Stellaris

Stellaris

ASB Addon: More Particles
130 Comments
jcurbaniak 30 Jun @ 6:11pm 
When subscribed nothing is loaded at start up. Stellaris complains there is nothing on disk.
obione69 7 May @ 5:53pm 
thank you so much for keeping this updated. its just a must have..
Chickenhunt  [author] 5 May @ 1:05pm 
Updated to Stellaris V4
Chickenhunt  [author] 29 Jan @ 7:32am 
Updated to 3.14
Chickenhunt  [author] 29 Jan @ 7:32am 
@ThePepperSlayer Stellaris engine also has a limit to what it can handle in terms of effects. If you are in late game and have gigantic massive battles you might want to switch over to the lite version of this mod.
ThePepperSlayer 21 Jan @ 11:50am 
I play on max graphics with a beefy PC. I don't even lag in the late game with large galaxies, but this mod definitely turns my game into a slideshow. I can't wait for a possible fix, love watching the space battles.
Chickenhunt  [author] 9 Jan @ 1:51am 
@ThePepperSlayer There is also a Lite version in the collection if you want to try that

I also heard about the new rockets could be laggy when huge amounts are spammed on certain settings and other mod combinations or systems.

I am aware of this and looking for a solution, I think its not that complicated to fix soon.
ThePepperSlayer 9 Jan @ 1:45am 
I had to disable this one, rockets destroy performance when you have any sizable fleet.
Chickenhunt  [author] 14 Nov, 2024 @ 6:38am 
Alright if you need more help after you are done with your modlist let me know :)
Chickenhunt  [author] 14 Nov, 2024 @ 6:37am 
@Lunar Starbreaker Yeah its not supposed to be that way for sure lol
Lunar Starbreaker 14 Nov, 2024 @ 5:46am 
I just did the try, this mod to uncap particles and ASB turned off, the missile spam performed better. i dont know why, but the farther away the missile travels and longer the lines, the more fps hit i take. i think ill mess with my mod list and give a few more tries later. i feel i may have some incompatibility going on. if nothing else, i will have a try with Lite version ^^ , here i uploaded a couple short videos to show what i meant: https://youtu.be/YfGwNX2LFaw https://youtu.be/0o8kR7Mb3tw
Chickenhunt  [author] 14 Nov, 2024 @ 5:01am 
@Lunar Starbreaker Hmmm weird, because it should have the same performance effect as if it where vanilla missiles. Do you have the same fps drop when you have ASB turned off?

Side-note: I don't know if you have a strong pc or not. If you have a "ok" pc or lower tier pc I recommend to subscribe to the lite version of this mod instead.
Lunar Starbreaker 14 Nov, 2024 @ 4:48am 
The line ones, i have something like 80 corvetes with 2x missile each firing , zooming out hurts my fps a lot when theres many of the lines on screen :P
Chickenhunt  [author] 14 Nov, 2024 @ 4:45am 
@Lunar Starbreaker Hi there, Wich missile trails do you see? The smokey ones or the line ones?
Lunar Starbreaker 14 Nov, 2024 @ 4:43am 
Missile trails have been murdering my fps lately, is there anything i can do about them? the rest of the effects are performing pretty well for me.
Chickenhunt  [author] 30 Oct, 2024 @ 11:57am 
It does for me
☭Infernouncle☭ 30 Oct, 2024 @ 11:23am 
does this still work for yall?
:battlesgrin:
Chickenhunt  [author] 15 Oct, 2024 @ 8:40am 
Updated to v3.13
Chickenhunt  [author] 15 Oct, 2024 @ 8:39am 
@Zephyr The code that's changed is inside the stellaris "defines.txt". This is a dynamic .txt where you can change many things without the worry of much compatibility problems.
This file also contains the MAX_GFX variables.

Paradox has made this file non-compatible with Ironman games. If anything is changed in this file it is now ironman incompatible, even if the specific code changed does not affect balance.

