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It's still possible to build this in Survival mode though.
The way to do it is to build each of the sub-grids separately, then attach them together manually using the piston & rotor attach tricks.
You'll first need to paste the whole truck into a Creative Mode world, then disassemble it and take blueprints of each of the sections.
See the description for a link to a piston trick tutorial I made that can help. Also check through the comments, as I've been asked this question many times - there are answers in there.
If you need more info after that just drop me another comment & I'll explain in more detail.
is there any Update, because the Projektor just Projekts the Base of the Drill
All jokes aside, loving this W.H.O.R.E. in my current survival game. I can't wait to see what the next iteration looks like!
I'll try not to disappoint!
Im gonna try build a functional one in survival for now, but please build a pretty one! this rig is extremely nice in design and function
@Opu... thanks very much! I'm glad you enjoy them. They're a lot of fun to build.
Regards your question, I honestly can't remember. It's been a while now since I made this. From what I do remember, the "lower" funtion had to be slowed down to avoid the truck slamming into the ground too fast & damaging itself. I also remember that a game update at some point caused the timers to not work correctly & that I kind of gave up trying to fix them.
Not the same scale, obviously, but a mini one?
This mining rig would be perfect if it was a small ship for something i want to do.
Just a quick question about the timers on the suspension:
Suspension Lower 2 has the setup action toolbar of Suspension Actual followed by Suspension Lower 1 - Start (which I assume means it cycles though the whole stopping of the raise suspensions every time before continuing to actually lowering)
Suspension Raise 2 however has the setup of Suspension Actual followed by Suspension Raise 2 - Start (meaning it doesn't repeat Raise 1 every time)
I timed the Lower to take ~85seconds, whereas Raise takes ~37seconds
Just wondering if this was intentional to prevent any potential unnecessary bounces and bumps with it going too fast, or is it fine to not repeat Lower 1 every cycle?
Cheers,
Opu
Sir Pistonalots' Piston Palace: Piston Tricks Tutorial
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1686546277
Parts 2 & 3 coming very soon.
There will be 3 of them to cover building this truck, though they'll also help teach how to build other things.
2 are "interactive museum exhibit" style mini-games. The 3rd will be a full hands-on building tutorial in a "provided-for" survival world where you'll follow in-game instructions to complete whichever stage of construction you need to learn.
The first one (pistons & merge blocks - 90% of this truck) is already finished and should be on the workshop within a few hours. Once that's up I'll get to work on the other 2.
Hopefully there'll also be a video to follow shortly after that.
I used to have a full instruction page posted here but it was out of date & needed re-writing, so I took it down. Have been meaning to get round to re-doing it, so will make a start today.
In the meantime I've accepted your F/R, so feel free to PM me and I'll walk you through it a bit at a time. Best to start with the thing that's immediately holding up your progress & cover the rest as & when you get to it - saves overloading on all the info at once.
I can't always reply to chat messages immediately but will respond whenever I can.
Sadly I don't have the software (or time) to make videos, more to the pity (I'd love to be able to make vids of my builds!)
I did used to have a guide posted here on how to build the subgrids in Survival mode but it was out of date & needed re-writing, so I took it down.
I'll try to get around to writing a new guide soon, though I'm being inundated with requests for updates & all sorts right now, what with so many new players buying the game & seeing my work, so it may be a while before I get the time to write it all up.
In the meantime, if you have questions of your own, feel free to ask them & I'll do my best to answer.
Try pasting it into an offline / SP world & let me know if you have the same problem. If you do We'll look into it more.
Fair warning, it's a steep learning curve & takes a LOT of explaining - and it may not make complete sense to begin with. It'll also take me a while to type it up. Let me know if you want it & I'll get to work on it.
You *are* playing with experimental mode turned on, right? The pistons use force settings that are unstable outside of experimental mode. You need to enable it in order to use them...
From the main menu, go to Options / Game and check the box.
If it's not that then it sounds like you may be seeing a bug in your world. How old is the save file? If it was created before the last update (in this case the recent beta test) then there's a chance it could be corrupted. Separated pistons is often an indicator of a corrupted save.
What happens if you delete the piston (not the head, just the piston body)? Does the head snap into position like it's rubber-banding?
If so, that shouldn't be happening. Everything should be connected if you paste it in complete.
As I understand it, there's a (relatively new) bug with Merge Blocks right now which might be causing you problems when building the truck from scratch in survival mode.
Sometimes the Merge Blocks just don't merge.
I'm sure it'll be fixed with tomorrows Survival update but for now it's a pain in the @rse & we just have to put up with it.
If the light on your Merge Blocks is anything but green, they're not connected.
If it's yellow or white, extend the piston to full & retract it again. Sometimes it can take several attempts before the Merge Blocks work like they're supposed to.
Red obviously means unpowered - but that shouldn't normally be a problem.
Maybe I'll go back to mods when there's no more updates coming but to be honest since I did away with the mods I actually prefer building in vanilla.
The stone has all been removed. No idea how so much of it got in there to begin with but it's gone now & the truck pastes in fine with no 'splodyness. It actually bounces really nicely when it hits the ground now.
Pro tip if you want some laughs with it - If you adjust the timers that control the raising / lowering of the suspension you can make it bunnyhop like a lowrider!
