Torchlight II

Torchlight II

NCQ - No Class Requirements
21 Comments
Rane 3 Nov, 2018 @ 1:25pm 
I hope its ok to include this in my modpacks,if not please let me know
steffire3 6 Feb, 2016 @ 4:23pm 
Thank you Lepo :)
Lepo  [author] 6 Feb, 2016 @ 12:51am 
Feel free to add this mod in any pack you want ;)
steffire3 4 Feb, 2016 @ 11:46pm 
Vanilla as it Should Have Been

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598144481

We would like to know if it's okay for us to consider using this or recommending this in our mod pack?

also if you could recommend this to others if we decide to use it?

and I will gladly delete this comment if you wish me to do so.

Credits and links will be provided in description if used.
Protean1 1 Jun, 2015 @ 12:40pm 
After I uninstalled this mod, every single one of my class specific uniques disappeared.
WiredNet 4 Feb, 2015 @ 1:34pm 
That's too bad. Thanks for the quick reply, anyway.
I did notice that this didn't work for all the pieces of the Mondon's Vestment (Engineer) set, by the way, even with this at the top of my load order. Not sure if there are other exclusions as well. Just FYI.
Lepo  [author] 4 Feb, 2015 @ 11:06am 
Hi, currently all my mods are considered as finished. No chance to get updates, even for the future, sorry.
WiredNet 4 Feb, 2015 @ 9:02am 
Can we get an update to this? Perhaps one that covers the armor included with popular mods like Synergies and TL2Enhanced, or the Far East Expansion?
simperino 30 Nov, 2014 @ 11:08am 
i want this
ill sub later
Nocona 18 Jan, 2014 @ 2:48pm 
can you take of class requierments on everything please
Thakk 22 Dec, 2013 @ 12:31pm 
Would it perhaps be possible to adjust the class requirements on the 2 mod armor sets here on the workshop? (TetraGear and shieldmaster), If not, then that's ok.
ChiloRamuneTTV 1 Dec, 2013 @ 4:49pm 
THX
Tom Berry 31 Aug, 2013 @ 10:35am 
Ultimate character custimization. I love it! Finally I can make an attempt at a decent spellsword!
Velathelis (Owl) 16 Jul, 2013 @ 5:32am 
ty this mod is great :D thank youuuuuuuuuu!
Lepo  [author] 15 Jun, 2013 @ 12:43am 
An embermage can wear a berserker, outlander or engineer armor, and vice-versa. I have done this because many item are not really class specific, but they still have class requirements. This mod increase variety of equippable gear without unbalance gameplay in my hopinion.
Björn 14 Jun, 2013 @ 7:39pm 
So a mage can ware berserker armor, is that what this is or is it for something else? I'm new to this game so i'm not sure.
Kernalgohd 26 May, 2013 @ 6:20pm 
Love the art.
Lothan 24 May, 2013 @ 7:23pm 
I just used a quick script to remove all the class requirements.

Says there were 757.

If you did that by hand I am quite impressed.
Lepo  [author] 23 May, 2013 @ 2:47am 
I don't want to add a new mod like that. Removing class requirements doesn't change the overall balance of the game, but no level\stat requirements it's a cheat mod, and i don't like that.

I know that a similar mod exist before mine. But it's outdated, it miss a lot of new items introduced in a latest patch. So i have started this mod absolutly from scratch to be sure to cover all new items added.
Parkan 23 May, 2013 @ 2:34am 
you made a twice work work man =).such mod already exist on internet.i hoped you can made no level\stat requirements on items mod?
Lepo  [author] 23 May, 2013 @ 2:17am 
I have edited more then 700 items, if i have missed 1 dont' worry, just write here the item's name and i will fix it as soon as i can.