Garry's Mod

Garry's Mod

KSS Buildings Pack 2
50 Comments
ArctixSnowPup 22 Mar, 2022 @ 12:49pm 
@ludexus.mdl Thank you. I'll be sure he credits you.
ludexus_chr.mdl  [author] 22 Mar, 2022 @ 11:36am 
@ArcticSnowPup Yes
ArctixSnowPup 22 Mar, 2022 @ 9:47am 
My co-worker wants to use this model pack in his map. Is that ok?
Petey 20 Jan, 2022 @ 6:06pm 
thank you bro
ludexus_chr.mdl  [author] 20 Jan, 2022 @ 6:05pm 
@Neo Yes
Petey 20 Jan, 2022 @ 6:03pm 
can i use this in sfm?
MasterSoviet 7 Nov, 2021 @ 7:35pm 
Ins't there a map for it because I would love to create a spider man vs Otto Octavirus sence.
Valzryk Shadowblood 22 May, 2020 @ 10:20pm 
The materials are missing are something called agency
Valzryk Shadowblood 22 May, 2020 @ 3:56pm 
Are there any game textures it needs like csgo? Or basic textures from gmod? I have installed in SFM but I don't have CSS installed or new textures from CSGO for 1 year
Valzryk Shadowblood 22 May, 2020 @ 3:50pm 
Missing textures?
Fluid Script Studios 5 Feb, 2020 @ 9:31am 
For those of you who are having trouble with the models appearing invisible, it's because the up-loader made a mistake in naming the target files.

Now i made these fixes in SFM, so it may be different if you are using gmod, but basically, the file path was searching under the models folder for "kss_props" but the file was named "kss_props_2"

Just remove the _2 and that should fix your problems.
AT&T representative 15 Jan, 2020 @ 6:49am 
The first pack does seem to work for me, however the second does not. I placed the two in separate _dlc3 and _dlc4 directories to avoid file conflicts, but the models failing to load in the second pack still persists an issue.
wavesssss7 9 Oct, 2019 @ 8:12pm 
@Massiv After 2 hours, I literally hit a brick wall. I was able to decompile then compile, I just needed to convert them into .GMA files. I was using the Gmod Publishing Utility tool and it was complaining that the files weren't allowed by whitelist. I'm not the only person who has this problem but I couldn't find a simple solution or even any for that matter.
wavesssss7 30 Sep, 2019 @ 6:47pm 
@Massive Ill try that, thanks for the help!
Wretched little man 28 Sep, 2019 @ 9:18pm 
@rocko I assume try decompiling the models and then recompiling them using crowbar
wavesssss7 27 Sep, 2019 @ 5:52pm 
Is there a way to do it? Like a program to covert them to props. That is what I'm mainly asking.
ludexus_chr.mdl  [author] 26 Sep, 2019 @ 9:27pm 
@rocko6alex sure
wavesssss7 26 Sep, 2019 @ 6:45pm 
Hey, its me again. I was wondering if there is a way to convert effects to physical models and then export them to the workshop. I'm willing to give you credit for your work creating the original buildings.
Scout 4 Mar, 2019 @ 4:19pm 
@(DLG) Gojiratheking106
Make sure that the building is properly inside of the map's boundaries and that it is not too large. Source tends to be quite picky when it comes to rendering objects that are too large/too far off the main area of the map. Try scaling it down and see if you can see it, in that case it's just been too large for the map you're spawning it on.
Jojira 4 Mar, 2019 @ 3:36pm 
Since this isn't in the SFM workshop I'll comment it here:

