Arma 3
Todt
104 Comments
BootlegSoldier 3 Aug, 2023 @ 3:44am 
That link is not working @Resonance. Do you still have this repaired version?
Resonance 11 Dec, 2022 @ 10:16am 
Hello!

I made a repaired version of Todt with fully signed server keys, and I think I fixed most of the texture errors as well. The link is here, as someone suggested I put it here.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889941401&tscn=1670760731
[PTH] Gelly Rogers 2 Jun, 2022 @ 7:00pm 
This map is awesome! Great work. Is there a chance you could sign it though please.
George Droid 10 Feb, 2022 @ 9:56am 
warzone pacific
Insanireus 26 Apr, 2021 @ 10:35am 
I'm pretty sure the train is used for carrying ammunition and heavy materials from the port to the factory.
Jeb Bush 19 Apr, 2021 @ 1:43pm 
if its an island in the pacific then where does the train go to????
Charlie 30 Mar, 2021 @ 7:01am 
Gut!
GodsFist 28 Dec, 2020 @ 11:16pm 
What a Brilliant terrain Variable, I love the Port with Sub Pens and the Train Yard. Thank you!!!
Predator14 11 Dec, 2020 @ 2:31pm 
Can you make the objects available in the editor?
Cpt. McSausage 3 Dec, 2020 @ 6:53pm 
Any chance we'll see some more Wolfenstein-esque bits?
ADM Adama 10 Jun, 2020 @ 7:36pm 
This mod bears my surname.
Twiggel 15 Feb, 2020 @ 5:49am 
heyhey I hoop support is still active . I have a question those LST-I how did you get those in the map I can't find them anywhere ? pls help me
MikeyRyu 5 Jan, 2020 @ 3:00pm 
After actually playing this map for a WWII OP with my unit, we've experience alot of map bugs, mainly certain buildings wouldn't let us go down stairs, and we seemed to clip through majority of the props. not sure if you've notice this yourself. but still amazing map
vladchitoroaga 7 Oct, 2019 @ 9:48am 
what a visual treat, wow!
FearsomeSamurai 13 Aug, 2019 @ 4:25pm 
Im getting a Wolfinstein feil from theis its very cool
Vulkan 5 Aug, 2019 @ 1:24pm 
Could you add these models so they can be placed via Zeus and 3DEN? That would be fucking cool.
Lt.Maclean 14 Jul, 2019 @ 10:11pm 
The static models you have listed is it possible to make them Static objects as a seprate mod so they are of use in the editor.
Kolljak 29 Apr, 2019 @ 7:18am 
Are the models in game.?
HerrHelix 16 Mar, 2019 @ 12:28pm 
where is the ratte?
Spiky38 5 Feb, 2019 @ 2:53pm 
Very interesting map, but it has alot of problems and unfinished things, I hope you can update it!
Woozle 10 Jan, 2019 @ 3:58pm 
This feels like a battlefield 1942 map, I love it.
ᛣ Munin ᛉ 15 Dec, 2018 @ 8:10am 
Is it possible to fix up the bugs in the underground bunker system and add AI pathfinding? Would like to see ai trying to breach it.
Diffie303 1 Nov, 2018 @ 12:11pm 
Hey !! :) ......unbelievable work !
keep it up 4 my mind ..;) for a Nazi-Alien-Zombie 007-Bond-Story.

or a freaky RP-Gaming with a timemachine-mindfuck-rising to 1944 ..... ;)

or something like that ......
Fats 27 Oct, 2018 @ 4:56am 
what mods are required besides cup terrains core?
The Don 25 Oct, 2018 @ 9:56am 
After seeing this map. I think its really good. It has so much stuff to do.
robgray026 21 Oct, 2018 @ 3:46pm 
this my favorite map so far
Socialist_Bismarck 6 Oct, 2018 @ 4:10pm 
Nevermind, just found it
Socialist_Bismarck 6 Oct, 2018 @ 4:06pm 
Where is the ratte?
ARMTRULES 20 Sep, 2018 @ 8:06pm 
This map has a few qwerks but it's amazing! My only suggestions is a conntected rail system and a wall fixes in one of the bunkers
Powerstriker46 9 Sep, 2018 @ 7:24am 
respekt for this map, I've send you a friend request because I have some questions about your map
wfx79 6 Sep, 2018 @ 4:04pm 
amazing work,you are the best ,please make the models avalible in the eden editor ,like flak88 spotlight and such the other things
NateRate the Narrate 29 Aug, 2018 @ 7:41pm 
The giant underground room with the P-100 Ratte seems to be messed up. That whole complex has missing walls and ladders and stuff like that, like you stopped building it halfway through lol. I don't know if its on my end or yours but its worth checking out.
Grandpa Gropes-A-Lot 18 Aug, 2018 @ 1:31am 
please please please make the models avalible in the eden editor, theyre amazing but you made the scope different and it makes me saaaaad
Archi 10 Aug, 2018 @ 3:06pm 
Your mod made it to the top 5 workshop mods list of July! Thank you so much for providing us with awesome content for free!! <3 https://www.youtube.com/watch?v=dNR-ERcSDro
NICΞKYPΞ 7 Aug, 2018 @ 7:56am 
Nazi Parols are not allowed :D
vladchitoroaga 6 Aug, 2018 @ 8:57pm 
this is amazing
Tactictard 5 Aug, 2018 @ 4:49pm 
What is that music in the video.
robin 5 Aug, 2018 @ 1:31pm 
is that a mission too or just the map (not just like its ba i think it looks great)
The Cucked One 5 Aug, 2018 @ 7:57am 
Best name for a mod ever big oof
Merlon 5 Aug, 2018 @ 12:28am 
In my findings I can tell this was rushed together upon inspecting fine details there are many bugs and things do not make sense and are out of place. I like the idea. The execuction is poor. This needs ALOT of polishing.
⚜SnowTora⚜ 4 Aug, 2018 @ 9:42pm 
this map is beautiful and ver y well made, great job
Armography 4 Aug, 2018 @ 7:55pm 
@SchwackerSix You can download and import the assets to arma yourself but it's a config nightmare, but i agree i think the assets should be published

FewLovingJaggot 4 Aug, 2018 @ 7:32pm 
You MUST release all the WW2 assets in this map. The Gustav, the Zepplins, the ships, Jesus fuck it would make the scenarios so much better!
ROTAHOE 4 Aug, 2018 @ 6:02am 
Hey its ya boy ϟEEK & Deϟ✠roy
B3ndER 3 Aug, 2018 @ 9:07pm 
Haven't bee able to find the Wolf Lair's HQ, any hints? TIA
TETO™ 3 Aug, 2018 @ 7:44pm 
This gives me an orgasm, well done to the creator
Arboc55 3 Aug, 2018 @ 7:02pm 
this map has great potential. all it really needs is some refining and it'll be perfect.
DogOne 3 Aug, 2018 @ 7:01pm 
@Variable.A ...awesome work on your map love it !!
Will assets ever be available ?, so I can use them in other maps in editor like more WWII Europe based maps. thank you.
Sabre One 3 Aug, 2018 @ 5:55pm 
Yes it's possible to hide terrain objects, but I need the specific class names to find them. Otherwise I'm just making generic wildcard names which could delete stuff I don't want deleted.