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The big problem is, I don't play Rimworld anymore. I tried 1.1 and IMO a lot of the improvements made it worse. So I doubt I'll play much in the future.
If someone wants to take over the mod you have my blessing. The license doesn't even require my blessing but you have it nonetheless :)
And as the mod's not in active development anymore, the only way to fix ti if it doesn't work is to figure out what I did and change it :D
As long as it works as described I'll keep it here unchanged, and wholly encourage anybody to take it and integrate it into their own mods, but I won't be modifying it myself.
Loading VFE above Toolboxifier removes the issue.
Suggested load order:
Core
...
Vanilla Furniture Expanded (And probably all other mods that add furniture)
...
Toolboxifier
ps any chance of joining forces with the author of More Linkables ? Seems like a great way to add your function to all the mods !
I bet it's that each wall or door you place is checking like every wall or door on the map to see if it's close enough to count. As they only used the feature for a few things (beds and research benches) the lag was never bad.
I really can't fix it, and doubt they will. I can't even verify it's what's happening but it fits the symptoms :/
The only solution I know of is to stop using the mod when it starts to cause problems.
Another solution is to disable it for doors and walls, though frankly that's all I use it for :)
I apologize for this I do not believe that was written in any modding tutorial/documentation I read while making this. It's my first mod.
I'll remove it next time I restart. It's not a trivial thing with the load time.
If you could, remove toolboxifier and see if the errors go away. If not, you'll have to find the mod that it goes away when you remove it. Or perhaps, you've got a problem in Rimworld itself and need to wipe and reinstall.
_____________-
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Config error in Battery: has null thingClass.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Config error in Battery: has components but it's thingClass is not a ThingWithComps
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
_______________
No other mention of "battery" in the file. I can upload the file if you think it will be useful.
Could you provide your log, or at least the part around the error? I don't know how steam likes links so if you can't put a link here, maybe on the forum (I have a link to it in the description)
I'll check it out, thanks for the report!
It WAS tagged for 1.0 back when 1.0 was unstable, but I changed it to be 0.19 at that time.
I don't know if it does work in 1.0 but I'd be surprised if it didn't, and it won't break saves. At the worst it woudl cause errors on load because something changed that I wasn't sure of.
More info: https://ludeon.com/forums/index.php?topic=45988.0
Here's the link, I'm adding it to the description now.
https://ludeon.com/forums/index.php?topic=42988
(I can play the game the most time only offline - and steam doesn´t allowed workshop mods offline)
This should fix pretty much every problem out there. Of course, if and when you find somthing not fixed (or newly broken) please tell me! This includes ANY errors you get in the log (except maybe the first time you load it, or any time the game itself updates) that you think may be related to this mod.
I basically rewrote the entire mod from scratch. This should probably be 2.0 but the functionality looks exactly the same.
This will likely be the default version for a while. I've been banging my head on a few things and can't seem to get the errors to go away. I may have to wipe the board and start with a clean slate now that I know more about the process.
In the meantime, though, this should work fine. Let me know if any parts of it do not!
I'm not using any mods that change the mortars/the mortar options so not sure whats happening.
In particular, Vents and Mortars should be fixed, and all the error spam on startup should be fine as well.
I think for now I'll have to just remove the offending items from my mod until I figur out what's causing it. The vent textures are slightly offputting, but not being able to use a mortar is just nasty.
Sadly I can't fix it until tonight at best, so for now just disable it. The next update (1.3) will either fix it or remove mortars so they'll start working but not have shelves or chairs easily available.
BUG: With the mod enabled I do not have the option to fire my mortars - the option is either not there or its covered by one of the new options.
I've toggled the mod on and off 2 times and the issue remains.