian  [author] 16 May, 2019 @ 7:25pm 
This map tests the absolute limits of how far a production chain will work. They have been tested and confirmed that all production chains are possible, but since you're at the extremes of distance you need to make sure to have the lowest $/km for your lines. Use the slowest locomotive available, and/or use the Locomotive Speed Adjuster mod linked above to limit the speed of your locomotives to 80km/h or less (your curves in the canyon are unlikely to allow more than this anyways) -- the slower the train the lower the $/km (at least as far as the game works) and the longer the cargo route you can run.
Valkyrie 16 May, 2019 @ 4:09pm 
I had even tested a direct route from both points via train and even then it doesn't work
Valkyrie 16 May, 2019 @ 4:07pm 
I managed to get it working, playing on it for a bit, I ran into a bit of an issue with the industry, I had to make my railroad wind around in the canyon to transport Crude oil to the refinery (Crude oil by Hope to the only Oil Refinery on the map which is Lytton) The Oil Well refuses to use the line I have given it (Truck -> Boat -> Train) The distance by Train from the Town "Hope" to the Oil Refinery near Lytton is a VERY long distance trip, so I wonder if I hit a distance limit?
SoftwareSimian  [author] 14 May, 2019 @ 2:44pm 
Assuming you haven't edited map.lua, I have no idea why it would generate like that. The range in map.lua should be
range = { 16, 2297 },
but it looks like it's been set to something else, but I'm not sure how.
For reference this is how it should look:
Vanilla: https://i.imgur.com/kLyRkXB.jpg
NEP mod: https://i.imgur.com/WIuJqHD.jpg
Real Life: https://i.imgur.com/5EnkbCa.jpg
Valkyrie 14 May, 2019 @ 9:57am 
This is without extra mods other than the ones listed above
Valkyrie 14 May, 2019 @ 9:55am 
@SoftwareSimian https://i.imgur.com/TBLngaw.jpg

No rivers, extremely tall mountains, etc
SoftwareSimian  [author] 14 May, 2019 @ 9:41am 
@Lunatic: without any screenshot or further description there's nothing I can really say.
Valkyrie 14 May, 2019 @ 9:25am 
Having a slight problem, the terrain doesn't look like it's generating properly.
Pdguru 8 May, 2019 @ 9:46am 
Lovely and tough map! I actually like all the rocks on the mountains! So, no 'Clean Cliffs' for me!
SoftwareSimian  [author] 22 Jan, 2019 @ 11:55am 
@Paranoid Android: The Clean Cliffs and Vegetaion Increase mods have to be loaded at time of map generation, loading them with an existing savegame will have no effect.

Making the river(s) more navigable than they are would be contrary to the nature of the real-life river, and also make the map too easy.
Moofrog 22 Jan, 2019 @ 10:40am 
@SoftwareSimian Yeah I tried both additional mods, but to no avail. Do you have a recommend load order for it to work? Thank You. Atleast I found a workound for the rocks situation and can place the trees via Forester.
Btw. A revised version of your Canyon would be nice where all waters are shipfarable. :)
SoftwareSimian  [author] 21 Jan, 2019 @ 7:30am 
@Paranoid Android: There is actually a no-industries version included, you'll need to manually rename "map-noind.lua" -> "map.lua" (and first rename the normal map.lua to something else). But the industries are painstakingly hand-placed, and it took many iterations to find a combination of placements that make the industries just about workable, albeit very challenging.

Also, note at the bottom of the mod description the list of recommended mods, especially the Clean Cliffs mod, it's virtually required on this map due to the large number of steep slopes which, as you noticed, will cause the vanilla game to spam rocks and kill your framerate. The Vegetation Increase Higher Treeline mod will allow more trees over more of the map and make it look like as shown in the screenshots.
Moofrog 15 Jan, 2019 @ 6:44pm 
Okay something weird when creating this map. Instead of Trees I have some trees and all over the map is just rocks. Everything filled with tiny rocks and coz I have shadows on It reduces fps toi 18 lol . Gotta check your lua settings. :D
Moofrog 15 Jan, 2019 @ 6:40am 
Hey Simian. Great map. But do you also have a no IND version? Or is every Industry handplaced? And how many? Thanks! Cheers! :)
SoftwareSimian  [author] 13 Dec, 2018 @ 11:33am 
The only boat you'd want to ride down most of this river is a rubber raft :)
https://en.wikipedia.org/wiki/Hells_Gate_(British_Columbia)

