Total War: WARHAMMER II

Total War: WARHAMMER II

}-{lucainTomb Kings Legendary Lords start together(followers of negash)
24 Comments
Lyrithus 7 Jan, 2020 @ 11:49am 
It works fine, the only reason it wouldnt is if you are using other mods that touch startpos.

On that, Lucian, wouldnt be too difficult to simply make these changes in Mixu's legendary lord startpos would it? make it compatible with his LL mods and frontend faction unlocker?
RevaulRen 15 Oct, 2018 @ 4:38am 
i know that. but i have a larger cap and i still can't recruit them
{COR}Lucian{K-IV}  [author] 15 Oct, 2018 @ 1:09am 
well when u start u get all four lords so idk if its not working lmk . tomb kings have a cap.
RevaulRen 14 Oct, 2018 @ 7:28pm 
hmmmmm I think this affects the legendary lords from the technology tree. Can't recruit them.
{COR}Lucian{K-IV}  [author] 13 Oct, 2018 @ 3:49am 
@rRevaulren no but i think the edits to building like haveing arkcan units fellbats dire woflfs maybe the vampire ror not sure. would go though. i did these because the major tomb king one was o/p four full armies . i mean four lords is but its one area and u can pick the faction for benefites two heros also .
RevaulRen 10 Oct, 2018 @ 6:35pm 
By the way, is this compatible with crynsos?
{COR}Lucian{K-IV}  [author] 4 Oct, 2018 @ 4:03am 
no this one has a diffrent start pos i wrote the others one all at once and fergot i had left a lot of vampire edits. this one should be jus the faxs
RevaulRen 4 Oct, 2018 @ 3:12am 
Does this need to be updated like the other LL start together mods? Sorry, I'm just wondering.
{COR}Lucian{K-IV}  [author] 15 Aug, 2018 @ 3:31pm 
my whole aim was to actully do four of these for each tomb king faction.
{COR}Lucian{K-IV}  [author] 15 Aug, 2018 @ 3:27pm 
{COR}Lucian{K-IV}  [author] 15 Aug, 2018 @ 3:25pm 
i mght try coping the LLs. i just didnt want clones.
{COR}Lucian{K-IV}  [author] 15 Aug, 2018 @ 3:24pm 
u would have to match their changes.in start pos,
Lyrithus 15 Aug, 2018 @ 3:19pm 
Found the cause. I had a "new capitals" mod enabled:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1414538255

Dang I wish I could use both. It makes it so Arkhans Tower will be the new captial once conquered.
Lyrithus 15 Aug, 2018 @ 2:46pm 
testing now
{COR}Lucian{K-IV}  [author] 14 Aug, 2018 @ 5:48pm 
im thinkings its the tabel edits i did. i used assembly kit for these things.i should of look at it in pfm/rpfm before dur. most of the other mods ive done plow their way though.( sfo and radius lulz), .gl hf
{COR}Lucian{K-IV}  [author] 14 Aug, 2018 @ 5:41pm 
@lyrithus just updated lmk if it works or not,
{COR}Lucian{K-IV}  [author] 14 Aug, 2018 @ 5:07pm 
units_custom_battle. and units_excuslive_miltary_permsions ill update i probably need to rename the db tabels..
{COR}Lucian{K-IV}  [author] 14 Aug, 2018 @ 5:06pm 
ive been haveing trouble with instant quests. i did a miltary permsions in db, just to make sure all the units worked. planed on doing all four i probably messed up their. try renameing the tabels. my fault.
Lyrithus 14 Aug, 2018 @ 4:04pm 
Yea I know. I tried. And none of my mods edit startpos. Gonna give it another go though, maybe take a look at it with the parser in PFM
{COR}Lucian{K-IV}  [author] 12 Aug, 2018 @ 1:33pm 
sometimes a mod doesnt download intell u load the game and reload it.
{COR}Lucian{K-IV}  [author] 12 Aug, 2018 @ 1:32pm 
usely just untick eveerything , should work with most everything except faction unlocker,
Lyrithus 12 Aug, 2018 @ 1:23pm 
Edits the startpos, but i can't seem to get it to work.