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did anything come of that?
Also the thing doesn't need to be a part of a conveyor system. It generates its own ammo over time. Making it interface with conveyors is like making a toothbrush be compatible with bluetooth headphones. It's just "wait, what are you wanting here?"
As for the graphics, I can't help that. I'm a programmer, not an artist. I made the model in Sketchup and it works as best as I could get it to work. Again, there's next to no documentation on how any of it works, and I refuse to pull my hair out trying to fiddle with the black box that is the game's mod API.
I'm not going to maintain code when Keen can't even properly document their own API, never mind properly implement multiplayer. Just not going to happen. I have better things to spend my time on than finding work arounds for their stuff that doesn't even work.
I added NeedsUpdate |= MyEntityUpdateEnum.EACH_100TH_FRAME; in the Init() method, and then changed the UpdateAfterSimulation100() method to UpdateBeforeSimulation100()
After all that, ammo generation kicked to life. As far as I can tell, the rest of it is working fine :)
No idea if it was broken by the patch or not... i can't really work on it until II get some better hardware to actually play the game properly."
Also the reload rate if anything should be slowed down a little as both small and large ships can put out a silly rate of cannons and disable whatever they're fighting without ever having had to fire an actual weapon.
It would be much appreciated if you could turn down the weapon effect volume a little because it really is deafaning when you have two of them within about 8 blocks of your cockpit.
Again though great mod :D
I'm also kinda not wanting to do much till they fix the bug with particle effects vanishing if you go too far from origin.
So I'm kind of putting the project on hold save for maintenance. Also my computer is a bit too slow for doing very much with Space Engineers...
I don't know much about mount points, I've gotten frustrated with them. The game has next to no documentation on how to do this stuff by hand and I don't exactly have Blender, the skill to use it, or the patience to learn it. Truth be told, I'm strictly a code person and had to use Sketchup to make the model.
Also the mount point for the large grid could do with a little work, it tends to clip through the block that should be behind it.
The volume on the fire effect is abit deafaning and could do with being turned down.
This suffers the tracer bug that many weapons currently have meaning other people other than the host cant see the tracers.
The fire rate is rather rapid and maybe a little to fast but with the limited 40 per gun ammo generation and the slow generation of said ammo in survival balance this out for the most part.
.
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Great work though this mod is amazing, just needs a couple final bits of polish and it will be perfect.
Hope that either yourself or other modders expand upon this concept and build some more varients of proper ion weapons.
9/10
Basicly a planetary defence cannon. ( sorta ). Sektan had a model for one, but has neglected it. I always wanted one that worked.
It would make my day.