Stellaris

Stellaris

Stellar Ignition
54 Comments
csrr  [author] 9 May @ 4:02am 
Well, I missed 3.0 and thought no one would want a 4.0 - but since you asked, I'll give it a go.
Might even add an origin, since those are pretty simple. :)
kkyriakos16 9 May @ 3:24am 
will it be updated for 4.0?
csrr  [author] 20 Jan, 2019 @ 7:48am 
An all-new version of this mod for 2.2 can now be found here- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1623096980&tscn=1547348930
csrr  [author] 3 Jan, 2019 @ 4:10pm 
What @osarkthegoat means is that their is a signifigant graphics bug right now- the finished igniters are apearing as the right size and position, but the glowy green ontline for the igniter being assembled apears up and to the right of the planet.
Dunrana 2 Jan, 2019 @ 9:00am 
there's a update in the works, but it has a big graphice bug right now
csrr  [author] 24 Dec, 2018 @ 9:34am 
@The Erubian Warlord- No. It is very broken.
The Erubian Warlord 24 Dec, 2018 @ 2:11am 
will this work in 2.2?
MightNight 14 Dec, 2018 @ 11:16pm 
Once you go Stellar Igniter: you never go back to Habitats again lol
csrr  [author] 12 Dec, 2018 @ 4:01am 
@RoastAce95- actualy, it started as a desire to add a Firefly type system, and evolved from there. Cool as the Aschen are, I didn't actualy think of them until after I had it half-finished. :)
RoastAce95 11 Dec, 2018 @ 11:32am 
I can't help but feel that this mod is a large diss towards the Aschen in Stargate lol
Rabbit 10 Dec, 2018 @ 1:42am 
ok :steamhappy: thats about what I figured lol esp since I didnt know about the 2.2 patch till I booted up the game but Its great to hear your still working on the mod
csrr  [author] 9 Dec, 2018 @ 4:08pm 
@Rabbit- the update broke this mod (in particular, there are some uses of random_tile in the events that drive the new system batty). However, the moment has been prepared for :). I should be rolling out a completely new version here in a few days, with a lot less bugs and more cool features. :)
Rabbit 9 Dec, 2018 @ 9:56am 
not sure if its due to the devs updateing or not but everytime I use this I get spammed by a bunch of blank boxes something like 10 -20 per day, so as I went thru turning stuff off I cam across this one as I turned thing back on and when I did the problem came back. I am still checking but this was the first one that the issue went with and so I'll post back if it comes up again with another mod but hopefully not

Dont know if you plan to update it or not but thought I should put this outthere so you know
csrr  [author] 19 Sep, 2018 @ 3:29pm 
@Deon- thanks for catching that! :)
Deon ☣ 19 Sep, 2018 @ 1:15pm 
Just a small nit-pick, it should be "pre-terraformed". From Terra, not Tera :). Otherwise, a great mod!
csrr  [author] 30 Aug, 2018 @ 3:36pm 
@Shanawa- they should, but I have no clue how effectively.
Shanawa 30 Aug, 2018 @ 12:11pm 
wil ai use this?
TurtleShroom 28 Aug, 2018 @ 4:32pm 
I look forward to the update, OP!
csrr  [author] 28 Aug, 2018 @ 4:28pm 
@TurtleShroom- you have a point. I'll make a patch.
TurtleShroom 28 Aug, 2018 @ 2:11pm 
In my opinion, you should allow this smaller Mega Structure to be built when you're building a big one (like you can do with Gateways), BUT you can only build one Stellar Ignition at the time.

Gateways are huge operations, but they can be built time and time again while a Ring World (etc.) is being built. The Stellar Ignition machine isn't big enough to be excluded from being built while you are building a monstrous Mega Structure, but it is too big to build more than one Stellar Ignition machine at once.
csrr  [author] 25 Aug, 2018 @ 5:14am 
@JR- Thank you! That might be the problem :)
Words and Philosophy 25 Aug, 2018 @ 3:29am 
>The graphics for the Stellar Ignition ascension perk are not being properly displayed. Any advice on fixing this would be appreciated.

I found this recently: https://www.reddit.com/r/StellarisMods/comments/7yo9fs/i_cant_figure_out_how_to_add_an_icon_to_a_new/ , maybe it's the same problem?
Jelly 9 Aug, 2018 @ 7:37am 
@Rampage Or a sphere with fewer panels max so the light from the star can still get to the planets
Rampage 8 Aug, 2018 @ 7:02pm 
About the dyson sphere. yes it would turn all the planets into ice worlds which isn't fun if you have populated those planets.

