Garry's Mod

Garry's Mod

MapVote (with ULX Votemap Exclude support)
132 kommentarer
Snail 20. maj kl. 6:53 
I reckon I'm gonna leave it for now and leave it for a lil bit, thank you for the help though and nice addon. :melon:
Snail 20. maj kl. 6:50 
interesting - I've removed all of the mapvote-related lua files I could find from prop hunt, and it still doesn't seem to be working lol. I wonder what's going on, I reeeaaally want the map icons
Malivil  [ophavsmand] 20. maj kl. 6:36 
Yea, this is a replacement not an addition
Snail 20. maj kl. 6:34 
oh, I seeeeeeee.. after checking the github, I'm seeing that I have to overwrite the existing mapvote files, right?
Snail 20. maj kl. 6:27 
oh that's fine. it's just that when I add this addon to my prop hunt server, I can't see the map previews.
Malivil  [ophavsmand] 20. maj kl. 4:57 
I think you can just change the map prefix in the config file
Snail 20. maj kl. 4:36 
how do I use this on a prop hunt enhanced server?
H4PPY 9. apr. kl. 6:01 
ok
Malivil  [ophavsmand] 9. apr. kl. 5:59 
Check the other settings. If you have more maps then the number in the config it chooses a random set of them
H4PPY 9. apr. kl. 5:38 
some are missing like gm_flatgrass
H4PPY 9. apr. kl. 4:46 
i will test it
H4PPY 9. apr. kl. 4:45 
ok thanks
Malivil  [ophavsmand] 9. apr. kl. 4:41 
so... Sandbox? Yea, it's configured for TTT by default. If you open the garrysmod/data/mapvote/config.txt file on your server and modify the MapPrefixes value from "ttt_" to "gm_" then it should show stuff.
H4PPY 9. apr. kl. 4:29 
so well heres my collection wait
Malivil  [ophavsmand] 9. apr. kl. 4:27 
What game mode are you trying this with? You may need to change the default configuration to find your maps
H4PPY 9. apr. kl. 4:18 
i tried it in the console from the server also didnt work
H4PPY 9. apr. kl. 4:18 
well it doesnt pop up
Malivil  [ophavsmand] 9. apr. kl. 4:00 
I don't know what to tell you then, it worked when i tested it. As long as you have maps that it can find it should be good.
H4PPY 9. apr. kl. 2:56 
command*
H4PPY 9. apr. kl. 2:56 
hey the commands shows up but it doesnt do anything there no errors
H4PPY 9. apr. kl. 2:47 
YAY
H4PPY 9. apr. kl. 2:46 
your welcome
Malivil  [ophavsmand] 8. apr. kl. 15:09 
Turns out they don't work. Not sure if ULX changed something or the original author didn't test it. Anyway, I fixed them now -- thanks for letting me know.
H4PPY 8. apr. kl. 14:40 
but it is in my collection for my server
H4PPY 8. apr. kl. 14:39 
i get Invalid command entered. If you need help, please type "ulx help" in your console.
H4PPY 8. apr. kl. 14:39 
i tried it doesnt work
H4PPY 8. apr. kl. 12:37 
thanks
Malivil  [ophavsmand] 8. apr. kl. 11:54 
@H4PPY: "ulx mapvote" in console or "!mapvote" in chat
H4PPY 8. apr. kl. 11:47 
how do i use it with ulx commands
Malivil  [ophavsmand] 21. jan. kl. 3:58 
No, I don't support paid mods
Yasai ダ 21. jan. kl. 3:22 
Can u add support for SAM?
Malivil  [ophavsmand] 18. jan. kl. 14:49 
Uhhh nope, that one was me. I forgot to remove that when I finished testing. Sorry about that!
Samurai 18. jan. kl. 14:04 
I'll see if its something I need to change tomorrow but although I am now getting your mapvote popup, its after about 3 rounds instead of what i specify in prophunt's \gamemodes\prop_hunt\gamemode\shconfig.lua
Malivil  [ophavsmand] 18. jan. kl. 13:43 
I have just pushed a change that works when I test. Hope it works for you too =)
Malivil  [ophavsmand] 18. jan. kl. 11:52 
That hopefully won't make a difference, but thanks for letting me know =)
Samurai 18. jan. kl. 11:43 
Maybe I should add that I am not directly subscribed to it. I downloaded it via the github link on its page so that I could modify the code slightly. (changing round count and .wav files) but also to stop cstrike maps appearing in its built in mapvote.
Malivil  [ophavsmand] 18. jan. kl. 11:42 
I'll take a look and see if i can add support for it
Samurai 18. jan. kl. 10:49 
I've always used the most subscribed version "PropHunt (Hide'n'Seek) - Original" but it does always have "fretta" related lua errors so might not be the best one.
Malivil  [ophavsmand] 18. jan. kl. 10:25 
It doesn't have auto vote support for prop hunt. I can look into adding it. Which specific prop hunt version are you using?
Samurai 18. jan. kl. 10:19 
I can get this mapvote from the ulx xgui and it displays my prophunt maps after i added when i have "prop_hunt": "ph_" in AdditionalMaps but it doesn't automatically appear after 10 rounds. some other maybe default text based map vote appears with a bunch of cstrike maps. How do i make this mapvote appear at the end instead for prophunt?
Malivil  [ophavsmand] 27. dec. 2024 kl. 19:58 
Enable the CurrentMap setting and it will show in the list. I dint think there's a way to have a replay button though
Krimson 27. dec. 2024 kl. 18:53 
Can you let everyone vote to replay the same map?
Hooye!! 13. nov. 2024 kl. 9:02 
ah ok
Malivil  [ophavsmand] 13. nov. 2024 kl. 7:19 
Yes, using the MapLimit setting in the config file
Hooye!! 11. nov. 2024 kl. 8:44 
can you change how many maps can be on the map voting screen?
Malivil  [ophavsmand] 16. okt. 2024 kl. 13:06 
I'm not super familiar with that part of it, but I think if you make sure the config.txt "MapPrefixes" setting is either deleted or empty ("MapPrefixes":[]) then that might work?
BigDowsey 16. okt. 2024 kl. 12:33 
its only showing maps from the game mode im on how can i change that?
Loewenstern 4. okt. 2024 kl. 13:17 
Nice, thank you
Malivil  [ophavsmand] 4. okt. 2024 kl. 12:32 
Since that's handled on the client I don't really want to add a config file setting for it, but I added the "cl_mapvote_voter_alpha" convar so users can set it on their own. If you set "cl_mapvote_voter_alpha 255" it will remove the transparency entirely.