XCOM 2
[WOTC] M96 Mattock Assault Rifle
159 comentarii
blasterscope 14 apr. la 14:02 
one of my favorite rifles in me 3
AdamGoodtime 13 dec. 2022 la 11:45 
Feels nice to have my favourite ME AR in the game.
Komissar Gebet 21 aug. 2021 la 5:19 
@kingvladrake191

Actually It is close to Mass Effect, as it is a semi-auto gun ther, thus it becomes harder to (for not a gun-pro) to engage closer and moving targets.
kingvladrake191 18 febr. 2021 la 14:52 
I love this mod, but the accuracy of the weapon is really weird. The closer I am to targets the worse the aim gets, for example a target 7 squares away has an 82% chance to hit but a target 3 squares away has a 68% chance.
Cylindryk 14 apr. 2020 la 12:24 
@Anikati check please my post below - maybe you have the other one named, in terms of modID, the same, which causes CTD?
Anikati 14 apr. 2020 la 11:28 
Game crash vhen use this mod sry
Cylindryk 5 ian. 2020 la 10:14 
Do you have subscribed to other M96 Mattock mod (below)? If yes, that is the reason of your crashesh, because there is duplicate ID/name of the mods. Also, that one below is for base game, without WotC, and this mod is for WotC.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=757257838
DaciaSaoirse 5 ian. 2020 la 10:01 
I've tried this mod plenty of times, and no matter what setup of mods I use - or lack thereof besides this - it crashes my game part-way through launch.
Infinity Prodigy 21 sept. 2019 la 12:55 
Odd thing. The weapon no longer produces the firing sound anymore. Not sure what's causing the issue. Will look into it further and provide an update.
TROCH22 14 sept. 2019 la 19:34 
Tried this mod out.. the weapon has no firing sound.
Cylindryk 14 aug. 2019 la 11:37 
@Deepweb1122 - they are not - upgrades on modded weapons usually doesn't show, it's normal. Effects still apply.
About coloring... this is intented. I don't agree with it, but, well, you don't like it - you don't use it, or use it and lives with it.
Psyclops 14 aug. 2019 la 10:38 
Yes, they are issues...the weapon itself is the same color as bile, and the attachments are f#&kin invisible! XD
Lord_Poncho57  [autor] 14 aug. 2019 la 4:55 
That's because they're not issues
Psyclops 13 aug. 2019 la 19:54 
Nice looking weapon! I'm having some problems with it, though. The upgrades are invisible, both in the upgrade interface, and on the weapon itself. I cannot change the color nor the pattern, either. Any way to fix these issues?
TooT_PikK 15 iul. 2019 la 22:08 
Dear Lord_Poncho thank you for adding the ME3 weapons to WOTC, i love your mods. Hope you can add the m55 ARGUS too someday. There is a non-wotc version of it on steam, wish there also is a wotc version thank you! keep up the good work.
Cylindryk 17 iun. 2019 la 23:46 
Solved - if anyone have installed both Mattocks, this one and that one for Vanillia - delete te second one. Game goes stupid and crash, even if you have only one activated and both have different mod ID. Tested.
Cylindryk 17 iun. 2019 la 21:36 
I would love to, but where exatly? I can't find you mail or something...
Cylindryk 17 iun. 2019 la 21:33 
It looks like some crash beetwen MOCX and Mattock, but I will try it tomorrow, just to start these 2 mods - right now I'm after work and not exatly in shape to turning off around 500 mods in smart way to be able to turn them on easily. ;)
Lord_Poncho57  [autor] 17 iun. 2019 la 21:33 
Well, not sure how much it's help, but if you send me any logs from the crash, that might be useful. Should be in Documents -> my games -> XCOM2 War of the Chosen -> XComGame ->Logs
Cylindryk 17 iun. 2019 la 21:31 
I get it, still, fact is: my actual mod list start up and play nice, when activating Mattock, game won't even start.
Still, I would love to have Mattocks in my game, so I want to help to fix it, even by just providing info what could cause it...
Lord_Poncho57  [autor] 17 iun. 2019 la 21:24 
Not sure what might be causing it. Nothing with my mod should cause it, as I've set my code up to act alone

