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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186856217
slight issue: the slavers were having their camps raided and one of them who had a more cowardly personality refused to be disobedient slave even after he was in my party. i also had the instant recruit slaves mod so this might effect it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209357808
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209353554
Here you go, I hope it works. It is the first merging patch I have ever made.
Let me know if I goofed anything up.
I've tried assigning them to the barrels, I've tried disabling AI unloading extra materials, I've tried putting the barrels all over, on their routes and near workstations. No go. I have to micromanage 6 squadies back at base, which I'd rather not do, as all my standard race guys seem to have no difficulties. I've tried reading up on other post, but no joy.
Any advice making these guys AI self-sufficient? I'm hoping it'll work for my liberated fogmen from the recruitable prisoners mod.