Arma 3
Coup d'etat - Altis
22 opmerkingen
DutchMenace666 24 apr 2020 om 14:09 
sure thing!
Dagger  [auteur] 24 apr 2020 om 5:49 
Hi DutchMenace666, ported this conversation to Coup d'etat - Tanoa. Let's continue from there.
DutchMenace666 23 apr 2020 om 16:26 
can't build camp on tanoa. "cannot assign to a player..
DutchMenace666 23 apr 2020 om 15:42 
wish I could help out but I'm probably too stupid to script. (or too short on time to properly educate myself)
DutchMenace666 23 apr 2020 om 15:37 
Oh, had a Steam/BI razzia today because i "forgot to pay" for the contact dlc so all of my arma files are back to stock.... Verdammt noch mal! will take a day or two to get everything up and running again.. I hate it when that happens.. ;-p
DutchMenace666 23 apr 2020 om 15:30 
True. Sucks. it takes mr von Quest way too long to finally wrap it up. The eod addon is, what, 4-5 years old now? Has never worked properly. Could be a marvellous mod but maybe too damn big to maintain.
Dagger  [auteur] 23 apr 2020 om 1:25 
yeah that's why I am geting rid of it, it also demands too much fps, which is why I prefer the EOS at the moment but it also has drawbacks, like for example, the triggers turn green even before you liberate the villages so, it is not possible to make police units spawn after villages are liberated, they spawn at the same time you "touch" the trigger, when they spawn at all ... because you can only "use" the trigger once in the configs, you can't have 2 lines with the same trigger ...
DutchMenace666 22 apr 2020 om 14:04 
no problem ;) aha! i thought it might be an update related issue also. I un binned the mission so i can change missing assets myself. (won't publish it, just for my own pleasure) Really like your other efforts so please take your time. it's a nice way for me to figure out how to script and compile missions. The vqi stuff in zero dark thirty though... it's sooo buggy and sooo much WIP. I can't go anywhere with that. It's a lot of stuff and very little explaining. Can't get it to do what it's supposed to. 18 hours on end tweaking and restarting arma over and over takes me to a point where i bug out. But still... the next day i'll try again =D hate it when i just don't understand stuff!

Keep up the good work! looking forward to seeing the update.

Wir Sehen Uns.

Tschüß!
Dagger  [auteur] 21 apr 2020 om 23:26 
Hi Dutch, sorry I haven't answered before. From time to time moders must review everything because BI keeps changing things. I don't remember why I had to change the factions piece of my mod so, this is why it is not working. Please, try the Tanoa version. Once we are happy with the Tanoa version I port it to other maps.
DutchMenace666 21 apr 2020 om 20:46 
steamMpMission/__cur_mp.altis/mission.sqm/mission/Entities/item125 . type: Vehicle class: DGR_offroad_allies.

With other coup d'etat missions its other vehicles that are missing. Got everything loaded, checked and repaired.
DutchMenace666 21 apr 2020 om 14:48 
Hey Dagger! Alles klar? Es Gibt mir noch immer errors rund Verschwundene offroads und apc's von DGR Factions (?) und denn Kommt das map/briefing/respawn screen aber ohne Spieler logged. Im kürz: Ich Wein und Ich Schrei..

Ohne Zuzätslichen mods Starten vielleicht?
Dagger  [auteur] 7 apr 2019 om 1:10 
MGI lets the vehicles respawn with crew and allows you to enter the vehicle and then ask for destination.
Dagger  [auteur] 24 mrt 2019 om 10:02 
Hermes is necessary in order to make vanilla helicopters shoot rockets.
VQI is necessary because it generates the dynamic missions.
Drongos artillery makes artillery a bit more reallistic, you will have to know how to use ACE Vec-21 & DAGR GPS to get target coordinates.
Dagger  [auteur] 30 jan 2019 om 10:07 
Added VQI SOCOM dynamic missions.
Dagger  [auteur] 3 sep 2018 om 3:23 
Added HALO jump at the ammo box menu.
Dagger  [auteur] 20 aug 2018 om 11:10 
added a little bit more enemies, i mean, little.
Dagger  [auteur] 18 aug 2018 om 15:55 
now you can spawn on the boat too
Dagger  [auteur] 17 aug 2018 om 14:28 
I have added some buildings so, pls let me know if the fps drops too much for you.
Dagger  [auteur] 13 aug 2018 om 12:39 
AI looks too stupid at the windows of those container bases .... I will change that later.
Dagger  [auteur] 10 aug 2018 om 13:59 
thank you man :)
still doing some adjustments here and there ...
Juniorslothsix 10 aug 2018 om 13:51 
Great mission!
Dagger  [auteur] 9 aug 2018 om 5:33 
enabled the debug console, so that you can check terrain roughness