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My solution: https://youtu.be/zkCRZr0KUNY
https://youtu.be/FXcwF8x8ToI
After all training I feel like maybe overreacted a bit. But at first, when I make ~10 failed attempts with first jump it freaks me out a bit
I am glad I come after all these updates because as usual it is close to perfection.
I doubt the utility of the first room though.
I loved planning all I had to do at the end and those funny jumps :)
What was the annoying jump ? As I said in the description, I spent a lot of time polishing, avoiding breaking moves while keeping a comfortable and not frustrating solution : the intended one doesn't have any straight jump. Later, I've been aware of some moves, risky & "F7-esque". You probably solved the test that way.
Be sure I consider a puzzle "weak" if the execution is still a problem after its solution figured out. I spend much time on a test once basics laid out : testing, improving, testing again, etc. Making it as clean as I can. So please, don't presume that I'm not aware of "the due diligence in playtesting and tweaking" a puzzlemaker must have.
Thanks to feedbacks like yours, a new version is coming. Hope my other tests, if you played them, gave you more fun and satisfaction, and thanks for helping me improving !
{LINK REMOVED}http://www.mediafire.com/download/fpd8fqaxp0lcc9g/co.dem
See you on your workshop :)
I hesitate to post a walkthrough. Can I link your blind run until I make it ?
Here is my blind run: http://youtu.be/sJLl3cOpg74
I'm waiting for a definitive update to post a complete walkthrough.
Thanks for playing it so long
I've now written on chamber's description why the 1st part have been made.
I don't want the player stuck and forced to abandon, so I've updated the chamber in regards of what you've done while playing :
- The "awkward" ^^ way you found on the 1st part wasn't the soution, it's now fixed.
- On main chamber, for the moment, I just removed a portalable surface that could set player onto a wrong track.
Now you should be able to find the chamber's solution, the first part will reveal it's hints a clearer way. And, don't forget the title ;)
I don't exclude to update it again, just don't want to make an "on rail" map...
When you'll have time, tell me if it's clearer :)
Many thanks for playing and giving feedback !
http://bisqwit.iki.fi/kala/confluence-almisuifre-blind-by-bisqwit.zip
I could not complete the map. The last part confounded me. You will find some comments by me in the last part, where I began using cheats to save time in trying to test whether some jump is feasible at all, and in getting from point A to point B. The total runtime is about one hour.
I could not see why there were two parts in this puzzle. The first part was entirely self-contained and did not teach any concept relevant to the second part. Why not make the first part into a separate map instead? Also, I can't tell whether my solution for the first part was correct or not. It involved peeking behind the glass panel, which was awkward. It was the only solution I could think of...
I have some maps too. Try e.g. Trap Door .