Counter-Strike 2

Counter-Strike 2

de_atom
50 Comments
le1t1337 24 Sep, 2014 @ 12:32pm 
I liked. +1 to your rating.
This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=256771524
:)
Pietas 11 Apr, 2014 @ 7:34pm 
Wish this one had caught on . . . it's really quite nice, even if it does look awfully bland. Good angles, clean layout, great visibility.
Gh0sT 17 Mar, 2014 @ 2:52am 
Does this map stop from being developed? :( It quite promising
super_ega 8 Jan, 2014 @ 10:19pm 
норм
Lex_Luthor 19 Jul, 2013 @ 9:02pm 
It seems too big~
MY7H 16 Jul, 2013 @ 6:40am 
navmesh is really bad, not for match with bots
Welshe 27 Jun, 2013 @ 4:35pm 
This map is well...very scary..like the scary maze game. atleast for the CT's.Anyway very nice map but the bomb sites are kinda confusing to me(atleast)Another than that very nice map :)
succiare il puccio  [author] 23 Jun, 2013 @ 4:20am 
One thing of note: you might not have seen much use of the A tunnels from players because they simply do not know about them, but there are a couple cool choke points in there too. They can also be used to back up from one site to another in conjunction to the outdoors route, and the timing is almost equivalent.

The map was made with competition in mind, hence the clean design and large corridors; it might not be realistic, but from what I gathered it is much less frustrating than 2man wide corridors and small doors which bottleneck rushes and general strategy.

The bots are completely retarded alas, it is a known issue. I don't really know much about nav editing so they don't use ladders or vents and tend to follow dumb strategies too. I'm not sure how to fix that!
succiare il puccio  [author] 23 Jun, 2013 @ 4:19am 
Thanks for the detailed feedback! I'm glad you enjoy the map.
There are some changes planned that might solve multiple problems at once:
- I am planning on removing the second T path from B tunnels to B (the one that goes up two little sets of stairs), leaving only the big entrance. The area on the side from the bombsite will stay there, as an additionnal way to enter B solely connected to CT spawn (might make retakes easier)
- This entrance will be redone so that it is more straightforward and interesting
As a side effect this could boost the use of the A tunnels (right now there are too many spots to cover in B for CTs to bother covering the A ramp)
Gull 22 Jun, 2013 @ 1:40pm 
I like the general aesthetics, and the layout around bombsite B is pretty decent, though I kind of feel the area between T spawn and any points of contention is quite redundant or otherwise too lengthy. Indeed, I think it's true for a few areas that there's a bit too much space - namely the underground corridors leading from A. I never saw anyone else use them, and I never really had any good sense of direction when I was going through. I'd recommend trying to make the map generally more compact in terms of layout, but also perhaps reducing the girth of some corridors - having long, plain areas to run through isn't all that engaging. Largely, though, this is pretty great, and probably the best I've played from this collection, so good job. One final note - on a couple of occasions the terrorists ran directly to CT spawn and stopped for a short while before turning around and running elsewhere (see my screenshots) - is this just the CS:GO AI or something to do with your nav graph?
3kliksphilip 17 Jun, 2013 @ 7:28am 
Your map has been put on my server's map rotation, and is featured in my youtube video HERE http://youtu.be/qVIFpjr30y0 (going public tonight), so hopefully there will be plenty of people to playtest your map tonight and for the rest of the week. This also gives you the opportunity to get feedback and to change the map accordingly. Simply join the server at 173.199.79.90:27015 and vote for your map to be played and you can test it when ever you like this week.

Well done!
Pensive's Wetness 5 Jun, 2013 @ 2:58pm 
I am meaning about other vents placed where vents and a door (in the vents approuch to B, which i pleasantly discovered) dont have an adjacent vent or door (irregardless if they are destroyable/openable or not). basically i suggest a review of the map from a POV of believablity. other than that, still a nice and enjoyable map, sir.
succiare il puccio  [author] 4 Jun, 2013 @ 12:24am 
The vents on the bombsite side have had their cover removed; you can see it lying next to the opening, with a few tools on the ground. This change was made to allow for easier backup by CTs from B to A (not having to shoot the first vent cover may help them survive the crossing; if they HAD to make noise to move back to mid, they would be sure at least one T would wait for them on the other side of the vent.)

I think the planks on top of A are here to stay: they used not to be there before, but the window it provided was overpowered for site defenders.

