Sid Meier's Civilization VI

Sid Meier's Civilization VI

[TouHou mod]marionette-人偶族-人形
46 Comments
Garfield 4 Dec, 2021 @ 8:38am 
求更新。。。。
氘化氢 5 Oct, 2021 @ 12:40am 
不能自然增长那粮有啥用
要不干脆加个设定1粮变1锤或者2粮变1锤
徒然草 21 Jul, 2021 @ 7:02pm 
呜呜呜大佬大佬更新更新
FEIKE2_RU 3 May, 2021 @ 10:11pm 
还是求更新吧
gdphubuki 23 Apr, 2021 @ 4:52am 
看到外国友人的话,我也把玛雅,哥伦比亚的官方包给禁了,结果竟然能玩。
Ana Ng 14 Apr, 2021 @ 9:12pm 
This mod seems to have compatibility issues with the Maya & Gran Colombia DLC, it works when I disable it, but I would prefer to not have to. Do I need to download other DLC for it to work? Thank you.
Stormwidn 6 Mar, 2021 @ 6:28am 
坐等大佬更新,这游戏甚至已经不兼容这模组了
2693837270 24 Jan, 2021 @ 7:35pm 
求大佬更新
No.0代号『愚者』 21 Dec, 2020 @ 3:53am 
求大佬更新!!!
江流儿 15 Sep, 2020 @ 4:27am 
大人时代变了
江流儿 14 Sep, 2020 @ 6:48am 
up更新啊
Simon 17 Aug, 2020 @ 12:31am 
这整个系列就他打不开
仿生假(9) 12 Aug, 2020 @ 7:32pm 
虽然很简单,但是简单粗暴,爱丽丝主宰生产力巨tm高,造什么东西都快的不行,根本不怕打仗
AliceMargatroid 23 Jul, 2020 @ 10:32am 
Any plans to update?
ddw 17 Jun, 2020 @ 6:30am 
求更新,这个新版有bug
Someash 2 Jun, 2020 @ 8:23pm 
貌似不兼容天启献祭
卡尔必须死 30 May, 2020 @ 10:34pm 
新版开不了啊
千堂诞 28 May, 2020 @ 7:14am 
用不了我就开了这一个mod
Fluxuous 5 May, 2020 @ 9:07am 
When playing as this Civ it does not have music and its units use the generic colors (green, yellow, and blue, which looks really ugly on some) is the mod just having problems for me, or are these features not part of the mod?
kekoutea 18 Mar, 2020 @ 7:53am 
大佬nb!
小小水母~๑ 31 Oct, 2019 @ 2:12am 
你要造一个远程兵,城墙的攻击力跟你攻击最高的远程兵的攻击力挂钩
ART556 17 Mar, 2019 @ 12:33am 
没,其他的mod我全部都禁用了。
evin  [author] 16 Mar, 2019 @ 3:05am 
@ART556
这个mod没有动城防相关的东西啊,请问您是不是还开了其他的mod呢?
ART556 16 Mar, 2019 @ 1:53am 
反应一个城防bug,城墙造出来之后,远程攻击力只有3的战斗力#(笑哭)
seker141 5 Mar, 2019 @ 7:34am 
I understand. Thanks for the reply.
I pray for your health
evin  [author] 5 Mar, 2019 @ 6:57am 
@seker141
It's great to like it. Because of the adaptation of the old version(no this dlc) and no suitable design, it should not add new effects. However, there may be new mods related to disaster systems. Just because of work problems, I don’t know when to start work.
seker141 5 Mar, 2019 @ 5:32am 
This mod is wonderful!
Are there plans to correspond to the gathering storm?
evin  [author] 4 Mar, 2019 @ 6:32pm 
@Hyrulian Panda
Thanks~ It has been updated~
Hyrulian Panda 4 Mar, 2019 @ 3:35pm 
Unique unit:
Gives +5 combat power and +1 movement force for all units within two tiles, within one tile, extra +5 combat power and +1 range for siege unit units ,Costs one citizen to make without using production.

Unique District:
Marionette workshop:
Replaces industrial zone and is unlocked from the beginning and can be built with no citizen requirement. Gets Adjacency bonus from City Center, Marionette workshop and Marionette Theater Theater. Citizen output is increased and has two extra citizen slots.

