Total War: WARHAMMER II

Total War: WARHAMMER II

Gates of Chaos (Updated)
568 Comments
javiermvia 16 Jun @ 2:48pm 
Loved this mod.
Saddens me that it hasent been ported to Wh3.
Space Buddha 14 Dec, 2024 @ 8:10am 
This should exist in Warhammer 3 Total War
High King Brody 12 Jul, 2024 @ 9:34am 
For some reason the chaos faction created from this mod is always destroyed when I load a save, even if they had existing armies
NorscanWarlord 24 Feb, 2024 @ 12:27am 
Need this in Warhammer 3 please
CaptainKampfkeks 9 Jul, 2023 @ 6:16pm 
There's no reason it doesn't. Game has finished updating.
DARJUSH 9 Jul, 2023 @ 12:50pm 
is still work 2023 ?
Winny 6 May, 2023 @ 3:12pm 
Please make this for W3, this mod is so good
UnkindKyro 17 Apr, 2023 @ 11:27am 
Im new to using this, do the rifts at cities conquered by either the player or A.I have the same effect as the rifts that have been razed?
krishkrush 1 Sep, 2022 @ 12:19pm 
port for WH3 possible?
barcotics 23 Jul, 2022 @ 2:20pm 
@Sheep Shagger it creates a vassal faction of which all the armies will spawn under
Sheep Shagger 7 Apr, 2022 @ 4:16pm 
just curious how dose this mod wok for chaos like do you get the army or is it an enemy chaos army???
Chera 28 Feb, 2022 @ 7:15am 
I have been using this mod for months in various H2H campaigns now, 50 mods active including SFO, works perfectly and can be configured in MCT even in MP (causes a small desync, fixed automatically).
But we made one observation: All armies have roughly the same (weak) setup: 1 lord, up to 10 chaos spawn, and forsaken. Sprinkled with a few chaos warriors and hounds. I wonder if this is by design, since these armies do not pose a challenge unless they actually swarm you (spawnchange >60% may do that...), or if my mod mix messes the armies up. Normal chaos armies have a good mix of all kinds of units. Unit caps were enabled during all games.
daunbrey 25 Feb, 2022 @ 9:03am 
Does it works for beastmen Taurox?
流星的爱1 19 Feb, 2022 @ 6:09am 
混沌之门
General Brooks 15 Feb, 2022 @ 10:26am 
Works fine for me. Unlocker seems to be the only compatibility issue people have mentioned.
masai poopy 15 Feb, 2022 @ 8:04am 
Im also wondering in what ways it breaks those mods mentioned
masai poopy 15 Feb, 2022 @ 7:59am 
not that I don't believe you, but can anyone else confirm this?
يرحمك الله 9 Feb, 2022 @ 4:11pm 
THIS MOD WORKS but BE AWARE, IT WILL break other scripts and mods that use scripts, like: Mixu's Cabal Invasion, Chaos Invasion Mods, and so on.

Use at your own risk
FentanylWallaby 6 Jan, 2022 @ 4:51am 
THIS IS AWESOME WITH MY SFO CHAOS GAME. THANK YOU
Mosley was right 1 Jan, 2022 @ 12:54pm 
I see a lot of people talking about bugs and other issues, but I have yet to see any in my turn 30 Lizardmen campaign. Hopefully it's just a load-order problem.
OrangeJuice 30 Dec, 2021 @ 6:18pm 
There's also a bug which prevents your Heros and Lords from leveling up, took me ages to figure out that it was this mod
OrangeJuice 30 Dec, 2021 @ 6:18pm 
Good concept, but as Norsca I raised a settlement in Kiesev, when a Chaos Army spawned they decided to March back to my settlements and attack me, WTF!!!
Jon 14 Dec, 2021 @ 2:08pm 
OUTDATED & BROKEN.
Jon 13 Dec, 2021 @ 10:47am 
@Drunk Flamingo?
Jon 12 Dec, 2021 @ 8:36pm 
I see this mod was last updated on July...Is an update on the works?
Syn Zero 11 Dec, 2021 @ 8:23am 
So, been using this mod for a good while, but haven't touched it in a while (like, months).

Now that I'm playing it again as Chaos, the chaos armies aren't spawning as a vassal. Did something break at some point, or is this likely a mod conflict?
General Brooks 13 Nov, 2021 @ 4:18am 
Great mod. I can't help thinking though, that we now have some excellent daemon models on the workshop, which have also been fully incorporated into SFO. Would you consider adding those as the spawns from the portals instead of warriors of chaos? it would make much more thematic sense.
GLaDOS_cz 31 Oct, 2021 @ 11:43am 
Already updated?! NICE!
Jason Wolf 20 Oct, 2021 @ 8:08am 
Is this still having problems with faction unlockers?
CyberRat2227 22 Sep, 2021 @ 7:16pm 
I was playing as a modded chaos faction and when the chaos army spawned in it immediately declared war on me
Doverling 13 Sep, 2021 @ 3:02pm 
Reply to 'Han'.

When playing as Chaos, the armies that spawn from the portals instantly become your vassals.

This makes your campaign as Chaos really OP, I had a lot of fun with it :)
Han 13 Sep, 2021 @ 3:57am 
Hello, I'd like to ask, what happens if the player uses chaos? Would armies still spawn?
would they be neutral / hostile to the player using chaos too? or maybe they'd start
attacking the Empire factions too?

Thanks :)
Creampie Senpai 8 Sep, 2021 @ 12:54am 
Great mod but players should lower the values using MCT because chaos will own 1/5-1/4 map by turn 150 if you dont. Empire? What Empire...
B R 0 M 29 Aug, 2021 @ 5:18am 
Is this mod compatible with i.e 10X Chaos Invasion For Original?
The Black Kaiser 27 Aug, 2021 @ 5:36am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
kamelstrejk 20 Aug, 2021 @ 10:10am 
Seems to spawn "Vessels of Chaos", which I cannot declare war on, neither alone nor with allies. After a while they declared war on one of my allies, which allowed me (and my vassals) to join in. At this point, however, I could not request my other allies to join the war. Furthermore, I cannot find a mod that that enables me to declare war on vessels of chaos. Frustrating. Love the idea of the mod otherwise.
Astro Dude 10 Aug, 2021 @ 10:08pm 
Working with mixu unlocker ?
manx2007 2 Aug, 2021 @ 11:14am 
hi...one of the best mods for this game. i have a request , if you want. just give some options in MCT that when you play as choas, the spamed armies to appear on the map after some turns or after some numbers of settlements erased by the player. the probability to spam an army to be different when you play as chaos or give the option to be on or off when the player play as chaos. armies are strong enough when you play with other factions, but when you play as chaos , at start, the armies are strong and many. one armie can destroy what i cant. they can play the game for me. if you do this, will be great improvement in my opinion. thanks anyway . you offered as great mods. scuse me for my english. is not my language.
JeffreyFo 1 Aug, 2021 @ 9:49am 
Thanks for updating! I hope you have a great week.
Carnage for Khaine 26 Jul, 2021 @ 7:31am 
if its too op then use mod configuration tool guys
jeron 26 Jul, 2021 @ 2:56am 
> Will it spam me / break my game

Well, yes, it will. Oh, by Chaos Undivided, it will.

I'm at turn 80, and these Followers of Chaos (or whatever they called) are literally EVERYWHERE now. 18!!! armies spread all across the map, and nothing can stop them (at very hard campaign difficulty) since they have such good units in every army. Like, 7-8 elite god's chosen warriors (from SFO), 3 chaos spawns and chaos dragon – good luck AI fighting this.

They alone destroyed Kislev, Von Carteins, some orks, some norscans, and now on their way to south lands and Naggarond – and I'm really afraid for poor guy Malekith, and whoever else will meet them.

They stole all my abilities to raze cities for god's gifts – I have to play a race with them to get at least something.
Literally, I mean LITERALLY I don't have to do anything – they do all my job for me.

Going to abandon this savegame, it's just nothing to do here. The End Times has come. At turn 80.

DO NOT USE THIS MOD AT ALL COST!
TjL 24 Jul, 2021 @ 11:10am 
Hi Drunk Flamingo, by any chance could you upload the previous version of Gates of Chaos separately to make it compatible with current SFO campaigns? Not sure why but this doesn't seem to be spawning armies
Malthael 21 Jul, 2021 @ 6:43am 
Doesn't seem to be working, increased the spawn rate to 90, razed settlements and gave room to spawn and in 7 turns they didn't spawn.
RipShredder 19 Jul, 2021 @ 8:38pm 
So, do the chaos armies not spawn after you raze a settlement if you play Chaos yourself? Or does every providence building have to be raised first, then the armies begin to spawn? Asking for clarification.
VirtualFuN 19 Jul, 2021 @ 2:45am 
I suspect that spawned weak stacks interfere other strong stacks to do anything.
VirtualFuN 19 Jul, 2021 @ 2:08am 
I used 5x Chaos Invasion + Gates of Chaos and armies of chaos got bankruptcy attrition after a while. Is this ok?
DrunkFlamingo  [author] 17 Jul, 2021 @ 2:23pm 
The spawned factions will be from the chaos faction unless you are playing as chaos, in which case they are from a different one.

I can look into issues on Monday, away for the weekend.
Kinoko 17 Jul, 2021 @ 2:13pm 
There seems to be some kind of conflict between this mod and the Save Camera Settings mod. When this mod is activated, Save Camera Settings doesn't work (at least on my end). The buttons don't appear, and the camera settings are not loaded from the ones that are saved. No idea how that could happen tbh, but juste wanted to let you know.
Murray222 17 Jul, 2021 @ 9:05am 
It seems that this mod is not working for my games now with or without the unlocker. I guess it might be other mods, especially also other scripted mods, or it just doesn't work. No idea really.
Murray222 17 Jul, 2021 @ 7:07am 
A quick question: I have used this mod before and it worked but now im not sure. Is the spawned army still acts as an separated faction from chaos undivided?