Total War: SHOGUN 2

Total War: SHOGUN 2

Armored Unit Pack
75 Comments
BRUTAL_ALL_MIGHT 6 Mar @ 5:22pm 
-Date Bulletproof Samurai has been disabled, having been made redundant by Armored Date Yari Samurai. how do i undo this part or make the unit card the old bullet proof one other than that love this mod
BRUTAL_ALL_MIGHT 6 Mar @ 5:14pm 
is there a way to fix the unit card for the bullet proof yari for the Date clan
Phantom Menace 15 Dec, 2024 @ 5:34pm 
nice mod update plz
sam.pidgeon 23 Mar, 2024 @ 1:40pm 
anyone know if this would work for multiplayer campaign?
†Chix 13 Mar, 2024 @ 2:30pm 
Armored cav units possible? :steamthis:
Im not asking for armored monks
Rocky 8 Dec, 2023 @ 3:56am 
Bro, can you add a armoured version for long yari ashigaru as well?
jordandewig 4 Sep, 2023 @ 12:38am 
please update
Josef 31 Jan, 2023 @ 8:31am 
fix your crap i cant recruit it in campaign whatever i do or try
Phantom Menace 13 May, 2022 @ 4:24pm 
I can't find the Armoury on the Mastery of the arts. Does it only work for some factions? I am Shimazu btw
李宝库baby 9 Mar, 2022 @ 10:59am 
Are there any in Chinese?
Otokami_Kogasengaha Of Kinaishon 14 Feb, 2022 @ 10:17pm 
So I can't recruit any of the soldiers, the mod works and I know it does because of gifted units becoming BP soldiers like BP Yari Ashigaru being given to me.
I have the imjin Mod on (Korea expanded mod Version 3.2) and a global upgrade mod on, so I don't know whats going on. Just want an answer for my bamboozlement lol
|r.τ.α| Somm 8 Oct, 2021 @ 4:34pm 
I would love to see armored katana wako.
sam.pidgeon 28 Feb, 2021 @ 6:11pm 
looks like none of the units can be trained once armourer is fully upgraded i use this mod witth unique factions mod for man campaign
sam.pidgeon 28 Feb, 2021 @ 6:05pm 
I can no longer recruit armoured ashigaru units once armoury is fully upgraded i am using other mods but thy should not have caused issues
Mentolakk 19 Sep, 2020 @ 3:56am 
good mod very good unit cards.
MF Shroom 7 Aug, 2020 @ 9:15pm 
is there a version of this for darthmod?
愿为江水·与君重逢 14 Jul, 2020 @ 6:27am 
nice
Gunrex101 6 Jul, 2020 @ 6:40am 
use PFM to change very easy
Orendiz 3 Jul, 2020 @ 6:43am 
can you nerf katana ashigaru to attack 9-8? the oda katana ashigaru are stronger then samurai...
Benny-Boy 6 Apr, 2020 @ 1:23pm 
Is there any way to get rid of the requirement of an armory in the recruiting Region.
Its just because some mods remove th ability to build an armory, therefore i cant recruit any of the Armored Units?
kidney failure guy 26 Jan, 2020 @ 4:24pm 
This mod is amazing it goes so well with instant tech and super strong ecconomy and op Chosokabe mods,SO...MANY...ARROWS this is a amazing mod 20/10.
Dreysantillan 7 Jan, 2020 @ 11:19pm 
Hello! I am new to the modding community and only started doing mods in the last 4 days, I would like to know how you make individual independent units without affecting the default units? I made a yari unit that is a weaker version and they don't have any armor, when I made the unit, the defafult Yari Ashigaru's skin/model was also affected having no armor as well (stats are not affected) Is there a way for you to help? thank you!
EoNightcore  [author] 1 Oct, 2019 @ 11:57am 
@Skull Leader V1
Should fall under Encampment building upgrades.
The Encampment requires the Heaven and Earth Art technology to be built.
WinterMute 0101 30 Sep, 2019 @ 12:34pm 
in what tree is the armoury? It just dosent seem to exist for me
dagobert dogburglar 23 Apr, 2019 @ 4:44pm 
is this compatible with darthmod?
EoNightcore  [author] 14 Feb, 2019 @ 3:34am 
@Gestalt Permission granted
Gestalt 14 Feb, 2019 @ 3:03am 
Hey EoNightcore!

Could you allow me to adapt the units to Master of Strategy mod as a submod? I started modding 3 months ago and it is my little passion. Don't worry about credit, I 'll have your name and mod in the description.

Hope you understand and give permission.

Thanks.
Gestalt 4 Feb, 2019 @ 2:01pm 
@sharko:

uniform tables directly searchs for variantmodels. so, let's say, you write xxxx there; it then searches variantmodels>units> xxxx.soldier.unit_variant and if you set officer there it also seeks xxxx.officer.unit_variant.

