Stellaris

Stellaris

ASB Addon: Shorter Trails
84 Comments
Chickenhunt  [author] 5 May @ 1:03pm 
Updated to Stellaris V4
Chickenhunt  [author] 5 May @ 1:03pm 
@Antares93 No
Chickenhunt  [author] 5 May @ 1:03pm 
@Shizuri I think somebody else already made those. I cant remember but you should be able to search for it
Antares93 3 Feb @ 1:43pm 
Do you need the main ASB mod for this one to work?
Shizuri 31 Jan @ 5:38am 
will you ever do a patch for acot or any other popular tech mods?
Chickenhunt  [author] 29 Jan @ 7:28am 
Updated to 3.14
Chickenhunt  [author] 15 Oct, 2024 @ 8:30am 
Updated to v3.13
Chickenhunt  [author] 8 May, 2024 @ 11:43am 
Updated to v3.12
Salep 31 Mar, 2024 @ 5:59am 
Works without ASB
Roteck 24 Feb, 2024 @ 10:43am 
Is there a way to get rid of the trails altogether?
Chickenhunt  [author] 26 Sep, 2023 @ 5:24am 
Updated to V3.9
ЛюбительЧая 13 Sep, 2023 @ 8:32am 
please, patch for 3.9
Josh Twist 11 May, 2023 @ 4:24pm 
Yes it still works for 3.8
HiddenPrior 11 May, 2023 @ 5:49am 
Has anyone tested for 3.8 yet?
One Casual Player 20 Mar, 2023 @ 2:40pm 
is this updated for 3.7?
mad-rooky 28 Jan, 2023 @ 6:30am 
Ah yeah the distance of bouncing gets further the faster the ships are. But generally the frequenzy of bouncing is fixed and changes with game speed.
Chickenhunt  [author] 28 Jan, 2023 @ 5:20am 
@mad-rooky It also has to do with the speed of ships. The faster the ships, that happens more. The game only loads so much trail a second. The bad performance of the game does not help this lol.
mad-rooky 28 Jan, 2023 @ 4:50am 
A reason why i wanted to use this mod is because of the bouncing of the trails which causes a kinfd of flickering image when watching fleets moving. It seems to be a vanilla issue that was already reported 5 years ago...
Now, i have changed the thickness of the trails down to 0.01 which makes them really thin and it looks actually much more like a trail from an engine. Most importantly it does not hurt my eyes anymore^^
Making the trails only shorter makes it worse, because the bouncy end is at the ships side and shorten the trails lead to a complete flashing of the trails.
Ziilch 14 Jan, 2023 @ 6:16pm 
@lufian it already exists, even though its an older version that isn't 3.6 it still works and is compatible.
Peter34 30 Dec, 2022 @ 12:57pm 
Thanks for updating!
Chickenhunt  [author] 30 Dec, 2022 @ 8:05am 
Updated to Stellaris version 3.6
دانيال أيفان مولا 17 Sep, 2022 @ 4:21pm 
wanna pay u to update lol
Dizzy Ioeuy 30 May, 2022 @ 4:24pm 
The flickering is a base game problem. Just FYI
MildlyHighDutchGuy 10 Feb, 2022 @ 10:21am 
Please update this if you can. They still flicker.
Nova Dancer 29 Jan, 2022 @ 9:27pm 
Flickering still happening in v3.2. I'm using the Downscaled Ships mod for now.
Riekopo 28 Nov, 2021 @ 2:11am 
Does need update?
Chickenhunt  [author] 12 Oct, 2021 @ 4:31am 
Updated to 3.1+
mizu 30 Sep, 2021 @ 6:42pm 
Can we have a update to 3.1 Lem?
Lufian 18 Aug, 2021 @ 5:32am 
can we have a no trails version?
kirb 17 Aug, 2021 @ 12:39pm 
I'm getting the flickering as well. just using NCS2 and amazing space battles.
Chickenhunt  [author] 3 Jan, 2021 @ 11:25am 
@IronX5000 Ye its weird because some files are completely overwritten if you change one line of code and other files are dynamic in i.e they only read what you changed.
Mr_Perlimpinpin 3 Jan, 2021 @ 10:18am 
...Strange. Stellaris'code is kind of touchy it seems.
Chickenhunt  [author] 3 Jan, 2021 @ 10:14am 
@IronX5000 Because there are certain files wich I simply cannot edit without making the mod ironman incompatible. The game just forbids it because these files contain a wide array of stuff, some graphical and some gameplay related.

The code wich determines the length of ship trails is in one of those files.
Mr_Perlimpinpin 3 Jan, 2021 @ 9:58am 
Why such a small graphical detail isn't ironman compatible?
Chickenhunt  [author] 31 Oct, 2020 @ 6:06am 
updated to 2.8
MXISI 30 Oct, 2020 @ 7:49pm 
please update 2.8
Chickenhunt  [author] 25 Oct, 2020 @ 7:02am 
@fnix That does not determine if its ironman or not. Certain files are just not allowed to be changed because of other things present in that file. This is the case here, even tough it is only graphical.
fnix 25 Oct, 2020 @ 6:39am 
@Skeleton Knight
Just tried it myself, and it disabled achievements. It shouldn't, since it's just a graphical mod.
Skeleton Knight 4 Sep, 2020 @ 4:55pm 
It works with Ironmain version of main mod, right?
Mother 27 Aug, 2020 @ 6:19pm 
My ship trails are flickering as well, I am using Downscale Ships mod and no Real Space mods.
Chickenhunt  [author] 5 Jun, 2020 @ 5:12am 
@Zokolar It is 2.7. If you get the triangle anyway it means your launcher has not updated (because it is trash) the mod. Try resub or instructions at the bottom of descr of main mod page.
Zokolar 4 Jun, 2020 @ 11:54pm 
2.7?
xTRACKERx 25 May, 2020 @ 10:04am 
much thx :)
creatorcharlie 4 Apr, 2020 @ 7:51pm 
Been looking for this mod ever since reborn went down. Gotta say, this is one of the best mods out there. I really appreciate how you have gone out of your way to enhance compatability.
Chickenhunt  [author] 19 Mar, 2020 @ 12:27am 
@MixedMethods Hahaha. Thanks dude :)
MixedMethods 18 Mar, 2020 @ 11:13pm 
Looks like you got the description for your shorter battles mod posted into the description on this mods workshop page :)
Dampfnudel 21 Feb, 2020 @ 8:59am 
"the mod is missing the descriptor file"
Stormbox 26 Jan, 2020 @ 2:50pm 
I get flickering as well. And I am NOT using downscale ships.
Using only NC2 and Mass Effect NC2 ships.
SoCKs 17 Jan, 2020 @ 8:47am 
Yeah can confirm flickering even after some experiments, I'm using the downscaled ships mod which is probably my cause. Thanks for looking into this @Chickenhunt!
GenezisO 17 Jan, 2020 @ 8:46am 
For bigger ships it is much less noticable.