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Useless mod, the figures show higher than the standard, but they are only figures. and when the train starts to move and goes on a flat section of track, the speed of the standard.
I'm just glad everything works fine.
Tested it and worked fine.
From what you're saying this mod(my guess the locomotive-variant) was giving me problems;
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=809376482
* hotfix some possible crashes for some fake rail vehicles that have null engines entry
res/models/model/vehicle/train/twindexx_w1.mdl
res/models/model/vehicle/waggon/Fake_verbandswagen_v2.mdl
I've pushed a best-guess hotfix that may solve the problem, but I can't test the fix without having something that causes it to break.
This is literally what shows up everytime I start a game with this mod ON;
File: res/models/model/vehicle/train/twindexx_w1.mdl
error: ...ary/steamapps/workshop/content/446800/1471880075/mod.lua:27 : attempt to index field '?' (a nil value) stack traceback:
[C](-1):_index
...ary/steamapps/workshop/content/446800/1471880075/mod.lua(27) : vres/scripts/mod.lua(69): ?
This error is usually caused by modding. The syntax of some game resources is not correct.
And this is what shows up at the end of stdout.txt;
(x86)/SteamLibrary/steamapps/workshop/content/446800/809376482/res/models/model/vehicle/waggon/Fake_verbandswagen_v2.mdl
error: error: ...ary/steamapps/workshop/content/446800/1471880075/mod.lua:27 : attempt to index field '?' (a nil value)
stack traceback:
[C](-1): __index
...ary/steamapps/workshop/content/446800/1471880075/mod.lua(27) : v
res/scripts/mod.lua(69): ?
stack traceback:
[C](-1): __index
...emo/steamapps/workshop/content/446800/1471880075/mod.lua(27) : v
res/scripts/mod.lua(69): ?
\Steam\userdata\<steamid>\446800\local\crash_dump\stdout.txt
\Steam\userdata\<steamid>\446800\local\crash_dump\stdout.txt
* add ScaleLocoPower option to scale Tractive Effort inversely to the change in maximum speed
v1.1.1 - 2019-11-14
* hotfix some possible crashes for certain rail vehicle types
@Omron360: yes, the screenshot does illustrate an SD40-2 set to an explicit speed of 567km/h
Nice work in any case. Well done. I never could figure out why my cargo was always giving me such trouble.
The default setting scales all locomotives to 50% of their stock speed. You can adjust RelativeMaxSpeed to a different percentage.
OR, you can set AbsoluteSpeed to make ALL locomotives have the same max speed, no matter what their default speed.
OR, you can set AbsoluteMaxSpeed as an upper speed limit: faster locomotives will be limited, slower ones will not be increased.
What are you trying to do?
I found that I need to decrease the speed of the cargo-trains in the Fraser-Thompson-map to do it possible to transport oil and fuel.
(sorry I couldn't resist lol; nice mod!)
Nice Map, BTW :)
Therefore it might be an idea (just thinking) for getting a modded brake van or caboose that you could place in the consist to limit speed of the train but this is an aside.
The above is my understanding, if someone can point to some definitive information that either confirms or contradicts the above I'd be interested.