Kenshi
The Fungoid!
206 Comments
Marcyy 7 Apr @ 11:56am 
Is there a way to fix all my charcters portaits having mushrooms?
shrigma males!!
maks052 17 Dec, 2024 @ 7:41am 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
DrHouseMusic 26 Nov, 2024 @ 3:31pm 
Fungoid refuge is bugged, its impossible to get into the base past the gate
disma_r 16 Sep, 2024 @ 5:20am 
also is there any way to disable the debug fungoid?
disma_r 16 Sep, 2024 @ 5:03am 
love this SO much but when will pants be fixed? seems the hip size is stretched on them but the torso dimensions work perfectly!
Galle 7 Aug, 2024 @ 9:17am 
yooo Rogue Lineage reference???
armedautist1999 8 Jul, 2024 @ 9:15am 
Rare male type
Mazz 15 May, 2024 @ 2:21am 
Is there a way to unlock the foot gear and head gear slots ?
FirePenguin27 30 Apr, 2024 @ 7:11pm 
Super Thanks for this mod! Mushroom people are my favorite fantasy trope.
Karl Franz 20 Feb, 2024 @ 12:39am 
Based and shroompilled brother
andrewdo831 21 Dec, 2023 @ 5:23pm 
Found King Piko and to be honest i feel like there should be a quest or something that you need to complete to earn his trust as it feel too easy to me.
Wirewing 12 Jun, 2023 @ 9:55pm 
@Chimaera No, they can tt ppl. They famously have dialogue all about how impossible it should be to tt ppl. Sounds like you got a little conflict weirdsy or somehow Garrett's slave was made into a Fungoid. I don't know, I haven't recruited all the named ones yet.
Chimaera 3 Feb, 2023 @ 9:46pm 
can fungoids not talk to people? I tried to take one of mine to the plastic surgeon and it kept saying he can't talk to people.
Krawniepoo 24 Jan, 2023 @ 9:01am 
Great mod! Using this and the Fungoid Expanded mod. Have the MCA patch but animations are bugging out. No problems with other custom races MCA patches just this one.
Myhre 23 Jan, 2023 @ 6:52pm 
I do not know if your mod or the Fungoid Expanded! one who is causing this bug, my fungoid do not go grab food by himself in the food barrel. I have to manually make him grab food in his inventory for him to eat :c
TheAmericanSwashbuckler 12 Jan, 2023 @ 7:25pm 
If I add this to a prexisting save will it still work? Buildings and all?
Keionjg 7 Jan, 2023 @ 12:56pm 
I love the battleborn reference
KirrieD 28 Dec, 2022 @ 7:18am 
Thank you, absolutely!
Vampireteddygram  [author] 28 Dec, 2022 @ 6:52am 
Yes, just credit me.
KirrieD 27 Dec, 2022 @ 11:52pm 
Hi, can I use your work in my build?
Vajrasimha 14 Dec, 2022 @ 9:53pm 
Mushroom :steamthumbsup::steamthumbsup:
FlyingBearCrap 6 Oct, 2022 @ 9:19pm 
This has made the character icons all have mushrooms on their heads lol. Is there a way to fix this? Not too big of a deal of course!
Smoker 13 Jun, 2022 @ 12:03pm 
Paras the turret god
Mr. Monobraue 21 May, 2022 @ 6:46am 
I noticed one very small issue with the mod, the named Fungoid aren't marked as unique in the FCS so when you recruit them and then import your game the character has respawned whilste the recruited version of the character also keeps existing, thus multiplying someone that should only exist once. This can be easily fixed by just changing the characters to unique in the FCS i thought i should mention it so a fix could be made.
Mazz 18 Mar, 2022 @ 7:44am 
Hello , do they create mushroom which are edible ?
Marcowarrio 14 Mar, 2022 @ 1:18pm 
the fungus is among us.......
WormGang 12 Feb, 2022 @ 7:14pm 
fun guys
YuukoRespecter 27 Sep, 2021 @ 9:45pm 
Does this mod have any conflictions with the Ouroboros Empire mod? I ask because the Oro HQ is located next to the Ashlands.
Saxton Fail 10 Sep, 2021 @ 10:31pm 
Shrigma Male
Plasticfuzzball8 3 Sep, 2021 @ 4:44pm 
thank you so much <3
Vampireteddygram  [author] 3 Sep, 2021 @ 3:44pm 
@Plasticfuzzball8 Done. Hopefully it didn't break something else because I don't really have time for this right now in my life.
Plasticfuzzball8 3 Sep, 2021 @ 3:14pm 
can you please make them immune to gas? mushrooms dont exactly care about air quality and their head slot resriction makes gas immunity impossible
lemon_lady 24 Jul, 2021 @ 11:30am 
This is a REALLY great (and imo lore friendly) mod in my opinion because fungi are hard to kill. I really like them.

slight issue: the slavers were having their camps raided and one of them who had a more cowardly personality refused to be disobedient slave even after he was in my party. i also had the instant recruit slaves mod so this might effect it.
Ghouls 11 Jul, 2021 @ 10:23pm 
does this work with genesis??
Mr.Handy 6 Jul, 2021 @ 9:57pm 
More combat animation patch?
IslamicBootyBaby 25 Apr, 2021 @ 1:06pm 
I approve.
Grimrog 2 Apr, 2021 @ 2:39pm 
I love this mod. =D
Vampireteddygram  [author] 25 Aug, 2020 @ 2:42pm 
No Name 25 Aug, 2020 @ 1:02pm 
Any chance we could get a patch for animation overhaul mod crafting? Its the 13th most subscribed to mod on the steam workshop.
Vampireteddygram  [author] 25 Aug, 2020 @ 12:45pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209243358
Here you go, I hope it works. It is the first merging patch I have ever made.
Let me know if I goofed anything up.
Vampireteddygram  [author] 24 Aug, 2020 @ 5:31pm 
Someone would have to make a compatibility patch for it. I might actually have some time to work on some of my neglected junk. So possibly tomorrow I could throw one together.
iamapotato 24 Jun, 2020 @ 3:20am 
Is there a way to get More Combat Animations to work with this race?
Ebonyte 27 May, 2020 @ 12:32pm 
So, here's a problem I keep running into: custom species that can only eat raw meat (like these little guys, it seems) never go to pick up raw meat out of storage. I'm guessing this is because it doesn't count as a food barrel, which can't hold raw meat. They do deposit raw meat I give them into storage, which I have distributed all over my stronghold, but they never take from it.

I've tried assigning them to the barrels, I've tried disabling AI unloading extra materials, I've tried putting the barrels all over, on their routes and near workstations. No go. I have to micromanage 6 squadies back at base, which I'd rather not do, as all my standard race guys seem to have no difficulties. I've tried reading up on other post, but no joy.

Any advice making these guys AI self-sufficient? I'm hoping it'll work for my liberated fogmen from the recruitable prisoners mod.
Khorne Flakes 20 May, 2020 @ 6:29am 
If theres one modded race I wish was in the vanilla game, it's these cute little guys!
Ano 13 May, 2020 @ 9:40pm 
what abilities do they have?
No Name 10 Mar, 2020 @ 8:25pm 
I kinda want to use this mod but the lack of animation patches is kinda scaring me off.
Nhym 5 Feb, 2020 @ 9:43pm 
By far one of my favorite mods! Great work!