It then non-mandotarily seeks for portraits which are under ui>units>icon,icon_square,info,recruitment_small,recruitment_large and for this example named xxxx.tga

So all in all, you should place variantmodels to make that unit work however if you do not place anything under ui, it will appear as white portrait ingame and does not lead to crash unlike variantmodels.
Sharko 4 Feb, 2019 @ 11:50am 
Can i ask how unit model work with unit card? when i change in uniform table it's always change the unit card. so how i apply the model i have to new unit.
YAMI[YES AH-1] 19 Jan, 2019 @ 10:21pm 
I hope Unlimited Hero Units:steamsad:
YAMI[YES AH-1] 19 Jan, 2019 @ 10:20pm 
Can there be no recruitment restrictions?:steamhappy:
Gestalt 23 Dec, 2018 @ 2:38am 
That's a good write up. Thanks :).
EoNightcore  [author] 22 Dec, 2018 @ 3:09pm 
@Gestalt
For other details such as the helmets, mask, and/or bodyarmor, I copypasted that as well, but not before making a new file for it so I wouldn't have to copypaste it from the original UI for the bulletproof yari samurai each time. I than copypasted it to a new layer, moved it around to what I thought it would look best at, and proceeded to erase portions so that it fit the bodyshape of the background layer. I would also copy-pasted portions of the armor into a new layer, resulting in a similar process for the steps I used above, in which I erased portions of the unedited armor layer.

Honestly, it was all just an experiment in ui and messing with paint.net for me. I'm actually still learning some things here or there. Like using an outside palette to get easy recoloring.
EoNightcore  [author] 22 Dec, 2018 @ 3:08pm 
@Gestalt
I took the unit card, made a few new layers, and worked from there.

For a few unit cards, I copied certain sections of the unit, such as the armor, and pasted it into two layers. I would than use the recolour tool, set to sampling: Secondary Color instead of the default sampling: Once. Than I selected my colors and replaced certain sections of the armor with the color within one of the layers (which shall thus be tagged as edited armor layer, and the other layer as unedited armor layer).

Than I put them as so:
unedited armor layer
edited armor layer
background

and proceeded to use the erase tool to erase portions of the unedited armor layer so that the edited armor layer would show through.
Gestalt 22 Dec, 2018 @ 2:18am 
@EoNightcore, yeah I know the first part. It's the second part I am most interested.

For example, in your mod, you created some armored models of vanilla unit cards. How did you do that? Is that simple "cut and paste" work in Paint.net? or have you used some more hidden functions in the program?
EoNightcore  [author] 21 Dec, 2018 @ 11:37pm 
@Gestalt
I used a tool called Pack File Manager to extract the original Unit Cards, from the UI folder, before editing them with the program named Paint.net , afterwards I proceeded to add them to my mod via Pack File Manager.
Gestalt 21 Dec, 2018 @ 9:02am 
@EoNightcore,

Thanks for the great mod. You said oyu are using Paint.net to form Unit Cards. Can you please tell me how you can do it briefly. How do you extract certain things like weapons from cards and place them in others. If you can inform a little, it would be very generous of you.
AbatedFawn 11 Dec, 2018 @ 6:03am 
Please create this for FALL OF THE SAMURAI!
Ernooo 10 Nov, 2018 @ 12:57pm 
hey, really like the mod!!! I would really like it if u could give the "armored naginata sam" and "armored Yari Sami" the ability to have yari wall? tht would be great!!
Akermarn 8 Oct, 2018 @ 8:37am 
player only?
Leon 28 Aug, 2018 @ 10:43am 
that sucks
EoNightcore  [author] 28 Aug, 2018 @ 10:38am 
@Damian
The issue with that is that there is no modifier that will affect only affect arrows without affecting stats. Boosting the armor stat would unbalance units against melee weapons, which the horo isn't meant to be used against. The melee defence stat, on the other hand, does jack-shite against missile weapons. The bulletproof modifier might be of use, but horos aren't bulletproof.

So I'm sorry to say this, but I can't make a horo unit mod, unless it's a equipment skin mod.
Leon 28 Aug, 2018 @ 9:43am 
after this you should make arrowproof units with horos that require silk
Tricosis 22 Aug, 2018 @ 1:46pm 
Sweet! Thanks for finally clearing it up!
EoNightcore  [author] 22 Aug, 2018 @ 1:30pm 
@ts Not sure why I hadn't responded to you yet.
Anyways, I assume it's time to sate your curiosity.

I'll make armored Ronin when I release an Armored Monks pack. After all, Armored Monks will mosly serve to better empower the Ikko Ikki.
Tricosis 21 Aug, 2018 @ 11:56am 
jfc man, I feel so left out holy shit ... What have I ever fucking done to deserve this?!
Rikimaru 20 Aug, 2018 @ 3:55pm 
hahahaha :steamfacepalm:
Tricosis 20 Aug, 2018 @ 11:50am 
What is up with everyone being answered except me? Do my comments not appear or something? The fuck?
Human72 20 Aug, 2018 @ 11:36am 
fair enough then. also will this mod be compadable to other mods that add mor emen to each unit?
EoNightcore  [author] 20 Aug, 2018 @ 11:08am 
@Human72
Pretty much. Clans are still required to have the dojos required for units though. So no recruiting Armored Naginata Samurai without an upgraded Yari Dojo and an Armoury.
Beyond that, building an Armoury allows instant access to Armored Yari, Katana, and Bow Ashigaru.