I downloaded both the models and the fix from Facepunch for SFM, but for some reason they're all invisible. Do you have any idea why that might be?
Scout 13 Jan, 2019 @ 1:23pm 
Alright, that makes things a lot easier! Thanks!
ludexus_chr.mdl  [author] 13 Jan, 2019 @ 1:21pm 
@Scout Commando Prox There is already a version of SFM only that is not in steam workshop, is in Facepunch
Scout 13 Jan, 2019 @ 1:05pm 
Is it possible to port these buildings for SFM? Porting them like the first pack does not work since these buildings are effects rather than models, is there still some trick one can use to port them?
Wretched little man 3 Dec, 2018 @ 7:26am 
Hi am I allowed to use these for a map? I'll credit you if it ever winds up being uploaded!
SmolGameGrunt 28 Nov, 2018 @ 9:50pm 
What map would work with these best?
Automaton M99 7 Nov, 2018 @ 8:20pm 
Was looking for something like this.
ludexus_chr.mdl  [author] 4 Nov, 2018 @ 5:17pm 
@rocko6alex No, it is not error that they are that effects, and I do not plan to put phys as I made them especially for scenebuild
wavesssss7 4 Nov, 2018 @ 4:54pm 
Ok, this is cool, but they are all effects. Are they supposed to be effects or is it a bug? I use these buildings for building, not everyone is a scencebuilder. I would appreciate if you made these into models. Maybe make a separate mod. Thanks!
Slig [MW] 21 Oct, 2018 @ 4:02pm 
oh, still going to get it tho
ludexus_chr.mdl  [author] 21 Oct, 2018 @ 3:42pm 
@Galaxy [MW] its not a map
Slig [MW] 21 Oct, 2018 @ 3:41pm 
oooh thankl you!!! going to love this map!
ludexus_chr.mdl  [author] 21 Oct, 2018 @ 3:35pm 
@Galaxy [MW] no.
Slig [MW] 21 Oct, 2018 @ 3:30pm 
does this require any game content?
GroovyGray 13 Oct, 2018 @ 11:17am 
@S i v e r i u s キラーナイト

Hey, This mod is absolutly amazing.

I was wondering if there could be a skybox variant of these added?
Some servers use addons that allow props to be saved upon restarting or closing, however resized props don't stay resized after restarting. I'm not asking you or demanding anything, just was curious if you had any intention to.

In any event I love these, and I hope to see more like this in the future. Thanks!
BAOSIC PRODUCTIONS 17 Aug, 2018 @ 4:41pm 
Its like mirrors edge! I liked this
Ruthenium 10 Aug, 2018 @ 2:56pm 
@S i v e r i u s キラーナイトcan you port some buildings from INFRA? They're awesome.
The Terminator tf2hunt.com 9 Aug, 2018 @ 11:06pm 
ok thanks for the fast answer @S i v e r i u s キラーナイト
ludexus_chr.mdl  [author] 9 Aug, 2018 @ 5:18pm 
@Dio Brando No, but they're similar.
The Terminator tf2hunt.com 9 Aug, 2018 @ 3:41pm 
@S i v e r i u s キラーナイト is even there buildings from the ghost in the shell movie and tv series?
Armalad 7 Aug, 2018 @ 2:48pm 
Wow. Hope someone makes a map out of these!
ludexus_chr.mdl  [author] 6 Aug, 2018 @ 8:11am 
@Widow the only map used for the images was gm_black
SmolGameGrunt 6 Aug, 2018 @ 7:13am 
What are some of the maps here?
Nicholas Krettle 5 Aug, 2018 @ 12:45am 
I wish there was an 80's styled city map in gmod for sandbox, that would be sick.
Markku Siltanen 4 Aug, 2018 @ 12:36pm 
i thought that it would be props not effects wich suck but i will still use the shit out of it :steamhappy:
taiwoo. 4 Aug, 2018 @ 11:00am 
Lovely.
webslinger052 2 Aug, 2018 @ 9:20pm 
@//REX117\\ it's not a map they are props i believe
Spectre Pilot-301 2 Aug, 2018 @ 3:54pm 
it doesnt show up in my maps
ludexus_chr.mdl  [author] 2 Aug, 2018 @ 7:01am 
Thanks! :happyfairy:
Supereagle 1 Aug, 2018 @ 8:34pm 
Nice one.
TesseR 1 Aug, 2018 @ 6:37pm 
wonderful!