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As far as I'm aware making the traps rearmable again would require coding so its out of my skillset. I think there was a mod somewhere that did that. There's also the bear trap in the Vanilla Expanded mods which is rearmable.
Its coming from the Stone Spike Trap however that is just a copy of the vanilla spike trap with the resources changed. You're also the first person to mention such an issue. That being the case it seems like one of your mods is doing something weird for some reason. There's a huge list of harmony patches from different mods listed on the issue but at the top is aRandomKiwi.KFM.Pawn_HealthTracker_Patch+MakeDowned.Listener. Don't ask me what that is because I don't know. You'll have to go through your mods and try to figure out what's causing the problem. If you need help I'd suggest asking on the troubleshooting channel of the unofficial discord. Maybe one of the troubleshooters there has seen this before.
https://gist.github.com/HugsLibRecordKeeper/4597f611bde83942eaa42879f6a14250
oooh yesssss thank youuu!
The time to create a granite or even sandstone spike trap is absolutely RIDICULOUS, to the point where it seems almost pointless to give us the option to make it at all!
I would but I can't code so I'm afraid it's not going to happen.
It's not updated for 1.5 yet but Trap Disable is what I used to use. Also Colonist Do not Avoid Trap works well with it so they don't waste time pathing around them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542019602
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824833320
Yes you can add it to existing games without issue.
thanks a lot for this one
No, they're vanilla traps. Their cost is just cheaper to compensate. If you want rearmable traps I'd suggest taking a look at Vanilla Expanded Security. It has rearmable bear traps and many other nice additions.
You made me stop rage quitting Rimworld.
And you keep the mod up to date! V much thank
Yes it would be possible however I can't do it. At this time I have no idea how to create a mod settings menu. Since I basically just make mods for myself and put them out for others to download I haven't bothered to look too in depth on the subject. All I know is it requires some manner of coding. For the time being I included a write up on how to modify the files so people can at least make some minor changes if they wish.
It replaces the default spike trap and adds a new identical trap specifically for stone. By default stone adds a huge increase in work required so to keep the traps low on build time it was necessary to specifically add a stone trap with reduced work to build.
Thanks, I use Fluffy's Mod Manager as well, so future support is appreciated!
I added it for Complex Jobs already. I haven't bothered with the others since there wasn't much reason to do so. If I need to update them again I'll probably add support for it.
There's a guide on how to do it.
Nothing is changed from vanilla in that regard. I think neutral animals can get hit by traps now though unless they changed that back again.
Glad to hear it. Honestly I wasn't a fan of the maintenance cost myself but turrets and IED's also have the cost so it is rather fiting. I think it just has to be low enough not to be a massive hinderance.