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要不干脆加个设定1粮变1锤或者2粮变1锤
这个mod没有动城防相关的东西啊,请问您是不是还开了其他的mod呢?
I pray for your health
It's great to like it. Because of the adaptation of the old version(no this dlc) and no suitable design, it should not add new effects. However, there may be new mods related to disaster systems. Just because of work problems, I don’t know when to start work.
Are there plans to correspond to the gathering storm?
Thanks~ It has been updated~
Gives +5 combat power and +1 movement force for all units within two tiles, within one tile, extra +5 combat power and +1 range for siege unit units ,Costs one citizen to make without using production.
Unique District:
Marionette workshop:
Replaces industrial zone and is unlocked from the beginning and can be built with no citizen requirement. Gets Adjacency bonus from City Center, Marionette workshop and Marionette Theater Theater. Citizen output is increased and has two extra citizen slots.
Marionette Theater:
Replaces Theater and is unlocked from the beginning and can be built with no citizen requirement. Gets Adjacency bonus from City Center, Marionette workshop and Marionette Theater Theater. Citizen output is increased and has two extra citizen slots.
Adds Three leaders of the Marionette Civilization: Alice Margatroid (master type), self-discipline group and Medicine Melancholy.
Alice Margatroid(master type) Leader Ability:
Absolute dominance: +1 wildcard policy slot.
Bucharest's Puppet Division: +100% production towards "Produce Marionettes" Project, +30% production towards making Units.
Self-disciplined Leader Ability:
National Republic: +1 economic policy slot.
Thinking link: +20% science, +20% culture.
Medicine Melancholy's Leader ability:
Leader dictatorship: +1 military policy slot.
You are free!: Units have a chance to capture killed enemy units.
Civilization Abilities:
Racial Correction:Each citizen gives +1 production.
Military correction: Flanking and support bonuses are increased.
Ethnic traits: Citizens cannot grow naturally and can only grow through the “produce marionettes” project.
是的,我也发现这个问题了,不过这是改版之后新出现的,这次改版在我们看不见的地方改了不少东西,看上去什么都没变,实际上从底层的角度都变,所以目前完全不知道是什么导致了这个问题,因此如何修改就完全没头绪...
emmmm...虽然传统人偶的确是木制的...
UA=经典时代拥有的观测气球,城市和纸糊的一样。
爱丽丝的UA溢出锤也是非常可怕。
使用了里面的议程资料,虽然没测试过没有的情况下是否会出问题。其实其他的mod里个别也多少有一点各个DLC的资料,比如鬼族,若是您鬼族可以正常使用,那么这个也可以。因为小弟的DLC是全的,这方面没有办法测试,您可以试一下。能用或不能用希望您可以反馈给小弟,小弟好心里有点数...谢谢您了。
We're all free.(笑)
怎么说呢...砍树才是万恶之源啊...
感谢您的反馈。对于这个问题,由于文明6本身设计,不要求人口的区域是不会触发国家劳动力的鼓舞的。因此,请将这个当作是它们的特性吧,和不需要人口绑定的特性。祝您游玩愉快。