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Attempt to use an undefined global 'label'
[string ""](-1): metamethod __index
CommonLua/Classes/Mod.lua(904): metamethod __index
PackedMods/Depot_OCD/Code/Script.lua(357): method OnContextUpdate
CommonLua/X/XContext.lua(90): global XContextUpdate
CommonLua/X/XContext.lua(95): <>
[C](-1): global procall
CommonLua/Core/cthreads.lua(17): global StaticMsg
CommonLua/Classes/MsgObj.lua(22): global Msg
CommonLua/Core/lib.lua(3899): global ObjModified
Mars/Lua/X/Infopanel.lua(347): upvalue func
CommonLua/Core/lib.lua(3404): <>
Danke!
I'd additionally discovered that having a small armada of single-purpose transport rovers (I name them 'Concrete 1', 'Food 1', 'Food 2', etc) whose only raison d'etre is to move a single resource from point of production to the mech depot distribution centre, helps considerably -- especially if you get them out and rolling BEFORE the production point is already full to bursting with the resource in question.
Anyway, thank you kindly for taking the time to answer. Glad to know it wasn't just something I was doing all wrong!
For rare metals, setup rovers on auto transport to move them from their outlying areas to a central depot next to the electrics. Now you have 4 mechs being filled. Build the concrete wonder near here, now you have 5 mechs.
Take a look at this screenshot. It is a typical layout for me. Very central feeding everything else, and getting fed from local production.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2824550719
I DO understand the problems of Desired Amounts on the standard and universal depots. But I do NOT understand how you correctly get resources both (a) where you need them, WITHOUT setting local Desired Amounts; and (b) into your mech depots WITHOUT setting Desired Amounts ON those mech depots, which I understand from the User Guide then makes the shuttles ignore them as a source for pickup and distribution.
TL;DR - I think I'm doing something 'wrong', but not at all sure what that might be. Help! :-P (Please and thank you.)
So the main issue is, once I have mechanized depots -- which I understand from the user guide are the shuttles' primary point of resource pickup for distribution -- I seem to really struggle to get my colony and its drones actually to STOCK the mech depots in the first place.
By default, because (any) other necessary and dome-specific standard depots have a Desired Amount set, all drones and shuttles ONLY stock those depots, and very few (if any) resources ever make it into the mechanized depots in the first place.
I just found it. I'm coding up a workaround I think should fix it and puting it in Career AI.
I sent the flaw writeup and code issues to the devs already.
This one will not be fixed in any hotfix anytime soon. Career AI will be the only fix for a while. Lots of code to touch and test for them.
Stay tuned for a
Whats suppose to happen? Move them to another dome I suppose underground.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1418440299/3038229380337246070/
If I had to take a wild guess, you have a mod conflict since the mod does work.
If say the stockpile starts to get low on the mech then shuttles will move them to the mech.
You can either overlap a drone hub with the mech and the mine if possible, or setup an automated transfer route using an RC transport to pickup locally and deliver to the mech.
Lastly, you could temporarily add a high desire on the mech which would create artifical demand, just remember to put it back to zero otherwise the new AI wont qualify it.
Only thing Vanilla does very bad atm is that is flies resources forth and back with no reason and i hoped this AI fixes it.
However, I found out how to use vanilla system in the meantime
It works as designed.
In new gameplay, I've built shutlle hub, later another one.
At first shuttles were flying for some time and went back to hub. Untill then they're all idle.
In the second hub they are idle all the time.
When I disable this feature, they work again but as soon when I enable that, they go back to hubs.
I'ts not that they don't have anything to do. I've double checked that. There are depots full of cargo (food for example) and plenty of depots that require cargo. It's both universal depots and for specific cargo.
Is it distance issue? I guess it's maybe because this mod makes shuttles only go long range and ignore everything that is close to them?
Read it through already.
Default AI is so stupid. People are dying of hunger, inspite of that there is plenty of food in colony, because this stupid shuttles carry rocks or something like that. I also noticed issue described in the guide, that they carry things forward and back.
Then go fnid the Mods folder (those are local mod)
Its in the AppData\Roaming\Surviving Mars folder
Once its all clear, do a verify files on the game and resub on steam. Just wait for it to download.
Steam mods are n the steamapps folder in common, but are all coded.
Oh, and any plans to do further enhancement-mods, maybe fixing up the drones too?