Portal 2

Portal 2

Confluence
36 Comments
Mr Fab 12 Oct, 2022 @ 3:54am 
Clever puzzle ! It took me some time to reach the exit area :steamthumbsup:
waghihgaghhhhn 15 Jan, 2022 @ 12:52am 
nice map
SunnyOst 12 Dec, 2021 @ 12:33pm 
Fun! :steamthumbsup:
Aneonen 25 May, 2021 @ 1:36pm 
Nice puzzle! I enjoyed the method of setting up the last gel'd bridge
hub 21 Feb, 2020 @ 12:03pm 
:maglike:
Leo 23 Jan, 2019 @ 2:17pm 
Nice creative map, with some clever moves. A definite thumb up!
Nobody No-One 4 Jul, 2018 @ 9:01pm 
Fun map. One jump was slightly tricky, but I think I solved it as intended.
My solution: https://youtu.be/zkCRZr0KUNY
•‹†ρđ› ĐūšР2ķ• 30 Jan, 2018 @ 7:49am 
Clever map! No trickery needed and very rewarding!
bullfrog 9 May, 2017 @ 12:57am 
Clever ideas, but this type of map doesn't 'float my boat' , therefore, no thumbs up, but no thumbs down - I never do thumbs down anyway, because, what's the point?
MicroElf 19 Dec, 2015 @ 1:51pm 
I can provide even the video
https://youtu.be/FXcwF8x8ToI

After all training I feel like maybe overreacted a bit. But at first, when I make ~10 failed attempts with first jump it freaks me out a bit
Almisuifre  [author] 18 Dec, 2015 @ 6:09am 
Strange, the execution is easy here, can you provide a .dem of your solution ?
MicroElf 17 Dec, 2015 @ 10:33pm 
I love ideas but as for me VERY hard to execute especially because gel dissappears from light bridge after F7. So need to set up bridge over and over and over again after any fail jump. Would be nice to notice that in description. I mean not everyone like maps when you know what to do (and how) but is so hard to execute.
Almisuifre  [author] 30 Oct, 2015 @ 9:46am 
@psn_markm1978 : It would be nice to answer, because I'm not sure your jump was part of the solution : intended move are not tedious. But I need to be sure, because your feedback can be useful : I'm fixing stuffs for the coming version.
dire.fcs 7 Apr, 2015 @ 7:04pm 
Great work and great chamber design.
Yuuubi 7 Apr, 2015 @ 2:51pm 
This is a magnificent puzzle :)
I am glad I come after all these updates because as usual it is close to perfection.
I doubt the utility of the first room though.
I loved planning all I had to do at the end and those funny jumps :)
Almisuifre  [author] 18 Mar, 2015 @ 12:19pm 
@psn_markm1978 : if you had a bad time, it's not a good new, but still a good feedback to improve the test. Thanks for taking time writing it.