In other news, I've pushed out a minor patch to fix mid campaign usage of the gun.
Cylindryk 17 iun. 2019 la 20:02 
Sadly, I still get crash at startup when I add this mod. What is strange, I have other weapons mod from you activated, only this one is problematic. :(
What I can send you to help repair this problem?
I think there is problem with this mod and MOCX mod, because of this:
DarkXCom: DArk XCOM: Building chips and blueprint
log: Crash detected: Dumping C:\Users\bla bla\minidump.dmp
Will this file help?
Lord_Poncho57  [autor] 17 iun. 2019 la 15:17 
Pushed out an update to the weapon today. It's now using the WotC PBR shader, vanilla stats construction fees, and somewhat better balanced damage stats
Lord_Poncho57  [autor] 16 iun. 2019 la 20:11 
Thanks, honestly probably gonna rebalance a lot of the weapons when I go back to redo their materials eventually
gitrekt 16 iun. 2019 la 19:44 
All these mods are amazing. I thought 2 shots sounded low so I changed it to 4 but after using it yeah 2 is good, for balance purposes. Especially since you can start with it and 1 shot all aliens.
Dęąth Viper 6 iun. 2019 la 17:42 
can you make it so we can color and pattern the weapons please? Great mod btw Im loving it!
darkdill 19 apr. 2019 la 14:02 
One can consider this an alternative to the Beowulf Rifles, as it fills a similar role. Works great if you have it with Superior Extended Magazine (although my Jane Shepard prefers the M8 Avenger).
Dracxus 8 febr. 2019 la 12:01 
@Lord_Poncho57 ,
could you make the M-13 Raptor from ME3 and Andromeda ? Maybe one as an AR and the other as a Sniperrifle
Cylindryk 26 ian. 2019 la 15:36 
I don't know how to extract crash dump, if I knew I would send it to you. :(
Mods that I for sure had activated at that moment, other than voice packs:
all of RealityMachina from his WotC list
A Better Barracks, Advent and few other "Better"
Underbarrels
Few other weapons mods, like SW, Halo, Lasguns, something from Better list.

Funny thing is, XCOM2 mod manager (the better one) doesn't show any errors with this mod. It just crashesh... :/
Lord_Poncho57  [autor] 26 ian. 2019 la 15:03 
I've heard of this issue before, but I can't replicate it. And it seems that many others can't as well.
Cylindryk 26 ian. 2019 la 9:27 
Okay... something is broke - enabling Mattock and other ME weapons crashed my game. :/
Azworai(@Twitch) 15 ian. 2019 la 1:56 
Not too long ago, I was looking for Mass Effect Weapons for Fallout 4, and was disappointed, at least I had some success here! Thanks
DonYohKu 24 dec. 2018 la 17:02 
Adding to the below comment I would surely love if you were!
TannerA 24 dec. 2018 la 13:56 
are you plaining to add more mass effect weapons
Rissien 8 dec. 2018 la 18:49 
I just found this mod as well as your other ME weapons mods. Had just reinstalled the game as well as other mods I had already known about *bought WotC while on sale as never had it before* Game was crashing upon launch. After spending some time I finally narrowed it down to this particular mod. It does not appear to be a compatibility issue as it crashes at launch even when it is the only active mod. The rest of your weapon packs appear to be fine, just not this one.
RedRapture 5 dec. 2018 la 17:30 
Where does the .ini go to so I can meke edits?
Shiro K 7 nov. 2018 la 12:14 
Three things to know about this mod-
1- I love this mod
2- Has a custom range chart
3- Has no increase in damage on a crit
---2 and 3 can be changed in the INI if players have issues with them
Lord_Poncho57  [autor] 10 oct. 2018 la 19:52 
Might be that. ABB is one of the only A Better mods I don't use.
Anihilus 10 oct. 2018 la 18:44 
I think I've narrowed it down to the A Better Barracks: Custom Weapons Support mod.
Anihilus 10 oct. 2018 la 18:40 
It was giving me trouble before the TLP came out. My guess is there's some compatibility issue with another mod. Your Republic Commando weapon mod is working without issues, though.
Lord_Poncho57  [autor] 10 oct. 2018 la 18:38 
I've got these installed with Resistance Firearms right now, and it's working fine.

Best guess is that you the new TLP installed, which broke a lot of the mods on the workshop. That's also why I refuse to update until my legendary campaign is complete.
Anihilus 10 oct. 2018 la 16:53 
Are any of these incompatible with Resistance Firearms? My game crashes when I try to load any of these.
NeoHunter 5 oct. 2018 la 22:38 
Yes. The conventional Mattock does not appear for me either. I only got it after I had researched Magnetic weapons.
Naylind 4 oct. 2018 la 0:11 
hi, just unlocked magnetic it's true, mattock appear in the selection upgrades. Thanks.
Naylind 3 oct. 2018 la 16:05 
ok as soon i reach magnetic i will inform about it, thanks for your time.
Lord_Poncho57  [autor] 3 oct. 2018 la 15:36 
@Naylind Well, all I can say right now, is to get to magnetic and let me know if you see it. I've heard that some people don't have a conventional weapon at the start, but building the magnetic tier weapon works.
Naylind 3 oct. 2018 la 14:47 
correct i can't see the conventional tier for the mattock, and no i not yet reach the magnetic research.
Lord_Poncho57  [autor] 3 oct. 2018 la 14:24 
@Naylind I'm not sure I follow?

So you didn't see a conventional tier for the Mattock, correct? Is there a magnetic upgrade available?
Naylind 2 oct. 2018 la 21:29 
nah already started i mean i saw the chosen after the first terror mission, so conventional. The weapon not appear in the selection.
Lord_Poncho57  [autor] 2 oct. 2018 la 19:36 
@Naylind Does nothing related to the mod show? Or is there a magnetic upgrade without a usable conventional weapon?