Space Engineers

Space Engineers

[New Model, Animations!] 122m D-25T Tank Gun - AWG
29 Comments
Sebforce116 8 Dec, 2019 @ 3:16pm 
Noted and noted! Danke!
⭐Ava | Permacura-GalaxyPlan®  [author] 8 Dec, 2019 @ 7:12am 
Thank you, and yeah the inversion thing is sadly not fixable atm. That generally happens when you paint the gun. Repaste it to fix.
Sebforce116 24 Nov, 2019 @ 10:44pm 
So uh, I keep getting this issue occasionally where the barrel freezes and inverts, is that just something on my end, or? I'll see if I can get screenshots uploaded on LSG's discord later.

I also really like this gun! :cozybethesda:
Imglidinhere 23 Oct, 2019 @ 10:41am 
Does this have an HE version for the shell type? Looking for a good weapon for a small grid.
⭐Ava | Permacura-GalaxyPlan®  [author] 17 Oct, 2019 @ 6:48am 
The gun functions without the material, it's just there to strengthen the gun in creative based tank battles where fights last longer and so aren't interrupted by the cannon being destroyed, without the extra weight that comes with adding more steel plates..
KAcidi 12 Oct, 2019 @ 8:24am 
Hi. Where can i get Stalinium plating?
DÖÖDLES 5 Apr, 2019 @ 3:30pm 
Thank you for clearing that up, best of luck in your endeavour.
⭐Ava | Permacura-GalaxyPlan®  [author] 5 Apr, 2019 @ 6:18am 
It is impossible, at least without outside scripting work that I'm not too sure I'd be able to do, let alone implement it for over thirty other weapons.

I shall improve the capacity next time I pass over this for updates.
DÖÖDLES 5 Apr, 2019 @ 12:15am 
Apologies to disrupt but i am having difficulty understanding your previous statement as it seems that you imply i am expecting anything from you of which i am not as well as i am having difficulty understanding the way you have worded you phrase "There isn't a way to get it to refill from grid not cargo" are you implying that it its impossible to pull ammunition from a cargo container into the weapon through Normal blocks that are not conveyers, if so fair enough, the capacity increase would be very much appreciated, i would just like to clarify my understanding of what you have said.
⭐Ava | Permacura-GalaxyPlan®  [author] 4 Apr, 2019 @ 11:52pm 
I'll increase it's max inventory at some point.
⭐Ava | Permacura-GalaxyPlan®  [author] 4 Apr, 2019 @ 11:52pm 
Why do you expect me to program in completely new aspects of the game for this set of weapons? There isn't a way to get it to refill from grid not cargo, sorry to disappoint :(
DÖÖDLES 4 Apr, 2019 @ 9:23pm 
Might as well put this here although it dose not apply to only this weapon but nearly all of them either or ill get to the point, it would be nice if these weapons would be capable of pulling ammo from an adjacent grid with out the need for piping as the guns themselves are perfectly Functional in confined spaces where as the cargo containers and or conveyors are not the best suited for the confines of most reasonably sized turrets due to their hitboxes, if having ammo pulled from anywhere in the tank seems for whatever reason overpowered and unrectifiable through balancing then you could at least allow for more ammunition stowage in the gun itself e.g instead of only one round being in the gun one could have round about 6-8 rounds or more depending on the gun before you have to leave your seat and reload the gun through the side of the turret as if to simulate a loader of sorts being in the turret.
⭐Ava | Permacura-GalaxyPlan®  [author] 6 Oct, 2018 @ 10:17am 
Ah okay, great! And the 76mm/17 Pounder is in the pack because you can have one before conflicts start to happen :)
BlacKBurn 6 Oct, 2018 @ 9:15am 
well just found out 76 is also effected with penetration somehow even tho it is not standalone
BlacKBurn 6 Oct, 2018 @ 9:15am 
found it updates when i wrote last time

better balance now yes
waiting for 76 :D
⭐Ava | Permacura-GalaxyPlan®  [author] 6 Oct, 2018 @ 7:57am 
BlacKBurn 6 Oct, 2018 @ 7:40am 
well i cant see it in your workshop like other standalone scripted ones
⭐Ava | Permacura-GalaxyPlan®  [author] 6 Oct, 2018 @ 7:39am 
the 45mm is not in the weapon package anymore.
BlacKBurn 6 Oct, 2018 @ 7:35am 
also there is 120 122 183 32pdr155mm with pens

128 ?
BlacKBurn 6 Oct, 2018 @ 7:34am 
well you can atleast lower 45.'s radius and other whose doesnt have any piercing

122mm cant really do any damage in this point
⭐Ava | Permacura-GalaxyPlan®  [author] 6 Oct, 2018 @ 4:26am 
4.5 Heavy, and I do not choose the stats, I balance these cannons together for another group they were specifically made for. The heavy guns (32pdr,122mm,128mm) are all adequate weapons for disabling and killing vehicles, but the 45mm has much better DPS to offer an incentive to build smaller and to use the lower calibre weapons.
BlacKBurn 6 Oct, 2018 @ 3:47am 
it does penetrate 6 layers of heavy armor on small ship size but

its damage is 0.00252 and 120mm' s is 0.00128

so they both useless go for 45.mm in weapon package which has no penetration but 5x fire rate with real damage

that 45 mm can atleast destroy tanks
⭐Ava | Permacura-GalaxyPlan®  [author] 1 Sep, 2018 @ 11:02am 
Thank you!
Cray 1 Sep, 2018 @ 7:20am 
Great job on this cannon!
⭐Ava | Permacura-GalaxyPlan®  [author] 21 Aug, 2018 @ 12:11pm 
But if you really feel the need.
⭐Ava | Permacura-GalaxyPlan®  [author] 21 Aug, 2018 @ 12:11pm 
I'd rather you didn't to be honest. If the weapon breaks you're welcome to try to fix it but not whilst it's being maintained.
Hey, can i add and rebalance that weapon to my pack (u can see that in my workshop)?
asteria 6 Aug, 2018 @ 3:02am 
Aah... da derp gon 😏. Where r my WoT players!:steammocking:
Deathlok-L17 2 Aug, 2018 @ 3:32pm 
Noice!