XCOM 2
[WOTC] Choose My Class
157 Comments
3D Master 6 May @ 3:49am 
GAAH! It was a mod that disabled the standard classes; doesn't say anything about doing so in the description though.
Dragon32 5 May @ 3:49pm 
@3D Master
This isn't my mod.
3D Master 5 May @ 1:19pm 
I don't think I've got any class mods that disabled the basic classes; because I remember several base class mods showing up before I installed your mod.

Also, didn't you write that the mod would put the class set in the character pool, along with two random ones? Well, I just promoted three rookies to squaddie; two of them were set as rangers and the third samurai; yet none of them were given these classes as options in the promotion screen.
Dragon32 4 May @ 11:38am 
@3D Master
Some class mods will disable the base game classes, maybe that's happened to you?

Also weird RNG and XCOM 2 kinda go hand in hand.
3D Master 4 May @ 9:14am 
I have picked classes with this mod now for about 8 soldiers, the one class I installed this mod for: "specialist" has yet to show up as an option. (In fact, it has yet to show me any of the vanilla classes, only modded in classes). How come? How is it possible that this game, even with your mod in about 7 or 8 campaigns now early game, doesn't give me a bloody specialist. Arguably the most important early game class; so you can remote hack things that have a timer on it.
Nephyral 10 Apr @ 12:33am 
I am using 585 Mods. Yes, a lot, but I've chosen them very carefully. I can assure with 99,9 %, that no other of these mods tweak the number of choices as a "hidden feature". I went through all mods again, and don't see any relevant for this issue. The mods, that have something to do with promotions are:
amalgamation promotion assistant
Community promotion screen
[Wotc] Stats on new promotion screen

I also use Xylth's GTS (WotC). Can this interfere with the promotions? The number of choices there is also set to 5 (identical to promotions).

Other than that, I don't see any conflicting mods. AML also does not show any conflicts.
RustyDios 9 Apr @ 6:58pm 
Are you using another "tweaks" mod that may also be setting the number of choices ?
Nephyral 9 Apr @ 3:30pm 
@dragon32
Luckily I am still at the very beginning of my campaign, so it was no big issue to start over again. Unfortunately both of your suggestions did not fix the problem. Still only three choices. Thats in fact an issue, with almost all almaganation classes in play. Some more choices would be nice. I used this mod in several campaigns, without problems until now.
Dragon32 9 Apr @ 12:00pm 
@Nephyral
Try clearing your user config. files, or maybe it needs a new campaign.
Nephyral 9 Apr @ 9:12am 
Changing XcomChooseMyClass.ini to "NumClassChoices = 5" still gives me only 3 choices. Any idea what I am doing wrong?
Light Perseveran.ttv 9 Feb @ 9:48pm 
I have encountered a bug while using the mod. When I go to pick my class, the menu is empty.
fritzdis 2 Dec, 2024 @ 3:35pm 
Any chance it would be feasible to allow NumInDeck overrides via config here? Especially if it were possible with substring/regex matching, that could make it possible to weight Amalgamation specs.
Dragon32 24 Nov, 2024 @ 4:31am 
@bashkimo
Just open the .ini and read it, it's pretty obvious
bashkimo 24 Nov, 2024 @ 1:33am 
How to increase choices to 5. I mean which line in config.ini
Tx in advance
Nitsah 22 Oct, 2024 @ 1:56pm 
Really great mod when you have pretty much 100+ classes. Makes every run different if you set yourself with rules such as I only check the first 5 for unique roster. Kind of like an rpg if you will.
Dragon32 12 Oct, 2024 @ 12:41pm 
@StickyBackPlastic
I don't really follow but you can't just add values into .ini or .int files and expect the game to understand what to do with them.
StickyBackPlastic 12 Oct, 2024 @ 12:13pm 
So I tried to piggy back mod using this mod with regards to keeping the original Armory Promote Rookie button active in via the INI file, but adding in lines to the Localization file XcomGame.int:

[UIArmory_MainMenu]
m_strPromote=WHATEVER WHATEVER eg

naively hoping it would take effect - but it didn't. Was hoping somebody could shed some light on this to highlight my idiocy.
【 SanCHEz 】 24 Sep, 2024 @ 1:58am 
This is heavily based on Commander's Choice and has many of the same minor issues (using the arrow keys on a class' ability tree to navigate to a promotable rookie will promote them randomly like the base game, etc.).

