RimWorld

RimWorld

[SYR] Prosthetic Icons
51 Comments
Syrchalis  [author] 5 Oct, 2021 @ 9:32am 
I wont be working on this anymore. I myself prefer the other one, so not much point.
pinbuck 26 Sep, 2021 @ 11:44pm 
you should definitely bring these back, they look more like the vanilla original texture compared to bionic icons mod
Restless 3 Oct, 2020 @ 2:19am 
Thank you for all your hard work into the mod, your an awsome person for linking the better version in the description! <3
Skele₊ 25 Apr, 2020 @ 6:52am 
Could you link it in the mod description for the few people like me who still had it installed?
Syrchalis  [author] 25 Apr, 2020 @ 6:50am 
I unlisted the mod. There isn't that much of a reason for it to exist anymore when automatic made a more in-depth version.
Skele₊ 25 Apr, 2020 @ 6:01am 
I cant add this mod to my collection for some reason. Is this a setting you turned on ??
Syrchalis  [author] 8 Mar, 2020 @ 10:55am 
Updated to 1.1.
dvdmcwilliams 29 Feb, 2020 @ 11:34am 
Yesterday worked fine, today makes my game crash to desktop when creating a new colony, idk whats the matter...
Talisman1973 24 Feb, 2020 @ 5:20am 
I am hoping this will be updated to 1.1 in the near future?
Beornulf 31 May, 2019 @ 8:38pm 
When this mod is used with "War Crimes Expanded" by Crustypeanut (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1756678588) , all mined steel uses a box icon instead. For the sake of research, I found that Automatic's "Bionic icons" mod does not have this issue.
Angel 17 May, 2019 @ 4:43pm 
Any clue if this is patched for textures with the Cyber Fauna mod? It seems to be the next big animal bionics mod on the market.
Eclipse 2 May, 2019 @ 11:32am 
Does it work with bionic icons?
Icey 25 Mar, 2019 @ 8:42pm 
Why it's still not stackable?
«Wyvern» 20 Feb, 2019 @ 7:49am 
Greeting
Theres a compatibility problem with the LTF mod
This mod contain prothesises called "Mantis claws", theres 3 type of claws: Iron, Natural, and Plasteel. These prothesis can also be USED AS WEAPONS. creating this kind of problem:
https://image.noelshack.com/fichiers/2019/08/3/1550677498-nouvelle-image-bitmap.png
As you can see, the claw is inside one of your texture box. And the current slug is using this claw as a weapon, resulting a box weapon skin.
I asked a solution with the modder in private tchatting and he told me that he couldn't do anything because the prothesis is also a weapon.
And, this claw is just a part of the mantis body, when ill meet my first mantis, it will have 2 boxes on his skin because a mantis has got 2 claws
Is there a possibility to find a way to Black list the LTF from your mod ?
lloki 14 Feb, 2019 @ 1:08pm 
Any ideas why it doesn't work with Questionable Ethics mod? I have placeholder textures for normal body parts.
tomprogers 27 Jan, 2019 @ 10:06am 
It'd be good if you could explicitly state in the description whether this mod can be safely added to and removed from existing saves.

Having dug through all the comments, it seems like this is just a texture thing, and so I suspect it's entirely safe. But I'm no expert.
Copper Boltwire 13 Nov, 2018 @ 3:33am 
Would love to have this for version 5 of RimWorld.... Or is that to soon to ask? (I'm funny now, right?)
Canyew 19 Oct, 2018 @ 10:13am 
Cool, yeah they might need some custom icons becuase EPOE has like, replacement ribs, brain chips, and I think a few other things that aren't in the normal game
Syrchalis  [author] 19 Oct, 2018 @ 2:18am 
Every mod is supported, because it's dynamic. I would just need to add a few extra icons for EPOE to make it better, but mostly it would work right now already.
Canyew 18 Oct, 2018 @ 11:46pm 
If EPOE ever gets updated for 1.0, will you include support for that mod into this? Would be sweet.
Liger_XT5 17 Oct, 2018 @ 6:03pm 
Any word if this mod works on 1.0 without issues?
Syrchalis  [author] 14 Oct, 2018 @ 4:42am 
You need a mod that changes stack sizes. I just provided a texture IF such a mod is used.
Father Matthew ☦ 14 Oct, 2018 @ 3:46am 
how to stack the Prosthetic? :sadnesscube:
Syrchalis  [author] 11 Sep, 2018 @ 9:13am 
It should be fixed now.
dseszu 11 Sep, 2018 @ 12:16am 
Seems like Wood working Expanded (which adds different logs and lumber) thinks it's lumber is an implant. Don't know whose 'fault' this is, but I'll mention it here.
Syrchalis  [author] 10 Sep, 2018 @ 6:46pm 
Welp, mods that overwrite vanilla bases... really people just blindly copying abstracts should really get slaps on the wrist.