What was the annoying jump ? As I said in the description, I spent a lot of time polishing, avoiding breaking moves while keeping a comfortable and not frustrating solution : the intended one doesn't have any straight jump. Later, I've been aware of some moves, risky & "F7-esque". You probably solved the test that way.
Be sure I consider a puzzle "weak" if the execution is still a problem after its solution figured out. I spend much time on a test once basics laid out : testing, improving, testing again, etc. Making it as clean as I can. So please, don't presume that I'm not aware of "the due diligence in playtesting and tweaking" a puzzlemaker must have.
Thanks to feedbacks like yours, a new version is coming. Hope my other tests, if you played them, gave you more fun and satisfaction, and thanks for helping me improving !
76561198050811374 18 Mar, 2015 @ 1:48am 
I figured the solution, which wasn't hard. But, in the last chamber, you should've spent more time measuring distances right. Having to hit F7 a half dozen times because the measurements between a skyward light bridge and a grid being garbage just goes to frustrate the player who already solved your puzzle. Do the due diligence in playtesting and tweaking please.
stormsend 11 Dec, 2014 @ 2:58am 
Excellent map. Start to finish I had to work hard. Very enjoyable. Looks very pleasing to the eye. All elements seemed to work exactly as you intended. No exploits that I can see. Possible multiple solutions at the end but I could only accomplish one way. Cube on the reverse button, pulled the gel first then portaled where the cube was to push the gel. Jumped from the platform and portaled the lightbridge under cube and gel. Landed on lightbridge, scooped up cube and bounced to exit area. Thank you for all the work.
GraveNoX 21 Jun, 2014 @ 2:51am 
Very nice and hard puzzle. I done it by jumping with the cube from that platform, 3-4 jumps to the exit.
Almisuifre  [author] 2 Jun, 2014 @ 4:41am 
I wasn't expecting this move to reach the platform ! The last part is already fixed on the recent version I'm working on. Thanks for the demo :)
Requiemsoul 26 May, 2014 @ 5:11pm 
My demo. Here´s my solution :)
{LINK REMOVED}
Almisuifre  [author] 26 May, 2014 @ 8:32am 
I'm curious how you did it ! (I'm not sure but I have some ideas)
Requiemsoul 26 May, 2014 @ 8:19am 
Reverse puzzle xDD. Sorry, a lapsus xD. . Yep I didn´t change the polarity for the last maneuver.
Almisuifre  [author] 26 May, 2014 @ 8:10am 
...Oh. Do you mean that you didn't reversed the funnel for the last move ?
Requiemsoul 23 May, 2014 @ 3:34am 
Very enjoyable. I didn´t use reverse puzzle in the last task... but ok.. It´s very difficult to prevent unintended solutions involving gels.
Almisuifre  [author] 16 Nov, 2013 @ 11:46am 
Well done. That's a solution I hadn't noticed. I see how to fix it but unfortunately I lost the map's file ... Anyway, thanks to have recorded it ! I'll soon post the intended solution.
See you on your workshop :)
toncica 16 Nov, 2013 @ 8:13am 
If you want to, but linking a lengthy blind run might be irritating to people looking for the solution. I had another run when I noticed there's a slightly different variation possible: http://youtu.be/aDKQxszjOpA
Almisuifre  [author] 16 Nov, 2013 @ 5:30am 
@toncica : Thanks for your post, toncica. Also pleased by the blind run you've done. You came right to the solution. At the end, the "elegant way" was to land inside the funnel, between cube and gel, then portal the lightbridge But you found the thing anyway :)
I hesitate to post a walkthrough. Can I link your blind run until I make it ?
toncica 12 Nov, 2013 @ 3:56pm 
An excellent clean test, very nice. All the hints are there and everything falls into place the longer you look at the problem, you've done a good job not to obscure anything. I think I should have been faster to get to the last part, for some reason I was thinking of how to do steps that weren't needed at all in the end. I panicked when I shot the portal way too early, in my mind I had imagined to do the way to the exit in a more elegant way but I was still happy when I made it in a clumsy way. :)
Here is my blind run: http://youtu.be/sJLl3cOpg74
Bisqwit 12 Jun, 2013 @ 6:30am 
Very well. Thank you. Do note that any time you update the map, existing .dem files for that map will probably no longer work.
Almisuifre  [author] 11 Jun, 2013 @ 5:25pm 
@Bisqwit : You've been so close to the solution, just the way to reach it were missing. As you suggested on your demo, the "frog" jumps are not the intended moves indeed. Too uncertain. A confluence is a convergence point , where things meet. English isn't my native language too (but the word is the same in mine), so I'm sure a walkthrough will be clearer, and after all you've done that's the minimum I can do ;) http://l3zj8g.1fichier.com/
I'm waiting for a definitive update to post a complete walkthrough.
Thanks for playing it so long
Almisuifre  [author] 11 Jun, 2013 @ 4:36pm 
@Near : Thanks sir ^^
Bisqwit 11 Jun, 2013 @ 5:31am 
http://bisqwit.iki.fi/kala/confluence-almisuifre-updated-bisqwit.zip -- I played through this updated map now. In the end, I solved both parts in what I believe is the intended way. There are plenty of written comments in the demos now. P.S. Being not a native English speaker, I had no idea what "confluence" means. I had to look it up after you said that it's supposedly some kind of hint. In retrospect, I have no idea how that's a hint...
Near 11 Jun, 2013 @ 4:30am 
Awesome
Almisuifre  [author] 10 Jun, 2013 @ 7:05pm 
First, thanks ! Your blind playthrough gave me useful feedback.
I've now written on chamber's description why the 1st part have been made.
I don't want the player stuck and forced to abandon, so I've updated the chamber in regards of what you've done while playing :
- The "awkward" ^^ way you found on the 1st part wasn't the soution, it's now fixed.
- On main chamber, for the moment, I just removed a portalable surface that could set player onto a wrong track.
Now you should be able to find the chamber's solution, the first part will reveal it's hints a clearer way. And, don't forget the title ;)
I don't exclude to update it again, just don't want to make an "on rail" map...
When you'll have time, tell me if it's clearer :)
Many thanks for playing and giving feedback !
Bisqwit 8 Jun, 2013 @ 5:59am 
Here's my blind play of the map. It is in about 10 parts, mostly because of reloads, a few deaths therein too.
http://bisqwit.iki.fi/kala/confluence-almisuifre-blind-by-bisqwit.zip
I could not complete the map. The last part confounded me. You will find some comments by me in the last part, where I began using cheats to save time in trying to test whether some jump is feasible at all, and in getting from point A to point B. The total runtime is about one hour.
I could not see why there were two parts in this puzzle. The first part was entirely self-contained and did not teach any concept relevant to the second part. Why not make the first part into a separate map instead? Also, I can't tell whether my solution for the first part was correct or not. It involved peeking behind the glass panel, which was awkward. It was the only solution I could think of...

I have some maps too. Try e.g. Trap Door .