The lower (map: left) portion of the river near Hope is realistically navigable, but you can't get much further upriver in real life, as is reflected on the map.
KEK 13 Dec, 2018 @ 10:09am 
Sorry if I came across as rude. I just loaded up the map with super high hopes and I thought, damn why would there be a plastics factory on top of a snowy mountain. If I would have my way I would like to see deeper water down the stream. The shallow stream looks really good, but it would be awesome to run ships down the river.
SoftwareSimian  [author] 12 Dec, 2018 @ 7:49am 
@anvendarnamn: industries on this map are supposed to approximate real-life situations, except there isn't really any oil/fuel/plastic industries in this part of the country. The oil well is at the far top-left of the map to approximate importing from Vancouver, the plastic factory at the far top-right to simulate being in Alberta or similar. I had to try to balance realistic industry placement vs making a challenging-but-playable map with all 14 industries somewhere.
In any case, the Plastic Factory is just in the highlands, the Ore Mine is really on top of a mountain :)
KEK 12 Dec, 2018 @ 6:42am 
Why did you put a plastics factory on top of a mountain? T_T Makes no sense
SoftwareSimian  [author] 2 Dec, 2018 @ 12:52pm 
@Knallfrosch: it is possible to connect the oil well to the refinery, you just have to be careful with ticket pricing, which is directly related to the maximum speed of the train. I actually made two mods partly in response to this kind of issue:
Locomotive Speed Adjuster
Wagon Speed Adjuster
but it is still possible with vanilla slower locomotives and wagons. Due to the serpentine nature of the route through the canyon you're unlikely to get much benefit from trains going more than 80km/h anyways.
Knallfrosch 2 Dec, 2018 @ 12:46pm 
What a great map! Thanks a lot for your efforts! I build the initial network with "no costs" activated, so I could focus on the line design. That is challenging enough. I ran into a major issue though: oil well and refinery are too far apart. I set up the route along the river but could never achieve "line usage". I tried everything but I think I have to move the well (or refinery) with a mod.
SoftwareSimian  [author] 27 Nov, 2018 @ 12:30pm 
@zapartowicz: Do you have the required No Initial Roads mod active?
Kicaty 27 Nov, 2018 @ 10:15am 
not working. cannot connect with roads
Doc Snyder 18 Oct, 2018 @ 5:52pm 
Looks awesome and challenging! I will try that.
SoftwareSimian  [author] 12 Sep, 2018 @ 3:46am 
@Evenos802: Sorry, what are you asking?
Evenos802 12 Sep, 2018 @ 12:12am 
Hello. for which you do not make cards accessible to people who can not afford a computer of 4k or more. thank you
SoftwareSimian  [author] 1 Sep, 2018 @ 12:42pm 
It is very difficult. I would be inclined to use fewer longer trains for lower operating expenses. You could even use 10 wagons per locomotive on 2 trains. They'll accelerate slowly, of course, but over such long distance it doesn't make much difference in the overall journey time.

The initial route I set up was from the forest near Yale (using trucks to get it down off the hill to near river level) to the sawmill in Lytton, and then planks back to the Machine/Tool factory in Boston Bar.

The key to profitability is to keep the wagons as full as possible for as long as possible. If you're doing food, you'll want to not let the food from the Hope food factory go to customers in Hope, you want to transport it all the way back to Boston Bar near the farm, that way your train is full at least 80% of the time. Likewise you could use the farm in Lytton to take livestock to Ashcroft, make food, and then bring the food back to Lytton (this would keep your train full 100% of the journey).
janisjan85 1 Sep, 2018 @ 11:26am 
I'm agree with the others here, this map is totally amazing. But as others I hardly being able to make profit. I set up a route from Hope Food factory to the farm north of Boston Bar. With 5 trains (each with 3 livstock-wagons) and 10 mill. in loan I barely get it profitable, but when adding the loan interest the total is negative.
Do you have a tip to what I doing wrong?
InfiNorth 23 Aug, 2018 @ 3:43pm 
This is the most exciting thing I've seen in the workshop for Transport Fever. Thanks for creating this gem, I spent my high school years driving up and down this canyon every weekend, always watching the trains go by.
SoftwareSimian  [author] 22 Aug, 2018 @ 10:02am 
You need to get a freight line going, either logs->planks->tools, or farm->food are plausible first choices. The trick is to build as cheaply as possible at first to get your cargo line set up for less than your initial budget and expand from there. It also took me 4 tries before I got it going profitably.
Ideally choose a route where you can haul cargo in both directions most of the way for increased profitability.
zugl 22 Aug, 2018 @ 9:48am 
I really love this map but I can't make any profit. Anyone being successful in making money in this map? If yes, how did you do it?