XCOM 2
[WOTC] M8 Avenger Assault Rifle
94 Comments
AdamGoodtime 13 Dec, 2022 @ 11:46am 
Thank you for this.
Spykitty358 11 Jul, 2022 @ 11:55am 
definitely a good weapon in terms of detail and scaling. Fits on like a glove, however the only 2 downsides with the mod is there's no blue particle effects when you fire the weapon, which isn't that big of an issue. It's only really an issue for those who like the authentic visuals. But the only issue for me comes in the firing sound. I always liked ME3's firing sound since it did sound more like a sci-fi weapon. Most of the time when i go to fire the weapon i half expect to hear the ME3 fire sound for a second but then i remembered it's ME1's firing sound so it does throw me off quite a bit. Either way i still love the mod
UncleD 8 Jun, 2020 @ 4:02pm 
Please can some one help me find the cinfig.ini for these weapons so that i can make their stats actualy high enough to use these weapons?
wargamesmaster 14 Dec, 2019 @ 7:41pm 
Will it work with any class or just the specialist class?
Lord_Poncho57  [author] 21 Jul, 2019 @ 3:34pm 
Hmm, that's strange. I'll look into it to see if it's on your end only
Spunkn 20 Jul, 2019 @ 9:43pm 
What happened to the original weapon sound affects? To me it sounds like the generic assault rifle?
Michael {United Critics} 27 Jun, 2019 @ 4:19pm 
but 1 thing, why is these weapons weaker then the normal weapons when you upgrade from standard -> Magnetic?

Vanilla Magnetic Guns: 5-7 DMG
Moded Magnetic Gun: 4-6 DMG

They look cool, but makes me sad :(
Lord_Poncho57  [author] 17 Jun, 2019 @ 3:14pm 
Pushed out an update to the weapon today. It's now using the WotC PBR shader, and vanilla stats for range and construction fees
Newt 30 Apr, 2019 @ 11:20am 
a version for skirmisher?
darkdill 19 Apr, 2019 @ 2:03pm 
@DisturbingLackOfFaith: You could always tweak the INI file if you don't like the weird range tables.
DisturbingLackOfFaith 31 Jan, 2019 @ 12:13pm 
Why do the magnetic and beam avengers have that weird range table? Aim penalty at short range, and bonus at mid? And why does the ballistic avenger have a conventional range table?
RedRapture 10 Dec, 2018 @ 3:37pm 
I know you're kinda focused on the Mass Effect weapons and armor, but is there any chance I could get you to do the Moritas from Starship Troopers and the Starship Troopers armor?
Lord_Poncho57  [author] 28 Nov, 2018 @ 1:27pm 
Not really sure what's there to update about this. I think I locked down pretty much every bug.
TannerA 27 Nov, 2018 @ 6:39pm 
any updates
Lord_Poncho57  [author] 29 Sep, 2018 @ 8:37am 
@Jonnyafrica Hmm, I thought I disabled flashlights for all the models. I was worried about having issues with clipping, and hovering models. Send me a screenshot if you can please, if it looks good I'll reconsider my stance.
jonnyafrica 29 Sep, 2018 @ 2:05am 
Thank you for this. Great mod. Just wondering if you would please add the flashlight affect to the M8 and the M97 sniper? Your other weapons have the flashlight, just not these that I have observed. Thanks ;)
Lord_Poncho57  [author] 26 Sep, 2018 @ 5:51pm 
@AleKrios I know modded weapons are weird with that. I'd imagine you need a seperate text entry to get those to work.
AleKrios 26 Sep, 2018 @ 4:24am 
Some abilities do not report the name of your modded weapons correctly (example: Death from above -> killing a target with the Error! M92Viper does not have ability description name) is it just me or is there something wrong?
Lord_Poncho57  [author] 23 Sep, 2018 @ 8:13pm 
@CSSteele Yep, something was misspelled. It should be working now.
Lord_Poncho57  [author] 23 Sep, 2018 @ 7:45pm 
Hmm, I'll take a look again. Might have misspelled something.
Icecastle 23 Sep, 2018 @ 7:37pm 
As an update, it's still not showing up during a saved campaign. Also experiencing random crashes in any attempt to play since I downloaded these, which doesn't make sense to me.
Icecastle 23 Sep, 2018 @ 3:03pm 
Gonna have to check again, L_P, but I tried to load mid-game and I didn't have an Avenger. The Predator and Katana worked fine though.

Thanks for the mod.
Lord_Poncho57  [author] 22 Sep, 2018 @ 7:55pm 
New update today, should let the Avenger be used mid campaign instead of needed to start over.
Kingjello 21 Sep, 2018 @ 5:54pm 
Mod doesnt even show up for me in game
Lord_Poncho57  [author] 16 Sep, 2018 @ 7:14pm 
Pushed out an update for the gun today. Should resolve the issue with mag being available from day 1. Haven't looked into fixing the issue with it not appearing mid campaign however.
DonYohKu 23 Aug, 2018 @ 12:23pm 
Looking forward to having more weapons like this! Waiting on a mass effect playthrough for these. Hope everything is moving smoothly for future Mods. Keep up the great work!
Tyrranus 23 Aug, 2018 @ 11:25am 
so far its working great for me but the ballistic version never showed up. Wasnt until I researched mag weapons that it showed... which I thought was intentional since it made sense from a lore standpoint
Mr.Person 16 Aug, 2018 @ 11:18pm 
so having these on randomly crashes the game so far, like others have said.

