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@estusor I'm not sure since I don't know how PBD handles reanimating. There are a lot of new enemies in PBD though (all the corrupting and hexproof and so on) and they would stay as they are.
Your idea would be possible and also very easy to implement, but I'm not too sure about giving the reanimation a chance, since it already takes a long time for corpses to reanimate. I'm gonna do some testing though
Also, since you said Feedback appreciated, I'm gonna throw out there my idea, being that the corpses have only a chance to reanimate, but reanimated skeletons also leave a corpse. Just an idea, don't know if it's even implementable ;) see you !
I assume that this is also gonna affect the skeletons spawning in the Weald then?
Fair enough, mostly monologuing.
I figured, I recall people making dungeon specific skins, though, I imagine they erased the usual Brigands from certain dungeons and added custom ones.
I don't think the bearer needs two actions, because in vanilla he would've summoned an enemy either way, so it's less of a nerf and more that the mod is less strong in the bonebearer fight. I believe that's the right way to look at it.
Oh god! :D
Well shucks.
Hm, that makes this mod a nerf for the bonebearer, because if he decides to reanimate, instead of buff others, then he's basically wasting a turn on something that would've happened anyways (of course the bonebearer's reanimation is more powerful, but it still puts another target with another action and dmg/crit potential on the board).