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if objs[i].resource == resource and objs[i]:GetDepth() >= 2 then
but when I use the GetDepth function it fails.
No concrete because concrete works differently than the normal ground deposits and also, concrete is usually available in the amounts you require it, in most games you end up stacking 4-7k of concrete all the time, even on harder difficulties. This is harder to achieve with other ground deposits, especially water, which runs out rather quickly.
Concrete, for me, usually is that resource I want to be extracted and gone as quickly as possible so that I get the building space without wasting the resources by just building on the concrete patches. I hope it is/will be the same for you :)
like :)