Kenshi
The Fungoid!
206 kommentarer
Marcyy 7. apr. kl. 11:56 
Is there a way to fix all my charcters portaits having mushrooms?
shrigma males!!
maks052 17. dec. 2024 kl. 7:41 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
DrHouseMusic 26. nov. 2024 kl. 15:31 
Fungoid refuge is bugged, its impossible to get into the base past the gate
disma_r 16. sep. 2024 kl. 5:20 
also is there any way to disable the debug fungoid?
disma_r 16. sep. 2024 kl. 5:03 
love this SO much but when will pants be fixed? seems the hip size is stretched on them but the torso dimensions work perfectly!
Galle 7. aug. 2024 kl. 9:17 
yooo Rogue Lineage reference???
armedautist1999 8. juli 2024 kl. 9:15 
Rare male type
Mazz 15. maj 2024 kl. 2:21 
Is there a way to unlock the foot gear and head gear slots ?
FirePenguin27 30. apr. 2024 kl. 19:11 
Super Thanks for this mod! Mushroom people are my favorite fantasy trope.
Karl Franz 20. feb. 2024 kl. 0:39 
Based and shroompilled brother
andrewdo831 21. dec. 2023 kl. 17:23 
Found King Piko and to be honest i feel like there should be a quest or something that you need to complete to earn his trust as it feel too easy to me.
Wirewing 12. juni 2023 kl. 21:55 
@Chimaera No, they can tt ppl. They famously have dialogue all about how impossible it should be to tt ppl. Sounds like you got a little conflict weirdsy or somehow Garrett's slave was made into a Fungoid. I don't know, I haven't recruited all the named ones yet.
Chimaera 3. feb. 2023 kl. 21:46 
can fungoids not talk to people? I tried to take one of mine to the plastic surgeon and it kept saying he can't talk to people.
Krawniepoo 24. jan. 2023 kl. 9:01 
Great mod! Using this and the Fungoid Expanded mod. Have the MCA patch but animations are bugging out. No problems with other custom races MCA patches just this one.
Myhre 23. jan. 2023 kl. 18:52 
I do not know if your mod or the Fungoid Expanded! one who is causing this bug, my fungoid do not go grab food by himself in the food barrel. I have to manually make him grab food in his inventory for him to eat :c
TheAmericanSwashbuckler 12. jan. 2023 kl. 19:25 
If I add this to a prexisting save will it still work? Buildings and all?
Keionjg 7. jan. 2023 kl. 12:56 
I love the battleborn reference
KirrieD 28. dec. 2022 kl. 7:18 
Thank you, absolutely!
Vampireteddygram  [ophavsmand] 28. dec. 2022 kl. 6:52 
Yes, just credit me.
KirrieD 27. dec. 2022 kl. 23:52 
Hi, can I use your work in my build?
Vajrasimha 14. dec. 2022 kl. 21:53 
Mushroom :steamthumbsup::steamthumbsup:
FlyingBearCrap 6. okt. 2022 kl. 21:19 
This has made the character icons all have mushrooms on their heads lol. Is there a way to fix this? Not too big of a deal of course!
Smoker 13. juni 2022 kl. 12:03 
Paras the turret god
Mr. Monobraue 21. maj 2022 kl. 6:46 
I noticed one very small issue with the mod, the named Fungoid aren't marked as unique in the FCS so when you recruit them and then import your game the character has respawned whilste the recruited version of the character also keeps existing, thus multiplying someone that should only exist once. This can be easily fixed by just changing the characters to unique in the FCS i thought i should mention it so a fix could be made.
Mazz 18. mar. 2022 kl. 7:44 
Hello , do they create mushroom which are edible ?
Marcowarrio 14. mar. 2022 kl. 13:18 
the fungus is among us.......
WormGang 12. feb. 2022 kl. 19:14 
fun guys
YuukoRespecter 27. sep. 2021 kl. 21:45 
Does this mod have any conflictions with the Ouroboros Empire mod? I ask because the Oro HQ is located next to the Ashlands.
Saxton Fail 10. sep. 2021 kl. 22:31 
Shrigma Male
Plasticfuzzball8 3. sep. 2021 kl. 16:44 
thank you so much <3
Vampireteddygram  [ophavsmand] 3. sep. 2021 kl. 15:44 
@Plasticfuzzball8 Done. Hopefully it didn't break something else because I don't really have time for this right now in my life.
Plasticfuzzball8 3. sep. 2021 kl. 15:14 
can you please make them immune to gas? mushrooms dont exactly care about air quality and their head slot resriction makes gas immunity impossible
lemon_lady 24. juli 2021 kl. 11:30 
This is a REALLY great (and imo lore friendly) mod in my opinion because fungi are hard to kill. I really like them.

slight issue: the slavers were having their camps raided and one of them who had a more cowardly personality refused to be disobedient slave even after he was in my party. i also had the instant recruit slaves mod so this might effect it.
Ghouls 11. juli 2021 kl. 22:23 
does this work with genesis??
Mr.Handy 6. juli 2021 kl. 21:57 
More combat animation patch?
IslamicBootyBaby 25. apr. 2021 kl. 13:06 
I approve.
Grimrog 2. apr. 2021 kl. 14:39 
I love this mod. =D
Vampireteddygram  [ophavsmand] 25. aug. 2020 kl. 14:48 
Vampireteddygram  [ophavsmand] 25. aug. 2020 kl. 14:42 
No Name 25. aug. 2020 kl. 13:02 
Any chance we could get a patch for animation overhaul mod crafting? Its the 13th most subscribed to mod on the steam workshop.
Vampireteddygram  [ophavsmand] 25. aug. 2020 kl. 12:45 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209243358
Here you go, I hope it works. It is the first merging patch I have ever made.
Let me know if I goofed anything up.
Vampireteddygram  [ophavsmand] 24. aug. 2020 kl. 17:31 
Someone would have to make a compatibility patch for it. I might actually have some time to work on some of my neglected junk. So possibly tomorrow I could throw one together.
iamapotato 24. juni 2020 kl. 3:20 
Is there a way to get More Combat Animations to work with this race?
Ebonyte 27. maj 2020 kl. 12:32 
So, here's a problem I keep running into: custom species that can only eat raw meat (like these little guys, it seems) never go to pick up raw meat out of storage. I'm guessing this is because it doesn't count as a food barrel, which can't hold raw meat. They do deposit raw meat I give them into storage, which I have distributed all over my stronghold, but they never take from it.

I've tried assigning them to the barrels, I've tried disabling AI unloading extra materials, I've tried putting the barrels all over, on their routes and near workstations. No go. I have to micromanage 6 squadies back at base, which I'd rather not do, as all my standard race guys seem to have no difficulties. I've tried reading up on other post, but no joy.

Any advice making these guys AI self-sufficient? I'm hoping it'll work for my liberated fogmen from the recruitable prisoners mod.
Khorne Flakes 20. maj 2020 kl. 6:29 
If theres one modded race I wish was in the vanilla game, it's these cute little guys!
Ano 13. maj 2020 kl. 21:40 
what abilities do they have?
No Name 10. mar. 2020 kl. 20:25 
I kinda want to use this mod but the lack of animation patches is kinda scaring me off.
Nhym 5. feb. 2020 kl. 21:43 
By far one of my favorite mods! Great work!