The thought was more conceptual over a long term big empire game if you're short on energy credits. When farming sunlight isn't enough, and what you really need is to farm suns.
csrr  [author] 8 Aug, 2018 @ 6:25pm 
@Rampage- thanks! I'm afraid turning the igniter into a sphere wouldn't be posible, as that would turn all it's formerly-inhabitable worlds back to ice :(
I'm fairly sure there are other mods out there that alow your Colosi to target suns and devistate entire systems, though. And if there aren't, there should be!
Rampage 8 Aug, 2018 @ 5:16pm 
Hello, fascinating idea!
I stumbled on it, thinking it'd be a way to detonate a sun as a way to wipe out all life of the solar system. But alas alack it is still not possible.

However, if it is practical: A way to turn the steller ignitor into a dyson sphere. Although this method is more for people who have modded to allow the empire to have more than one dyson sphere, and for those mods that make dyson spheres cheaper.
Jelly 8 Aug, 2018 @ 2:01pm 
@csrr No problem
csrr  [author] 7 Aug, 2018 @ 3:09pm 
@rhos000- thanks! That's the balance vs/ habitats I was going for :)
Jelly 7 Aug, 2018 @ 10:46am 
@csrr That's nice. Also i gotta say how useful this thing is compared to habitats in some cases, you can't build habitats around moons (like those of a gas giant) so sacrificing the gas giant habitat for however many moons there are as planets is a net BONUS
csrr  [author] 6 Aug, 2018 @ 2:28pm 
@rhos000- uploaded the fix. My own testing seem to confirm that it's working.
csrr  [author] 6 Aug, 2018 @ 4:02am 
@rhos000- yea, but so do a lot of people. I've made some inprovements, which I'll hopefully (if nothing else goes wrong) upload tonight, and should fix the problem.
Jelly 5 Aug, 2018 @ 9:11pm 
@csrr If you can't replicate it it might just be a compatability issue on my end. i play with a number of mods
csrr  [author] 5 Aug, 2018 @ 2:44pm 
@rhos000- darn it, I thought I fixed that bug. Atempting to duplicate now.
Jelly 5 Aug, 2018 @ 1:24pm 
Very great mod, but it has an issue. For some reason, a few AI empires of my game had a home system of a pre terraformed world and i actually found 2 pre terraformed worlds out in the middle of nowhere, even when i hadn't even ignited a gas giant yet. You should look into this
Jelly 5 Aug, 2018 @ 9:50am 
yay
csrr  [author] 4 Aug, 2018 @ 5:35pm 
@GOLDEN BALLS- You're welcome!
GOLDEN BALLS 4 Aug, 2018 @ 5:12pm 
Thanks for the mod
csrr  [author] 4 Aug, 2018 @ 2:52pm 
Major update!
There is now a 30% chance of a world becoming a similar climate when teraformed (and a 1% chance of something dreadful happening). Also, you can no longer build an igniter around a gas giant with moons that are habitable or already have a colony.
csrr  [author] 3 Aug, 2018 @ 6:50pm 
@{C.S.A} Misfit_1995- thanks!
csrr  [author] 3 Aug, 2018 @ 6:49pm 
@ExNihil- Thanks!
csrr  [author] 3 Aug, 2018 @ 6:49pm 
@Hel1mutt- no vanalla code changes. The only posible mod conflicts I can think of is Real Space, but that's graphical, not a game-crashing thing.
HyperChango 3 Aug, 2018 @ 2:36pm 
@AYANAMI WO KAESE, exactly what I thought
ExNihil 3 Aug, 2018 @ 5:53am 
invite to the modding den: https://discord.gg/FbXT9X
{C.S.A} Misfit_1995 3 Aug, 2018 @ 5:02am 
nice... thanks for it
csrr  [author] 3 Aug, 2018 @ 4:06am 
@little green man- yep!
Kamoinar 3 Aug, 2018 @ 4:03am 
Oh nice I can now be the Aschen from SG1 basically.
fggfhfgdhjgdsf 3 Aug, 2018 @ 2:27am 
1.9 Basically old stellaris, after that everything changed (when the fire nation attacked)
Hel1mutt 2 Aug, 2018 @ 8:50pm 
Was there any vanilla code changes? any possible conflicts with other mods?
csrr  [author] 2 Aug, 2018 @ 5:49pm 
@Albanian forest man- I don't believe that 1.9 has any diffrences in the parts of this game the mod effects, so you should be able to run it. If not, let me know, and I'll see about making a custom 1.9 version (and between you and me, I prefer 1.9 myself :) ).
fggfhfgdhjgdsf 2 Aug, 2018 @ 9:19am 
1.9 version, ik outdated but i cant stand 2.0