In the latest version of "Commander's Choice" you can disable these keys in the config. If such a function is implemented in this mod, many will be happy.
Mr. Hotdog 22 Sep, 2024 @ 12:51pm 
Figured it out! It was an INI issue w/Amalgamation.
Mr. Hotdog 15 Sep, 2024 @ 9:10am 
I just started a new campaign, and no classes are showing up for promotion. I am using Amalgamation classes, but the rank-up screen is blank. Any advice? Thanks! This worked in my previous campaign from July.
PorkChopsFam 4 Sep, 2024 @ 12:50pm 
hey man, im trying to use this mod in LWOTC whilst also running amalgamation classes; ive set the .ini file to supposedly show 5 classes but it doesnt do this, its shows me only a choice of 2 classes :')
Vaultwulf 22 Jul, 2024 @ 2:15am 
@Shiremct Thank you for the super fast update! :steamthumbsup: :steamthis:
Dragon32 9 Jul, 2024 @ 5:41am 
@Mr Nobody
That's not what random means.
Mr Nobody 8 Jul, 2024 @ 10:24pm 
so basically ther assesd during combat and how they preform dictates the jobs they can do
RustyDios 23 Apr, 2024 @ 1:31pm 
@Alucard : testing it out says yes

@Egir : if you change the .ini it should take effect the next time you play the game

@Krimi : Afaik, this only allows you to promote into classes that any normal soldier could. Therefore you wouldn't be able to have the Hero Classes as part of the selection, unless the base rookie was also of the hero character type, and so far far all rookies are not of this character type.
Krimi 23 Apr, 2024 @ 12:14pm 
Hello. Is there a chance to the list a promotion to the special classes of the game? Reaper/Skirmisher/Templar. Thank you
Egir 3 Feb, 2024 @ 4:41am 
Question: can I edit the in to change number of classes proposed during mid-game? Or do I need to start a new campaign?
Alucard 30 Jul, 2023 @ 2:50am 
For LWOTC, is hidden potential still working with this mod?
RustyDios 27 Jul, 2023 @ 7:21pm 
If you run this mod with "Show Stats on New Promotion Screen" ... there is built-in mod<>mod compatibility to show the stats on the class selector screen :)
deV 27 Jul, 2023 @ 7:18pm 
Any chance of solider stats on the class selector screen?
Watterzold 26 Jun, 2023 @ 4:34am 
Hi, does it needs a new game or work with a game already started?
Wraxil 19 May, 2023 @ 7:31am 
@danila.shestopalov You need to edit the mod's .ini file. You can find it in your Steam directory: \Steam\steamapps\workshop\content\268500\1467643380\Config\XComChooseMyClass.ini

Note: If you use the Alternative Mod Launcher (AML) you can find this path by selecting the mod and looking at the "Inspect" tab.
Shestick 18 May, 2023 @ 5:09pm 
You say that number of offered classes can be changed, but I found no way to do so. Where should i look exactly?
Stukov81-T.TV 22 Apr, 2023 @ 2:18am 
would it be possible to have, in a future update, get kind of a blacklist where i can put in class templates that will never be chosen at promotion? This way i could easily make classes GTS trainable only with configs
shiremct  [author] 8 Apr, 2023 @ 6:40am 
The disabled classes from Disable Any Class is not always consistently referenced - I've tried several methods to make sure that mod's variables were initialized before this one builds the choice decks, but sometimes, it requires you to go in and re-save the Disable Any Class choices in the mod menu to get it to pick them up.

Not sure how to get around this currently. I need to check out Rusty's new version to see if there is a better tie-in with it.
Redundo 6 Apr, 2023 @ 3:45pm 
Great mod, the main function of multi-class select works. But I still have the promotion on mission complete screen and it doesn't seem to respect my disabled classes.
Jehebus Cristus 1 Mar, 2023 @ 4:39pm 
For some reason every time the first Guerrilla Ops Mission all of my Rookies auto-promote into random classes without giving me a choice. I've got a few different class mods running, but as far as I can tell that isn't causing the issue. Any help on this?
Tedster 9 Feb, 2023 @ 9:25pm 
So @CaptainPetRock did notice/confirm that the mod does roll the same choices over and over again at the start of campaigns. Looking at the src code, is it possible to generate a random number at campaign start and save it off somewhere and use that to add some additional randomness?
Jess 3 Feb, 2023 @ 7:52pm 
@Gerishnakov Thanks mate!
Jess 3 Feb, 2023 @ 4:44am 
Can this work with vanilla or is there a vanilla version?
Bonnard 16 Jan, 2023 @ 2:47pm 
Ini file is in 1467643380 folder in steamapps/workshop/content/xxxxxx/
Dragon32 28 Nov, 2022 @ 3:19pm 
OK
Totsnuk 28 Nov, 2022 @ 3:09pm 
Was refering to @TrooperCoon
Dragon32 23 Nov, 2022 @ 10:33am 
@Tot
Which classes? This mod doesn't add any.
Totsnuk 22 Nov, 2022 @ 10:10pm 
Disable Any Class isn't even showing these classes on the list for me. ¯\_(ツ)_/¯
Nero 27 Oct, 2022 @ 11:54pm 
i can guarantee this mod still works with robojumper's squad select @Frizzledian12, something else might be the problem
Dęąth Viper 27 Oct, 2022 @ 11:22pm 
Figured out what the cause was. Not sure how or why but robojumper's Squad Select causes this mod to cease functioning...
Nero 15 Jun, 2022 @ 2:53am 
classes seem to still show up even with disable any class