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Rapporter et oversættelsesproblem
It really is perplexing why Firaxis wouldn't have had this functionality at launch. Keypad movement has been a staple of this series since the original Civ.
Looking forward to having this essential play style back in the game we all love.
For dummies like me:
1. Search for the file CNO_NumpadUnitMovement.lua
2. open file with notepad
3. scroll to the end
4. after the "Events.UnitMoveComplete.Add( OnUnitMoveComplete );" add this line: ContextPtr:SetHide(false);
You have:
Events.UnitMoveComplete.Add( OnUnitMoveComplete ); line:
ContextPtr:SetHide(false);
I have:
Events.UnitMoveComplete.Add( OnUnitMoveComplete );
ContextPtr:SetHide(false);
So you start by removing the "line:" at the end of Events.UnitMoveComplete.
pablocalva Jan 4 @ 3:55am
hi yall i fixed this mod for myself but dont know how to communicate to the main dev or upload fix or w/e.
the fix is to add this line to the end of the Initialize() local function, in the CNO_NumpadUnitMovement.lua file, after the Events.UnitMoveComplete.Add( OnUnitMoveComplete ); line:
ContextPtr:SetHide(false);
The file he talks about is part of the mod. The mod will be located under your steam folder, mine is in Steam\steamapps\workshop\content. In there you've got a bunch of folders with numbers. 289070 is the number that goes with Civ6. Then inside of that are you civ6 mods, this one has the number 1466281644,
Everything in that place, \Steam\steamapps\workshop\content\289070\1466281644 are the files that make up the mod. Go in the UI folder, and there will be two files in there. The one that ends in .lua is the code for the mod, and that is where you want to make the edit @pablocalva figured out.
His comment is from Jan 4th in this thread and tells you what edit to make. I'll repaste it up here.
I bow my head - thx Pablo
Is it possible to have a dummy description, step by step, for us idiots who don't understand what to do? ;)
And everything I would like to be.
If I can move units with my fingers
You are the numpad beneath my hands.
In loving memory of pablocalva
the fix is to add this line to the end of the Initialize() local function, in the CNO_NumpadUnitMovement.lua file, after the Events.UnitMoveComplete.Add( OnUnitMoveComplete ); line:
ContextPtr:SetHide(false);
Unplayable without numpad movement
I tried the trick in troubleshooting, but no banana. This is the only community mod I have. Any more tips?
<CompatibleVersions>2.0</CompatibleVersions>