RimWorld

RimWorld

Industrialisation
245 Comments
Cat Burglar 22 Jun @ 3:37pm 
o7
lightvsdarkness 24 Jun, 2024 @ 6:32am 
I think Rimworld needs content like that. Shame it's not updated to 1.5
Mlie 21 Jun, 2024 @ 12:01pm 
SockenbartZZ1 8 Jun, 2024 @ 11:55pm 
1.5 pls
SiGGi_EGELS 27 May, 2024 @ 9:39am 
pls 1.5
XaN 10 May, 2024 @ 1:17am 
1.5 pls :)
bluecatt1997 28 Apr, 2024 @ 2:40pm 
1.5 pls i cant go as big as i want with out it
sueJ 26 Apr, 2024 @ 11:50am 
1.5 PLZ
SiGGi_EGELS 24 Apr, 2024 @ 11:16am 
Will you be updating this for 1.5?
Kizzycocoa 13 Apr, 2024 @ 5:04am 
Will you be updating this for 1.5?
Kings Man 007 bilibili 25 Feb, 2024 @ 6:18pm 
Industrialisation mod and rimthreaded mod can easily cause game crashes, as long as the drilling is completed, the game will crash.Can you solve the compatibility issue of simultaneous use?
:steammocking:
{LINK REMOVED}
SuperMonke 31 Oct, 2023 @ 3:53pm 
Hey, quick question I have a nuclear reactor, but I am unsure on how to refuel the uranium needed so that it produces power.
Jegon Chéserex 13 Oct, 2023 @ 6:44am 
nevermind my previous question, few researches are divided in industrialisation tab and the others are actually in the main tech tree, my bad for not looking closer
Jegon Chéserex 12 Oct, 2023 @ 1:52pm 
Where we do the researches? I only can see three researches in the researche tab for the mod actually
Farron 9 Sep, 2023 @ 11:03am 
Hi is this mod compatible with the Vanilla Expanded mods and CE?
separat.mn 15 Nov, 2022 @ 12:36pm 
Hi. I have some red error line in startup menu game.
Some error patch resorces
Failed to patch Ind_Copper with error System.InvalidOperationException: Sequence contains no elements
at Verse.GenCollection.MaxBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector, System.Collections.Generic.IComparer`1[T] comparer) [0x00039] in <1ea541f48818430abd724fc665f76dc4>:0

Full log
https://gist.github.com/3df71c2698ffc05307c65696830d44f8
TrashedDT  [author] 8 Nov, 2022 @ 6:14am 
The titanium def_name was renamed in the Glittertech mod. I've uploaded a fix. Let me know if you're still having issues.
TrashedDT  [author] 8 Nov, 2022 @ 3:39am 
@Born Unknown, do you mean you can't mine titanium using the deep mine?
Born Unknown 7 Nov, 2022 @ 2:10pm 
not sure if its a mod conflict but not able to mine titanium from glitter tech
FedeRama 5 Nov, 2022 @ 5:17pm 
Thank you for your work!!
Miggy 5 Nov, 2022 @ 11:11am 
Thanks very much!
TrashedDT  [author] 3 Nov, 2022 @ 9:49pm 
Version 1.4 is released. With the addition of smoke, I reduced the duration of the active driller event by a factor of 10 so it doesn't produce so much smoke.
Miggy 1 Nov, 2022 @ 11:35pm 
Thanks for the work on an update :)
TrashedDT  [author] 28 Oct, 2022 @ 7:51am 
I'll see if I can squeeze some time in this weekend towards a 1.4 version.
Maudius Aurelius 27 Oct, 2022 @ 7:47am 
Love this mod, hope you continue support!
Draco 23 Oct, 2022 @ 2:15pm 
1.4?!
sueJ 22 Oct, 2022 @ 7:14am 
1.4 ‌‌‌‌‌‌‌‌‌‌please
Riding-Weeb 29 Apr, 2022 @ 9:56am 
@kingsjack123 its vanilla expanded furniture i think or one of them
TrashedDT  [author] 18 Mar, 2022 @ 1:52pm 
@kingsjack123 It is not, but that sounds like a nice mod! :)
kingsjack123 18 Mar, 2022 @ 11:03am 
is this the mod with the bins/trashcans that clean huge areas passively?
GoggyGlobber 20 Jan, 2022 @ 2:30pm 
is anyone else having a hard time trying to find a skydriller callmake?
CABBAGE 15 Nov, 2021 @ 12:34pm 
@TrashedDT yes that is correct. Everytime i activate the callmaker for the drill laser it crashes the engine outright. I also run rimthreaded so there may be incompatibility there as it doesnt throw any log errors, just crashes.
TrashedDT  [author] 14 Nov, 2021 @ 7:31pm 
@CABBAGE are you referring to the error that @Broms mentioned?
CABBAGE 14 Nov, 2021 @ 12:40pm 
Same as below. This started today for me, worked fine prior to any recent updates.
IvanovichDT 13 Nov, 2021 @ 9:00pm 
deep mines are too OP
Broms 12 Oct, 2021 @ 7:27am 
I get an error when pawns try to activate the callmaker:


https://gist.github.com/cea5cc78ddc25dacd759bfada3ed5b10
TrashedDT  [author] 26 Sep, 2021 @ 7:15pm 
I uploaded a fix that removes the XML errors. Thank you for enjoying this mod! Let me know if you experience any issues.
Kings Man 007 bilibili 22 Sep, 2021 @ 12:14pm 
red txt can not use Skydrill pager

XML error: <acceptTerrainSourceFilth>True</acceptTerrainSourceFilth> doesn't correspond to any field in type TerrainDef. Context: <TerrainDef ParentName="Ind_FloorBase"><layerable>true</layerable><affordances><li>Light</li><li>Heavy</li><li>Medium</li></affordances><statBases><WorkToBuild>500</WorkToBuild><Beauty>3</Beauty></statBases><designationCategory>Floors</designationCategory><fertility>0</fertility><constructEffect>ConstructMetal</constructEffect><acceptTerrainSourceFilth>True</acceptTerrainSourceFilth><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><defName>Ind_CopperTile</defName><label>copper tile</label><renderPrecedence>240</renderPrecedence><description>Beautiful copper tiles.</description><texturePath>Terrain/Surfaces/GenericFloorTile</texturePath><color>(0.35, 0.45, 0.4)</color>
jessefjxm 22 Sep, 2021 @ 12:38am 
Came up with same error logs as @MuthSera post.
MuthSera 12 Sep, 2021 @ 4:17pm 
https://gist.github.com/b5be2e8b8e573fbb947793a8c6147243

I'm having issues, even when it's in the mod order essentially alone except for harmony and huglibs. I did the upload thing and the link is above.
你们三个怎么落单了 10 Sep, 2021 @ 11:41pm 
:steamhappy:
Blinty 5 Sep, 2021 @ 4:52am 
That's awesome! Thank you very much, greatly appreciated :cchearts:
TrashedDT  [author] 4 Sep, 2021 @ 11:13pm 
Version 1.3 is released. Please let me know if you experience any issues.
[RoG]Ghostrider 4 Sep, 2021 @ 5:29pm 
plz update :D
Blinty 2 Sep, 2021 @ 12:31pm 
That's great news TrashedDT! Really looking forward to having this mod back in the game!
Papito 27 Aug, 2021 @ 12:33pm 
Thank you so much for updating this mod! The game is almost unplayable to me without it lol
Loly1st 23 Aug, 2021 @ 6:18am 
the 1.2 still worked for me in 1.3 :D
Summersausages2(TTV) 22 Aug, 2021 @ 2:02am 
<3
TrashedDT  [author] 22 Aug, 2021 @ 12:59am 
Good news! I believe I finally have the C# code working for 1.3! I just need to fix some XML issues so the game loads the correct DLL. I'm hoping to have this done by tomorrow. This update was a bit tricky with Motes being changed to Flecks.
Draxial 12 Aug, 2021 @ 5:40am 
This is a very fun mod to play with. Thanks for the intent to update it to 1.3.