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When using on a torch server, the server won't even import in the mod.
It wouldn't be a problem if Keen would install mods by decompressing them into a virtual content folder which follows the exact same structure as the regular game. Nothing in the base game gets overwritten, and it allows for massively greater degree of different types of mods which are more difficult to do at the present moment (ARMS being an example that comes to mind.)
Its really weird that they DIDN'T do this as this is one of the most popular, easiest and safest ways of deploying mods. Loading times get a bit longer but the trade off is worth it.
I've taken over Ghost's planet mods including the sky textures and will be fixing the error.
However, due to how the workshop is set up, one can't properly install Ghosts Sky texture mod just by subscribing to it. They have to be dropped into the right location. I will be making an installer when I finish getting everything fixed. That will, however need to be downloaded from a 3rd source, such as google drive.