Marionette Theater:
Replaces Theater and is unlocked from the beginning and can be built with no citizen requirement. Gets Adjacency bonus from City Center, Marionette workshop and Marionette Theater Theater. Citizen output is increased and has two extra citizen slots.
Hyrulian Panda 4 Mar, 2019 @ 3:35pm 
I had to split this because of character limit.

Adds Three leaders of the Marionette Civilization: Alice Margatroid (master type), self-discipline group and Medicine Melancholy.


Alice Margatroid(master type) Leader Ability:
Absolute dominance: +1 wildcard policy slot.
Bucharest's Puppet Division: +100% production towards "Produce Marionettes" Project, +30% production towards making Units.

Self-disciplined Leader Ability:
National Republic: +1 economic policy slot.
Thinking link: +20% science, +20% culture.

Medicine Melancholy's Leader ability:
Leader dictatorship: +1 military policy slot.
You are free!: Units have a chance to capture killed enemy units.

Civilization Abilities:
Racial Correction:Each citizen gives +1 production.
Military correction: Flanking and support bonuses are increased.
Ethnic traits: Citizens cannot grow naturally and can only grow through the “produce marionettes” project.
evin  [author] 14 Feb, 2019 @ 10:30pm 
@niconiconi!
是的,我也发现这个问题了,不过这是改版之后新出现的,这次改版在我们看不见的地方改了不少东西,看上去什么都没变,实际上从底层的角度都变,所以目前完全不知道是什么导致了这个问题,因此如何修改就完全没头绪...
nico 14 Feb, 2019 @ 9:18pm 
有一个小问题,我用瑞典的时候发现项目里有生产人偶的项目,尽管不能使用。我猜其他的国家里也会有这个项目,虽然对游戏没什么影响,如果能优化就更好了
evin  [author] 3 Nov, 2018 @ 4:39am 
@幽鬼兔
emmmm...虽然传统人偶的确是木制的...
幽鬼兔 2 Nov, 2018 @ 4:22am 
这个100%让我很难抑制砍树的欲望.....
Killer Bee 8 Sep, 2018 @ 9:40am 
对不起 我错了。真的好OP。
UA=经典时代拥有的观测气球,城市和纸糊的一样。
爱丽丝的UA溢出锤也是非常可怕。
Killer Bee 8 Sep, 2018 @ 1:35am 
玩了下没有想象中那么OP,因为人口要用锤的,随着时代的发展那个project的消耗越来越多,新城的人口好难涨上来
evin  [author] 29 Aug, 2018 @ 2:32am 
@STYX
使用了里面的议程资料,虽然没测试过没有的情况下是否会出问题。其实其他的mod里个别也多少有一点各个DLC的资料,比如鬼族,若是您鬼族可以正常使用,那么这个也可以。因为小弟的DLC是全的,这方面没有办法测试,您可以试一下。能用或不能用希望您可以反馈给小弟,小弟好心里有点数...谢谢您了。
蓝发好学小女孩 28 Aug, 2018 @ 11:39pm 
额 这个mod为什么会关联马其顿和波斯的DLC呀 我恰好没买这个....
evin  [author] 26 Aug, 2018 @ 2:21am 
@9.
We're all free.(笑)
你们三个怎么落单了 25 Aug, 2018 @ 8:32am 
you are free! 23333333
evin  [author] 17 Aug, 2018 @ 4:59pm 
@352567724
怎么说呢...砍树才是万恶之源啊...
tree9619 16 Aug, 2018 @ 10:11am 
人偶项目+100%太强了!破土者+香港宗主+ub的可以做到1棵树一个古典奇观就剩3回合了
魔王爱染自 8 Aug, 2018 @ 9:40am 
向东方大大佬低头....
Wicked AI 8 Aug, 2018 @ 9:26am 
前来捧场
evin  [author] 7 Aug, 2018 @ 1:27am 
@G胖叫鸡基金
感谢您的反馈。对于这个问题,由于文明6本身设计,不要求人口的区域是不会触发国家劳动力的鼓舞的。因此,请将这个当作是它们的特性吧,和不需要人口绑定的特性。祝您游玩愉快。:steamhappy::steamhappy::steamhappy:
江沢ふみか 7 Aug, 2018 @ 12:34am 
两个特色区域都无法触发国家劳动力的提升