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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1495357762&searchtext=neural
https://www.youtube.com/watch?v=5NV6Rdv1a3I
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2011398190&fileuploadsuccess=1
Decided to revisit this after a year. I remember when this used to be my most hated campaign in the workshop, now all I see is a classic cyberpunk level unlike any other. Sure, the level design's undoubtedly flawed, but what matters is that this is a clear stepping stone of how you've improved over the years. And improved you have.
Hoping to see Smile and Firestarter soon. ^.^
0/10 no shotgun dodging
however, it's kind of annoying that almost every floor starts with some combination of dodger and fatty. the last level is particularly bad for throwing fatties and dodgers together to the point of being outright frustrating. i felt like the only viable tactic was to wait for enemy patrols to come by so i could deal with them one at a time and get their weapons, because trying to play it fast would immediately get you shot or killed by a fatty or dodger.
My only complaints were that it was a little reliant on placing dodgers at the start of the floor, which wasn't a serious problem but got kind of annoying. Also, the last level has a serious difficulty spike compared to the parts before it. It's still manageable, but it comes as a shock when you're thrust right into several leaps of faith.
Hopefully, there will be a follow-up to this one at some point. If not, then at least it works well as a standalone campaign.
I fired a dozen magazines at him just to see it.
Props to the maker of those.
Also fucking hell. The last level was extreme.
But i enjoyed it