Total War: WARHAMMER II

Total War: WARHAMMER II

Wood Elves Enhanced - SFO submod
38 Comments
Bait 21 Jan, 2022 @ 3:40am 
v Reads like an AI-generated comment
The Wriggler 13 Jan, 2022 @ 12:36pm 
Did the creator fart? Because this mod stinks!:angry_pebble:
雪泪 28 Oct, 2021 @ 7:09pm 
求更新
Falk 12 Feb, 2021 @ 4:06am 
pls update
Rank 1 Gamer  [author] 19 Jan, 2021 @ 1:22am 
as fuck
blizard 18 Jan, 2021 @ 8:37am 
dead
溥天之下小灵通 23 Mar, 2020 @ 5:45am 
up plz&thx?
Freeze 23 Feb, 2020 @ 2:32am 
UPDATE IT PLEASE
tim.heimann 21 Feb, 2020 @ 7:59am 
UPDATE IT PLEASE :)
Strainer123 10 Feb, 2020 @ 4:52am 
UPDATE PLZ
cryodragon1988 28 Jan, 2020 @ 6:05pm 
I am greatly appreciate this mod as the Wood Elves need a little more outside Athel Loren. The new settlements from the last update still need to be modded but it is not a huge detriment. Have you considered having some of the tier 5 building also add to hero capacity? It may not make the most sense with the theme of some buildings but that seems to be the main limit on the Wood Elves compared to other races after this mod is applied.
Rainfx8 3 Jan, 2020 @ 6:47pm 
Mod works great. Played in a modded SFO multiplayer campaign. Thank you.
BingBadaCOOM 26 Nov, 2019 @ 10:48pm 
Update or anyone willing to remake this submod?
fan_of_Daniil_Andreev 29 Oct, 2019 @ 5:26am 
yeah update would be great
I don't always play SFO, but sometimes it's cool definetly, especially for factions without stand-alone component mods like greenskins and beastmen and dwarves...
overlord575 12 Oct, 2019 @ 6:53pm 
would appreciate an update since og mod has been updated as well as sfo
Insane Ruffles 30 Jul, 2019 @ 9:37am 
The reason mods go out of date like this is because new updates shift tables around or change then all together. You basically have to learn how to translate the modifications to the new layout.
London Adams 28 Jul, 2019 @ 12:49am 
The author says if anyone wants to attempt updating this mod they can. I'm very novice to modding, but what does it need done to be updated? Is it something that is simple but just time consuming? Or something complex? Is it something a novice could do to learn a bit more about modding? Love this mod and your work, would love to help take some work off your plate and help the community get to appreciate this mod again. :)
GiGADEATHMANSoFHELL 18 Jul, 2019 @ 11:45am 
update mod soon?
Pedro Paulo 15 Jul, 2019 @ 3:20pm 
i hope to have this mod updated in the future, i can't play without this magnific mod.
systemlvl 15 Jul, 2019 @ 1:48pm 
Wood Elves Vanilla: Way too easy like everything else, but also has annoying campaign mechanics (mix of horde/sedentary+the effectively 4000 gold+delay tax every time Orion dies)

Wood Elves Enhanced Vanilla: Way too easy, but you can have settlements that aren't just useless lvl2 cash sinks the AI can insta-siege

Wood Elves SFO: Not too hard or too easy, but the frustrating campaign mechanics remain in place

This mod: Dead

Warhammer 3: Wood Elves probably won't be a priority

In summary, Wood Elves as a Faction: Great concept, great units, completely ruined by the smallest negligence of not crossing the finish line with campaign balance.
FullAutoAttack 16 Jun, 2019 @ 6:11pm 
Ah, well that is too bad since I really like this mod over what SFO did.
Rank 1 Gamer  [author] 10 Mar, 2019 @ 1:22pm 
This mod is not updated, and will cause issues if you use it. And it wont be updated anytime soon, since i am currently working on other mods etc.
if anyone else is capable updating it, feel free to re-upload a newer version of this mod.
antb15 10 Mar, 2019 @ 1:24am 
Hi, just wondering if this needs an update to work with SFO/Grimhammer and the Totally Random War Generator mod? I seem to be getting crashes to desktop with this enabled, but it TRWG works fine without it.
Tino-Ki 9 Mar, 2019 @ 4:39am 
Hi there! anyone here with the problem that you can not upgrade settlements higher than T2 ? It shows the little hammer to upgrade, but nothing pops up to push if i move the cursor over it
Pedro Paulo 24 Feb, 2019 @ 6:28pm 
This mod will be updated?
fan_of_Daniil_Andreev 16 Jan, 2019 @ 9:56pm 
hey Alesw, does everything else work otherwise?
thanks a lot in advance
if all else works then it's fine for me to play :p
Alesw 8 Jan, 2019 @ 11:29am 
Hi SorcererSupreme, thank you for this mod, I like it.
However, it needs little update. In outpost you can recruit wardencers and wild riders but they require asrai armory or forge... These building aren't availible at outpost....

Thx for update :-)
fan_of_Daniil_Andreev 30 Dec, 2018 @ 11:45am 
HMMMM it didn't work before but with latest SFO update this mod works and looks like everything works as it should
so this mod looks pretty much updated, just need to hit that "update" button most likely
fan_of_Daniil_Andreev 23 Dec, 2018 @ 7:51pm 
I suppose author might update it after festag patch becomes main branch and SFO becomes festag-compatible
Kutben99 16 Dec, 2018 @ 2:46am 
any update?
fan_of_Daniil_Andreev 25 Oct, 2018 @ 2:08pm 
nice, now I can play SFO xD
Rank 1 Gamer  [author] 13 Sep, 2018 @ 10:02am 
only adds new buildings to outposts not main setttlements
Choco 12 Sep, 2018 @ 11:49am 
This mod doesn't seem to be working properly for me, when playing as Orion or Durthu none of the newly added building chains added show up. However if i use a faction unlocker and play as the other two WE factions the buildings do show up. I have tried disabling all other mods except for this one and SFO, but the problem is still there.
FullAutoAttack 25 Aug, 2018 @ 5:06pm 
great, thanks
Rank 1 Gamer  [author] 25 Aug, 2018 @ 4:59pm 
you have to use this one
FullAutoAttack 25 Aug, 2018 @ 2:36pm 
Question,
I don't use SFO but I do use The Wood Elves (ME).
Do I use this mod or your vanilla version?
Xenos 3 Aug, 2018 @ 1:49pm 
Great, thank you. Could you change the name of the button from Geomantic Web to World Roots?
Rank 1 Gamer  [author] 2 Aug, 2018 @ 6:03pm 
you mean the one that lets her recruit treekin etc?.. thats vanilla, and not added by this mod