Thanks again for the report. Let me know if you have any more problems with it.
It should totally not be blowing huge craters though. That's not normal!
Trouble with the beta tests is... well there's not a lot of point trying to adjust existing builds to work with them, since chances are by the time the finalised update rolls out, everything will have changed again & the stuff you think you're fixing just ends up more broken than ever.
Easier just to wait til the update, then fix stuff once & for all.
Will look into this crater-blowing though. That's definitely never been a problem before. What could Keen possibly have broken this time?!
Good info though, so thanks for the report!
No idea why it has stone in it but I'll remove that & have a look at the suspension settings while I'm at it.
Perhaps there's been some changes in one of the updates that's causing the suspension to work differently to when I set it up.
I haven't tested this build in any of the beta test versions, so could be that the change is being made there.
Will have to go through & update all my WS blueprints when the survival update rolls out anyway, so will mark this one down for thorough re-testing. Can't have my stuff not working properly - that just aint right!
Thanks again for the report & glad you got it figured out
I'll do some testing & see if I can spot any obvious problems. In the meantime could you provide more detail? What planet you're playing on, how high above the ground you're spawning it, etc. Screenshots would be helpful if you have the time to grab some.
Also, are you playing the beta test version of SE or stable branch?
If you're in the beta test then I can't guarantee anything will work - there may be new bugs introduced by that version that I'm unaware of; or that change the way pistons / rotors work.
If in stable branch it should work fine. I've had no problems with it in the past & no reports til now.
Will investigate but any additional info you can provide would be useful.
If it's not much good at getting OUT of holes though... perhaps it might make an ok tunnelling machine if you wanted to tunnel all the way through a hill. Just set it going & eventually it comes out the other side. Don't know if it can be made to work like that. It'd have to eject everything as it went but unless you're actually going for ore, it'd just be stone, so no huge loss.
Hadn't really thought about doing anything with an arm control script to be honest. Not a bad idea that. Thanks! I've looked at a couple of those scripts but so far haven't got around to playing with them in any of my own builds.
Got half an idea about using an autopilot script somehow. There's a cool auto-miner on the workshop called Octopus that uses one. Wondering if something similar could be done with a wheeled vehicle.
Enjoy the new cargo truck anyhow. More stuff on its way!
There's a road builder on the workshop, too. Digging in front and scratching beneath to level the road. Not sure what it's worth, downloaded the bp yesterday. A moveable drill is a nice idea. I think I got that. Bad thing that the remote control is not very usefull for wheeled miners (I tried with A.R.M.S., which is bulky and completely over the top for just getting a vehicle from point A to point B).
Now I have to look after your new cargo truck. Thanks for the info so far.
The idea I have is for a vehicle with a free-floating drilling head that takes advantage of gravity to level itself. That way the wheels get to follow a path that's flat & level. Once they're on that path it's fairly easy to keep the thing drilling straight.
From what I can tell, the drilling angle depends on the height of the drills from the ground. If they're low down the vehicle will tend to dig itself downward, whereas if they're raised up it'll dig upward. Somewhere in the middle there's a magic height at which the vehicle should in theory dig straight forward.
The weight offset of the cargo containers can mostly be negated by increasing the wheel suspension.
The big trick is levelling the first few metres of the terrain so the tunnel starts off straight. If it starts off at an angle at all, things tend to only get progressively worse from there. The easiest way to do it is by starting with the vehicle on an ice lake & drilling into the "shore" line....
Maybe putting the cargoes at the very back end of the truck and a conveyor sorter draining stuff at once out of the drills backward? While I'm still not sure if the drills themselves tend to drill downwards or if it's the weight balancing of the truck.
I had the idea to use the w.h.o.r.e. backwards, but than the drills are too high above ground.
Actually I'm working with a drill-train that lays its own trails with projector and welder, but that thing is slow as hell and fails more often than it works. And with my lack of patience I tend to use stuff from other people rather than working hours on own projects...
Yeah, I've been trying to come up with a solid design for a horizontal tunnelling machine similar to the W.H.O.R.E. As yet I don't have one that both works and looks good but I'll keep trying until I nail it. As you found out, the biggest problem is keeping the tunnel straight & not digging downward.
I'm working on a vehicle that can level itself to the planets gravity field... if I can nail a compact design that does that then I'll be able to solve the problem of keeping the tunnel straight.
After that, having the machine build tunnel walls behind it shouldn't be too difficult.
Tried a tunneldigger just before I wrote the previous comment, as I had to dig a tunnel (duh!). That thing is in the NeverComeBack-Alliance. With thrusters and gyros and what not, after 10m it goes downwards. And after a few meters already it isn't powerful enough to get out of it's own whole. Seems it is meant to build tunnels through the middle of Earth, not really what I had in mind for my train. I rather adapt the w.h.o.r.e. than try that thing again. Oh, could you make a tunnelwhore that digs and builds a tunnel behind it, preferably out of stone plates? Lol.
I've never experienced this bug myself, so not sure of how to fix it. You could try the forum & see if anyone there knows a solution.
The truck itself is tested to work fine with both cargo containers full to capacity on realistic inventory settings. Can't say for its max capacity on 3x and 10x settings but I'd imagine it'll carry a lot more than what I've tested it with.