Very strange.
Mr.Person 16 Aug, 2018 @ 1:28pm 
Do these upgrade when you buy the upgrades for vanilla guns? Or do they require their own purchase in the workshop?
Giga Vivian 9 Aug, 2018 @ 10:38pm 
Hm I think I'd only get one of these Mass Effect Weapons in here... if it had my favorite but... it would be a nightmare to balence, and I think in the 2nd and 3rd games, it was overpowered (but only because you could only get it at certain points/after certain conditions and even then it had alot of downsides, like one shot per clip which could be transfered over.).
The Krogan Shotgun! Aka the M-300 Claymore
Wendersnaven 9 Aug, 2018 @ 4:22pm 
corygarz87 you should try deleting your config folder in your document under X-2 -then- start the game and get to the main menu -then- close the game and restart. Do your game settings and sliders how you like them and it should work. The restarts are important to re-aquire the files and then recognize the new mods.
Lord_Poncho57  [author] 8 Aug, 2018 @ 7:53pm 
@Deviathan Whale I'll look into that, I assume there's a way to have it load in when loading a save. Not when starting a new game.

@AzureTerra Yeah, I saw that today when I took it and the Mattock into a new XCom 2 campaign. For not, act like it's not there. I'll work on ironing out the bug.

@Insufferable Smartypants Yep, bare minumum I'll do is a weapon for every class, including secondaries like swords and pistols.

@Corygarza87 I've heard that's it's been causing issues for a few people. However, I won't be able to track down the issue. I'm not having issues with it in game, or in the debug build

@1399482658 For now, yes. I'll be looking into fixing that up later however.
1399482658 8 Aug, 2018 @ 5:34pm 
@Lord_Poncho57 Do I need to start a new game to use this mod? Didn't find the weapon in my saved game.
corygarza87 8 Aug, 2018 @ 3:52pm 
crashes my game for some odd reason. even tried having as having it as only mod active. :(
Insufferable Smartypants 8 Aug, 2018 @ 2:56pm 
@Lord_Poncho57

One thing that nobody's done before is Mass Effect pistols. You've mentioned that you might be uploading more MA weapons. Have you any interest in making a pistol?
Azure 8 Aug, 2018 @ 2:30pm 
Mag and convent. Newly promoted soldiers are getting a Mag Avenger when they get promoted from rookie.
Dev 8 Aug, 2018 @ 1:27pm 
I also added it to an ongoing compaign and can't get the conventional tier to show up. Haven't researched mag weapons yet.
Black Frost 8 Aug, 2018 @ 10:33am 
:steamhappy:
GUA 8 Aug, 2018 @ 10:27am 
Lord, I'm also not getting the rifle to show up. If you could look intothis please. Thanks for the mod.
Lord_Poncho57  [author] 8 Aug, 2018 @ 9:39am 
@AzureTerra Only mag tier, or mag and conventional?
Azure 7 Aug, 2018 @ 11:40pm 
For both this and the mattock i am getting the Mag tier from the start.
Lord_Poncho57  [author] 7 Aug, 2018 @ 7:34pm 
@The Hip Hop Hobbit M8 is close, but altered slightly. Mattock changes up things a bit more.

@Shades To each their own I suppose. I don't really care for the alien weapons in Andromeda, those are ugly IMO.

@Salt Intensifies I'd like to get a large chunk ported over, but there's only so much you can do while keeping weapons original. Especially with a game like XCom.
Insufferable Smartypants 7 Aug, 2018 @ 6:02pm 
I love the look of this rifle. It's iconic. If there were only 1 Mass Effect weapon that somebody was willing to import, I'd be glad if this was it.
Very_Truck_Man 7 Aug, 2018 @ 4:54pm 
Deffinately interested in this mod, but before I dowload it I want to doublecheck: Does this gun and the Mattock mod have the same stats as the base game's assault rifle, or does it have different stats?
VertigoJockey 7 Aug, 2018 @ 4:34pm 
@shades
Regardless of the weapon's looks it IS kind of one of the iconic weapon of the Mass Effect series. Its turned up on the box art for the games a couple of times and is instantly recognizable.
Thatcher 7 Aug, 2018 @ 4:24pm 
<3 <3
Shades 7 Aug, 2018 @ 3:26pm 
Great job, I love both XCOM and Mass Effect. :steamhappy:
Just, why import the ugliest gun in the series? :steamfacepalm:
I mean, its a nice, goodlooking gun. Without the top part its clearly a pump shotgun. With the top bit its a shotgun with a robopenis permanently welded to its butt (stock). :steamsad:

Still, respect for your skills!
HoLyChEeZeZ 7 Aug, 2018 @ 1:21pm 
I'm glad to see this, what with all the Mass Effect armor mods that are around. Would love to see you put in the rest of the armory, but take all the time you need, man.
Tyrranus 7 Aug, 2018 @ 11:53am 
very cool! lookin forward to seeing it in game
Viperarum 7 Aug, 2018 @ 8:50am 
Poncho take all the time you need
But I think you will not disappoint anyone with such a great art of a mod :)