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I have just published a new version with a minor addition. If you update the code in the turret program block you can now use the command 'togglebroadcast' (without the quotes) to change the behaviour of the broadcast toggle. I hope this helps you out.
As for turrets on the base grid, the script is not designed to work in that way. It only lists remote turrets on separate grids that also have the script set up on them and it will only handle one turret per grid.
The script is somewhat limited in that way since it was made with a specific purpose in mind and I have not gone back and worked on it more. Sorry if it does not meet your needs, a few people have asked about that but I have no plans for working on this much any time soon.
Is there a way to trigger a alarm after receiving the signal to base? For example, a alarm goes off when it detects ammo usage of the turret?
I have set teh main antenna up, and when that didn't work, I tried to put a reciever and transciever on the same grid.
Do the guns themselves need tagged? I can really find a tutorial.
I hope this does what you want.
How would you have the system work instead?
Hope your are okay with the name, never been good at naming things :)
Also post a link to your version here. If I like it I may link it in the description.
do you still support this script?
I have modifey it quit a bit,
-adopt to new IGC and LCD,
-report include now ammo in containers as well
-report include now battery charge level in (kWh and %)
If it is okay for you, I would upload it steam
of cource with reference to this script and you
The script is still working fine. There is a new warning that appears when using 'Check Code' however this is only a warning and does not prevent the script from working. Make sure you have the latest version of the script as there was an update that fixed an issue with the game update before last.