Thank you for the compliments!
Pensive's Wetness 3 Jun, 2013 @ 8:41pm 
my only quivel is vents. you have vent textures where opposite wall is nothing (on some walls heading to B). perhaps make them on both sides for something to shot out as you run past them? and any plans to make those planks ontop the office space at A destroyable? otherwise a very nice map in homage of DE_Nuke
Uncle_D 1 Jun, 2013 @ 5:48am 
Nice map!
MackHine 29 May, 2013 @ 6:21pm 
Nice map! Definitely has competitive potential!
GanZO 29 May, 2013 @ 7:17am 
good map de_nuke 2 LoL!
succiare il puccio  [author] 29 May, 2013 @ 7:07am 
Final release will be coming out very soon.
lohmaty 29 May, 2013 @ 3:27am 
gj
succiare il puccio  [author] 25 May, 2013 @ 2:11am 
@LP_Catalyst: hit the Subscribe button and Steam will automatically download and install the files to CS:GO. Then you can play the map in-game.
Ruadical_ 24 May, 2013 @ 9:11pm 
thanks~ it seems interesting
Cyberlytics 24 May, 2013 @ 6:23pm 
reminds me of De_nuke too.
LP Catalyst 24 May, 2013 @ 6:13pm 
how can i play
succiare il puccio  [author] 24 May, 2013 @ 2:10pm 
Thank you :)
†SEXY†#нампизда 24 May, 2013 @ 1:41pm 
I like it, it reminds me of de_nuke.
MrFroyD 24 May, 2013 @ 12:26pm 
класс
6ecega 24 May, 2013 @ 9:03am 
!!!
行政法主讲李佳 23 May, 2013 @ 9:36pm 
good map!
roro 23 May, 2013 @ 3:07pm 
great map! nice job :)
bvc 23 May, 2013 @ 12:57pm 
.
succiare il puccio  [author] 23 May, 2013 @ 9:19am 
I will check it out, thanks!
br@£NN£ 23 May, 2013 @ 6:33am 
Also just noticed that the lightning changes temporarily when you jump in the area by the boxes above the ramp to A. (close to CT spawn). Otherwise no complaints ;)
br@£NN£ 23 May, 2013 @ 6:26am 
I probably commented on steam forums! :-)
succiare il puccio  [author] 23 May, 2013 @ 5:38am 
Thanks for the report, I will correct this for the next release which will probably be final. I'm glad you liked the map! (PS. You ring a bell but I can't remember where I might've seen you before; have you been posting on the Steam forums/csgomaps ?)
br@£NN£ 23 May, 2013 @ 4:22am 
Like the changes! Minor bug found: when climbing the little ladder in the vent, as I hit the roof I can see through part of it!
Adaptol 22 May, 2013 @ 10:40pm 
nice job
Evil_SNVKE 22 May, 2013 @ 7:56am 
good map
Романъ 22 May, 2013 @ 7:23am 
Неплохо;)
succiare il puccio  [author] 22 May, 2013 @ 6:58am 
Version rc2 has been pushed to the workshop
succiare il puccio  [author] 21 May, 2013 @ 2:31am 
A new version will be released soon; a lot of cosmetic changes have already been done.

If you have suggestions regarding gameplay/detail aspects, please post them here or in the feedback thread!
caRn 20 May, 2013 @ 2:49am 
Played PLENTY of the originals, loved them, and this i believe is a massive improvement on those. So top marks for the changes already. Can see you've put alot of thought into the changes you implemented for the better, definately feels much more like a comp map then it did before. Well done.
br@£NN£ 20 May, 2013 @ 1:08am 
Thanks for finally uploading this! Hope that you continue working on it as I believe there is potential in it :)
ПОдруг 19 May, 2013 @ 11:51am 
неплохо...играбельная карта!
succiare il puccio  [author] 19 May, 2013 @ 7:54am 
Thanks for the nice comments :)
Chaadz 19 May, 2013 @ 7:24am 
I approve this map! 5*
alieN 19 May, 2013 @ 4:57am 
A nice mix between train and nuke. Can be played in league with some changes :jap:
Heipau 18 May, 2013 @ 2:59pm 
→][-DazZ-][← 18 May, 2013 @ 9:22am 
good !! thank
succiare il puccio  [author] 18 May, 2013 @ 8:43am 
Sorry for that, little confusion with the submission interface. I'm fixing it right now.
→][-DazZ-][← 18 May, 2013 @ 8:27am 
" no map " !!!