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try this out instead guys
Theres a compatibility problem with the LTF mod
This mod contain prothesises called "Mantis claws", theres 3 type of claws: Iron, Natural, and Plasteel. These prothesis can also be USED AS WEAPONS. creating this kind of problem:
https://image.noelshack.com/fichiers/2019/08/3/1550677498-nouvelle-image-bitmap.png
As you can see, the claw is inside one of your texture box. And the current slug is using this claw as a weapon, resulting a box weapon skin.
I asked a solution with the modder in private tchatting and he told me that he couldn't do anything because the prothesis is also a weapon.
And, this claw is just a part of the mantis body, when ill meet my first mantis, it will have 2 boxes on his skin because a mantis has got 2 claws
Is there a possibility to find a way to Black list the LTF from your mod ?
Having dug through all the comments, it seems like this is just a texture thing, and so I suspect it's entirely safe. But I'm no expert.
It causes so much issues and has zero value.
Generally the rule for me is - smaller (=less popular mod) has to provide compatibility, because otherwise whoever made the more popular mod would never stop making compatibility patches.
I recommend redownloading the mod and changing load order.
The glitterworld implants probably don't work well with it yet, if EPOE gets an update I can definitely look into making special textures for those.
Examples:
A body part has the wrong icon (it's a heart but has the ear icon).
A body part has the "chip" icon. (It's the fallback icon, sometimes it's deliberate e.g. for a Brain Melder, but it's also the icon if it couldn't assign a proper one).
A body part has the wrong color. (it's archotech but yellow)
I'll try to address special cases in most cases, but sometimes it's the mods author's job - mainly when he improperly named his items.
Patch Operations have been replaced by C# code that looks for key words and assigns textures and colors accordingly. This means that instead of relying on compatibility on the side of this mod it now relies on mods that add prosthetics to use the right words in their defnames.
The result is that basically any mod that adds any prosthetic is compatible now.