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This isn't my mod.
Also, didn't you write that the mod would put the class set in the character pool, along with two random ones? Well, I just promoted three rookies to squaddie; two of them were set as rangers and the third samurai; yet none of them were given these classes as options in the promotion screen.
Some class mods will disable the base game classes, maybe that's happened to you?
Also weird RNG and XCOM 2 kinda go hand in hand.
amalgamation promotion assistant
Community promotion screen
[Wotc] Stats on new promotion screen
I also use Xylth's GTS (WotC). Can this interfere with the promotions? The number of choices there is also set to 5 (identical to promotions).
Other than that, I don't see any conflicting mods. AML also does not show any conflicts.
Luckily I am still at the very beginning of my campaign, so it was no big issue to start over again. Unfortunately both of your suggestions did not fix the problem. Still only three choices. Thats in fact an issue, with almost all almaganation classes in play. Some more choices would be nice. I used this mod in several campaigns, without problems until now.
Try clearing your user config. files, or maybe it needs a new campaign.
Just open the .ini and read it, it's pretty obvious
Tx in advance
I don't really follow but you can't just add values into .ini or .int files and expect the game to understand what to do with them.
[UIArmory_MainMenu]
m_strPromote=WHATEVER WHATEVER eg
naively hoping it would take effect - but it didn't. Was hoping somebody could shed some light on this to highlight my idiocy.
In the latest version of "Commander's Choice" you can disable these keys in the config. If such a function is implemented in this mod, many will be happy.
Try this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3313946064
That's not what random means.
@Egir : if you change the .ini it should take effect the next time you play the game
@Krimi : Afaik, this only allows you to promote into classes that any normal soldier could. Therefore you wouldn't be able to have the Hero Classes as part of the selection, unless the base rookie was also of the hero character type, and so far far all rookies are not of this character type.
Note: If you use the Alternative Mod Launcher (AML) you can find this path by selecting the mod and looking at the "Inspect" tab.
Not sure how to get around this currently. I need to check out Rusty's new version to see if there is a better tie-in with it.
Which classes? This mod doesn't add any.