The reason is because there are so many things in defines.txt that DO change balance, that they just made the entire defines.txt off-limits for ironman compatibility.
Memento Mori 13 Oct, 2024 @ 3:05pm 
The owner of ASB said that (at least, the main mod) is compatible with 3.13 so hopefully this sub mod is as well
Zephyr 12 Oct, 2024 @ 1:20pm 
any plans on updating this to 3.13 or making it ironman compatible? Seriously why does this conflate with ironman? If there are more VFX instances by changing the config, you could alternatively mash together several sprite/objects into one this way you wouldnt have to touch the game files and checksum

assuming this is the issue
Chickenhunt  [author] 21 Aug, 2024 @ 11:57am 
Updated to v3.12 (now without triangle in launcher)
2asdasd 12 May, 2024 @ 8:24pm 
Thank you!
Garensterz 8 May, 2024 @ 1:01pm 
huhuhu thank you. you dont know how happy I am to read this T_T
Chickenhunt  [author] 8 May, 2024 @ 11:44am 
Updated to v3.12
Chickenhunt  [author] 8 May, 2024 @ 3:28am 
Will be updated later today :)
Garensterz 7 May, 2024 @ 11:06pm 
pease update huhuhu :(
easonli0112 1 May, 2024 @ 10:55pm 
@Memento Mori Yes,I am using it under 3.11.3
Memento Mori 24 Mar, 2024 @ 8:13pm 
I imagine it's okay but does anyone know if this is compatible with 3.11.2? Haven't been on Stellaris in a long time so I'm having to see which mods are compatible and which ones are not. Figured I'd try the easy way and ask rather than the hard way and test each mod one by one lol
Lucius Confucius 5 Dec, 2023 @ 3:42am 
@spartan1096
I doubt it, you need to up those numbers.

Just kidding, you'll be fine.
spartan1096 5 Dec, 2023 @ 1:19am 
My spec is i7-12650H+RTX4060, can I run with it?
Chickenhunt  [author] 24 Oct, 2023 @ 8:55am 
@MixedMethods Assumption correct
MixedMethods 24 Oct, 2023 @ 8:30am 
"Not Ironman Compatible."

I assume it works with the ironman version and just isn't achiev compatible? Just using ironman version for mod compatibility
Chickenhunt  [author] 26 Sep, 2023 @ 12:13pm 
Brightness has been reduced for some weapons in the mainmod (not this one)
Rage000 26 Sep, 2023 @ 11:34am 
@KeKc in the settings set Bloom Quality and lens flare to off
Chickenhunt  [author] 26 Sep, 2023 @ 5:23am 
Updated to V3.9
Daring Tact 15 Aug, 2023 @ 1:01am 
Does this module support the 3.8 version of the game?
KeKc 26 Jun, 2023 @ 6:36pm 
it's great, but some weapons, especially the autocannons, seem to make end-game battles a bright, glowing mess.
Tajo EL Yayo 12 Jun, 2023 @ 5:11pm 
everything works fine, together with amazing space battles absolute must have mod!!
Pyrrhic 21 Mar, 2023 @ 8:18am 
Good to know, sorry for throwing blame around where it wasn't due. Appreciate it!
Chickenhunt  [author] 20 Mar, 2023 @ 8:52am 
Its an vanilla bug that was made very worse by the new dlc update. I already reported this to pdx and I expect they will try to fix this in the next patch. Atleast I hope.

I also think its something I cannot do anything about and suspect its hardcoded engine stuff
Nuu 20 Mar, 2023 @ 8:38am 
Yea seems ships are firing at the sun now
Pyrrhic 16 Mar, 2023 @ 2:52am 
Not sure if the problem is caused by this mod, but I've noticed that in a lot of battles my ships will randomly shoot at the system's main star. It seems to be a graphical error, because even shots that are hitting the star do damage.

I'm only running this mod and UI Overhaul Dynamic + TOV2, so I'm pretty sure this mod may be the cause.

Anyway, no big deal, just wanted to throw it out there for posterity and in case it helps out the mod developer at all :)
LordBane 30 Dec, 2022 @ 9:21am 
thank you for Updating this awesome Mod!! happy new Year and stay Safe:steamthumbsup:
Chickenhunt  [author] 30 Dec, 2022 @ 8:06am 
Updated to Stellaris version 3.6
PB 2 Dec, 2022 @ 4:42pm 
Ok thanks!
Chickenhunt  [author] 2 Dec, 2022 @ 4:58am 
@Will Smith - Load order does not matter for this mod
PB 1 Dec, 2022 @ 10:42pm 
Should I put this above or below the main mod in the load order?
Happy 30 Nov, 2022 @ 4:34pm 
YAY:greatwhite:
Chickenhunt  [author] 30 Nov, 2022 @ 5:38am 
@Happy Yes, somewhere this week