It causes so much issues and has zero value.
Syrchalis  [author] 10 Sep, 2018 @ 5:55pm 
Sure, but I don't know if that would help with your error.
Syrchalis  [author] 10 Sep, 2018 @ 5:21pm 
After, because it's called with a StaticConstructorOnStartup Attribute. It's not calling patch operations, that's XML stuff - it's directly patching the items via C# code. It basically does the same thing as patch operations, but in C#, because I needed to make the operations be dynamic.
Syrchalis  [author] 10 Sep, 2018 @ 5:06pm 
Well, vanilla has it's own textures too. I replace them. That's the whole point of the mod. I cannot really help you, because I cannot fix any small incompatibility with every mod.

Generally the rule for me is - smaller (=less popular mod) has to provide compatibility, because otherwise whoever made the more popular mod would never stop making compatibility patches.
Syrchalis  [author] 10 Sep, 2018 @ 12:36pm 
No idea either - I don't get this error and it shouldn't ever happen. It's a null reference error and there are absolutely no references at all in this class. Literally all this class does is call the methods that patch the textures.

I recommend redownloading the mod and changing load order.
raydarken 7 Sep, 2018 @ 8:49am 
Great idea, thank you for making this!
Syrchalis  [author] 7 Sep, 2018 @ 7:50am 
Fixed issue with bamboo from VG being displayed as box (since it is a tech hediff it needed a special exception), forces boxes now to be size 1.0, as some mods make their boxes be size 0.8 like vanilla, but I prefer larger boxes, especially for this mod, as it makes the icons more readable.
Syrchalis  [author] 11 Aug, 2018 @ 1:39am 
After the 2.0 rework I did it should be. However I am not sure EPOE works in 0.19. Generally speaking this should be compatible with any mod, because it just looks at the names of the prosthetics and assigns an icon/color accordingly.

The glitterworld implants probably don't work well with it yet, if EPOE gets an update I can definitely look into making special textures for those.
Cynblue 11 Aug, 2018 @ 12:03am 
is this compatable with EPOE
Syrchalis  [author] 10 Aug, 2018 @ 6:02am 
RBSE should be fully supported now.
Syrchalis  [author] 10 Aug, 2018 @ 2:09am 
They are from vegetable garden. I run my own personal version of it.
thasboi 9 Aug, 2018 @ 8:50pm 
What mod are you using for them rose/daylily icons? They look pretty good.
Syrchalis  [author] 9 Aug, 2018 @ 6:21am 
Please post any problems in the discussion section.
Examples:
A body part has the wrong icon (it's a heart but has the ear icon).
A body part has the "chip" icon. (It's the fallback icon, sometimes it's deliberate e.g. for a Brain Melder, but it's also the icon if it couldn't assign a proper one).
A body part has the wrong color. (it's archotech but yellow)

I'll try to address special cases in most cases, but sometimes it's the mods author's job - mainly when he improperly named his items.
Syrchalis  [author] 9 Aug, 2018 @ 6:18am 
Large Update
Patch Operations have been replaced by C# code that looks for key words and assigns textures and colors accordingly. This means that instead of relying on compatibility on the side of this mod it now relies on mods that add prosthetics to use the right words in their defnames.

The result is that basically any mod that adds any prosthetic is compatible now.
Watershine 5 Aug, 2018 @ 8:15am 
This is truly a time-save! How often have i clicked through all the Prosthetics sind A16 to find a certain item... i always say: The most simple things are often the most awesome ones! Thank you for your work. ♥
Syrchalis  [author] 4 Aug, 2018 @ 3:35am 
Yes, that is a tail. My mod has compatibility with "A dog said..." and "Orassans". The former is prosthetics for animals, which includes a simple tail replacement. The latter is a cat-like alien race, which has tails, cloth tails and bionic tails, all which use this texture.
hypahypa 3 Aug, 2018 @ 10:54pm 
Is that a tail? :D
두비두밥 3 Aug, 2018 @ 6:06am 
it's my first mod. perfect
Sneaky_GHoSt 2 Aug, 2018 @ 9:40pm 
What's inside the box?!
Southern Wind 2 Aug, 2018 @ 8:29am 
Nice Job It Should BE ImpleMentED into THE base GaME
Syrchalis  [author] 1 Aug, 2018 @ 6:17pm 
No. I focus on 1.0 mod development, as B18 will be outdated rather soon. In B18 it would also only really be useful with EPOE and I don't have made compatibility with that mod yet anyway.
Epic_Doughnut 1 Aug, 2018 @ 6:04pm 
Is there a B18 equivalent of this mod?
genplew 29 Jul, 2018 @ 1:57pm 
me encanta es uno de los mejor que he visto.
battlemad 29 Jul, 2018 @ 11:48am 
Awesome, Thanks for the effort.:steamhappy: