Total War: WARHAMMER II

Total War: WARHAMMER II

AI Embeds Agents into Armies
84 Comments
Forlorn 10 Sep, 2021 @ 6:12am 
For those who want an up to date version of this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157936478
레피드 7 Aug, 2021 @ 4:03pm 
Could you tell me another mode of performing this task?
DRunkCoWBoy  [author] 25 Jul, 2021 @ 8:17pm 
Theres other updated mods that do this now.
Macallan 24 Jul, 2021 @ 5:10am 
is this still working?
CloneAssassin 17 Jul, 2021 @ 12:25am 
update?
Quaker 27 Mar, 2021 @ 2:05am 
seems like this mod isnt working right now, i see like 6 agents doing action in my territory
Efalon 16 Oct, 2020 @ 2:42am 
Thanks
DRunkCoWBoy  [author] 16 Oct, 2020 @ 2:32am 
@Efalon last time i played it seemed to work. I even looked into the mod to see if there was new entrys into the agents table i could use and i didnt see any. So it should still work as good as it ever did.
Efalon 16 Oct, 2020 @ 2:17am 
Boy I love you for this mode. Does it work now?
DRunkCoWBoy  [author] 25 Aug, 2020 @ 8:30pm 
@(*'-') quite honestly i havent played since i built my new computer last year and now getting back into it for awhile, CA broke some of my mods I thought would never ever break, so they changed alot. Like some of thesse mods that i made ive been using the same commands since shogun 2, and they broke those, so they are changing alot. ALot changed when 3kingdoms came out and its clear they are importing some of that code into warhammer.
DRunkCoWBoy  [author] 25 Aug, 2020 @ 8:21pm 
@(*'-') hmmmmmmmmmm if they are wounding you still im not sure. But the screenshot you showed me is for sure a result of this mod. I made the embed priority higher so see if it works better now.
(*'-') 25 Aug, 2020 @ 8:17pm 
Oh they're not even suppose to take actions? I didn't even know this mod was suppose to do that but yeah they definitely do actions against me. Wound, block, damage walls/garrison etc. Some other mod must be completely messing this one up then. Which is weird because like I said before, this mod DOES work up to about turn 50ish(I'll see about 1-2 agents before this turn, dozens after).

It's all good though I think my friend is gonna make it so all agents critical fail by default. We're tired of heroes, just want to fight.
DRunkCoWBoy  [author] 25 Aug, 2020 @ 8:15pm 
@(*'-') I looked at it again and it looks like CA re-did some of their scales as to how intense an agent would do one action over the other. Made the embed option even higher so well see if that helps.
DRunkCoWBoy  [author] 25 Aug, 2020 @ 8:00pm 
@(*'-') have you seen the agents take any hostile action against you? I use a very old way of making agents not assassinate that im fairly certain does not work anymore but i certainly havent seen the agents take any other actions against me, which would mean this mod is working.
DRunkCoWBoy  [author] 25 Aug, 2020 @ 7:07pm 
im not sure which mod you mean but thats how i play. I always play SFO but i always lower the upkeep for everyone and give the AI a massive boost and actually boost their agent capacity as well. I only really see them gather in one place like that when they cant fit in the army. Either way they are doing what i want them to do so it works for me. There is a newer mod that messes with this but messes with alot of other things to.
(*'-') 24 Aug, 2020 @ 2:12am 
Hmm it could be that too much is fielded when we play. We use a mod that makes the AI very powerful much faster and alot more aggressive. So your mod works great till vamps and Reikland etc. are hitting us with 5-6+ armies constantly. Somewhere around there is when all the heroes swarm the field even if there is room in armies for them. Just too much happening at once I suppose.
DRunkCoWBoy  [author] 23 Aug, 2020 @ 10:11pm 
yeah that seems to happen when they cant get into an army or its full
DRunkCoWBoy  [author] 23 Aug, 2020 @ 10:11pm 
Im using it right now and it seems to work. Working well enough for me to not want to go in and mess with it.
(*'-') 23 Aug, 2020 @ 10:04pm 
Sometimes it works great. Other times it ends up like this https://imgur.com/r63w6cL , basically not working at all. It's really hit or miss but still worth using for the times it does work.
MF Shroom 15 Jul, 2020 @ 1:32am 
not sure this is working for me. AI agents are still doing agent actions pretty frequently so whilst there may be a decrease in frequency it still happens pretty often
Metal Izanagi 5 Jul, 2020 @ 9:24am 
This seems to still be working mostly fine with the latest patch.

Very rarely agents will do another action on their way to join up with an army, but for the most part they stick with an army and if they detach they'll very quickly turn back and rejoin them within a turn or so.
georgebullen 18 Apr, 2020 @ 4:12am 
can you activate this mod, then de-activate it later on? without the game crashing
EdTheMad 24 Dec, 2019 @ 10:55pm 
Is this working in the new patch?
드로우달스 15 Dec, 2019 @ 11:22pm 
It doesn't work properly after the new patch.
Rich 12 Dec, 2019 @ 11:47pm 
can you update this pls??
=[NK]= Col. Jack O'Neil 7 Nov, 2019 @ 11:53pm 
I am using a few other mods, but nothing's flagging on kmm.. I'll try clean my mod data :thanks
DRunkCoWBoy  [author] 7 Nov, 2019 @ 11:09pm 
I havent played in awhile but i always played with sfo, I know he does not mess with those commands. It should still work unless Creative made some really drastic changes
=[NK]= Col. Jack O'Neil 7 Nov, 2019 @ 9:11pm 
Doesn't seem to be fully working with SFO as there are still agents running around, although possibly there are less agents? Maybe. I am using KMM.
danwright405 2 Nov, 2019 @ 12:01pm 
IS THIS MOD COMPATIBLE WITH SFO?
=[NK]= Col. Jack O'Neil 1 Nov, 2019 @ 7:51am 
Does this mean if the AI has like, 5 agents and a few heros in it's faction it's created, but like, only 2 stacks, it'll put all of those single units in it's stacks??
DRunkCoWBoy  [author] 15 Sep, 2019 @ 1:09am 
mmm it really shouldnt need an update, i havent played in a bit but if there was specifically like a new class of agent maybe which I highly doubt there would be. To busy with borderlands 3 at the moment.
Revelation 14 Sep, 2019 @ 1:50pm 
update would be nice... if only to get rid of the little yellow sign.
bamboochoi 14 Sep, 2019 @ 1:54am 
do we need an update?
Forlorn 11 Jul, 2019 @ 4:35pm 
Been using this mod for a week now, it's a fantastic mod that really improves the game. It removes about 99% of hero activity, but the AI will still use hero's if it is very important, such as tipping a province into a rebellion, or assassinating your hero who is blowing up their walls in the campaign screen. The AI will also attempt to assassinate your heroes if you have a protracted siege and they do not have the manpower to contest directly.

End result is that the AI spends far more gold on armies and recruiting units, and the vast majority of the game is spent in the battle screen. Mod is a must have IMO
DRunkCoWBoy  [author] 2 Jul, 2019 @ 9:09pm 
i was just playing again, it works. You might have something overriding it.
glythe 2 Jul, 2019 @ 11:09am 
Was not working for me even with Kaedrin's mod manager. AI agents were still running around out of armies way too often.
Vaelore Onari 14 May, 2019 @ 7:28pm 
Works fine if you use Kaedrin's Mod Manager!!
Vaelore Onari 17 Apr, 2019 @ 4:48pm 
yea, it was over 3gb, and I new I was probably not going to be able to play my old campaign based on previous experiences with CA updates!!
DRunkCoWBoy  [author] 17 Apr, 2019 @ 4:35pm 
yeah you should be fine then, although i hear this is a big update and im not sure what they changed exactly. But the new launcher is jacked as far as i know, from the last update, ive been using the old launcher which you can do in the beta tabs. Also i cant live without SFO unit balance, so i wont be touching the game until he updates probably.
Vaelore Onari 17 Apr, 2019 @ 4:15pm 
Cool, I don't use those complete overhaul mods, I know 58 is a lot, but i've been using the same modz for 400hrs of gameplay with no problems.
DRunkCoWBoy  [author] 17 Apr, 2019 @ 4:09pm 
if you use minor mods like this then you will be fine playing the update, but if you play with something like radious or SFO, then you might as well just block this out of your mind for a few days.
DRunkCoWBoy  [author] 17 Apr, 2019 @ 3:59pm 
yeah thats a huge problem, everytime i want to play warhammer 2 it will be all kinds of messed up until i sort out the mods. Auto-updates suck.
Vaelore Onari 17 Apr, 2019 @ 3:58pm 
I havent bought the new DLC yet!! Warhammer just updated automatically as soon as I hit play
DRunkCoWBoy  [author] 17 Apr, 2019 @ 3:56pm 
oh it doesent? wtf? alright let me update this thing
DRunkCoWBoy  [author] 17 Apr, 2019 @ 3:55pm 
also dude your tryign to play this new dlc and update to early, if you cant play without mods, you need to wait a few days
Vaelore Onari 17 Apr, 2019 @ 3:55pm 
What really sucks is that the new launcher does not give the ability to enable outdated modz!!!!
DRunkCoWBoy  [author] 17 Apr, 2019 @ 3:52pm 
yeah thats gonna happen every update and i highly doubt its this mod making you crash
Vaelore Onari 17 Apr, 2019 @ 3:48pm 
New Warhammer update, and 48 of my 58 mods are now out of date including this one!!! Crash at loading screen.
The Rogue Roman 1 Apr, 2019 @ 2:00pm 
Thanks for this! Please hit the update button.
DRunkCoWBoy  [author] 23 Mar, 2019 @ 4:41pm 
im about 60 turns in and as far as I can see its still working and i dont really see a reason why it wouldnt. Im seeing alot of AI agents embeded, compared to what I remember was vanilla which was they never embeded, and ive only had like 3 agents take actions against me which means they would rather embed than take actions. I suppose I can hit the update button but I made all of my mods so that they would last forever basically.